Architecture in Cyrodiil

Post » Fri May 27, 2011 8:28 pm

probably


Most important word.

You know what, don't bother. I'll just imagine a large gray block of granite.

...



Topic: Yup, ya know Sacred Heart Cathedral at Newark. Not exactly like the Gothic churches in Europe, but that's where Bethesda should've taken the inspiration.

And Anvil, ummmm, it doesn't feel Greco-Roman at all. Maybe a Roman villa, but...no it feels strangely American, like an East Coast city especially in the inside.
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Scott
 
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Post » Fri May 27, 2011 9:43 pm

Topic: Yup, ya know Sacred Heart Cathedral at Newark. Not exactly like the Gothic churches in Europe, but that's where Bethesda should've taken the inspiration.

What? No, http://en.wikipedia.org/wiki/Sagrada_Fam%C3%ADlia.
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Marie
 
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Post » Sat May 28, 2011 12:37 am

What? No, http://en.wikipedia.org/wiki/Sagrada_Fam%C3%ADlia.


Well at least. Oblivion's chapels were underwhelming even in the Gothic style. It was definitely a pale comparison to Gothic churches here in the U.S. or there in Europe because there weren't the reliefs and stained glass windows with complex patterns. Even worse, the inside feels like a cave than something divine.

But, I agree. The Sagrada Familia definitely would've been even more interesting. One of my favorite churches.
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Manuela Ribeiro Pereira
 
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Post » Sat May 28, 2011 6:45 am


A lower class doesn't have to live in a one-room shack to be lower class. And I don't think that the Waterfront was a "failed attempt". And with Bruma, there's not much choice in the matter, as everyone needs a home that can keep liveably warm.

As for Skingrad, there's nothing wrong with a bit of unique architecture. It's not a crime.
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Cash n Class
 
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Post » Sat May 28, 2011 9:19 am

A lower class doesn't have to live in a one-room shack to be lower class. And I don't think that the Waterfront was a "failed attempt". And with Bruma, there's not much choice in the matter, as everyone needs a home that can keep liveably warm.

Wrong. Living in a one-room shack does not make someone lower class, true, but mostly, they did. Why? Because they were poor. Because RL cities were cramped to the limit, and there was no more space for people to live in.
The Waterfront was failed because it made it look like there was only one place in the whole IC where poor people lived. It should have been the other way around, with only one or two districts for middle- and upper class.
"Liveably warm", you say. Well, all you really need is a fire place and a blanket, and you've got liveably warm. Besides, most lower class people would have had, if the had any, livestock directly connected or inside their house, making the place warmer anyway. Especially in a Nordic-influenced setting.

As for Skingrad, there's nothing wrong with a bit of unique architecture. It's not a crime.

No. But there's something wrong with calling three-storey houses "lower class", at least when they are only occupied by a single family, or even worse, one single person.
[censored], that wasn't even the point. Did you read what I wrote at all?
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lucy chadwick
 
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Post » Sat May 28, 2011 9:55 am

Wrong. Living in a one-room shack does not make someone lower class, true, but mostly, they did. Why? Because they were poor. Because RL cities were cramped to the limit, and there was no more space for people to live in.
The Waterfront was failed because it made it look like there was only one place in the whole IC where poor people lived. It should have been the other way around, with only one or two districts for middle- and upper class.

Cyrodiil is not RL; the lower class doesn't have to live in one-room shacks. Heck, it's probably one of the wealthier provinces due to being the center of the Empire. Not to mention that there are homeless beggars in every town.

"Liveably warm", you say. Well, all you really need is a fire place and a blanket, and you've got liveably warm. Besides, most lower class people would have had, if the had any, livestock directly connected or inside their house, making the place warmer anyway. Especially in a Nordic-influenced setting.
No. But there's something wrong with calling three-storey houses "lower class", at least when they are only occupied by a single family, or even worse, one single person.

Bruma favors houses built partly underground to conserve heat. Unless you can keep a fire in a one-room shack going constantly, it's going to get very cold very fast.
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Charles Weber
 
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Post » Sat May 28, 2011 1:45 am

Cyrodiil is not RL; the lower class doesn't have to live in one-room shacks. Heck, it's probably one of the wealthier provinces due to being the center of the Empire.


Well Crim, you've won Understatement Of The Year here, I think. :P
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Roberta Obrien
 
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Post » Sat May 28, 2011 3:04 am

Cyrodiil is not RL; the lower class doesn't have to live in one-room shacks. Heck, it's probably one of the wealthier provinces due to being the center of the Empire. Not to mention that there are homeless beggars in every town.
Bruma favors houses built partly underground to conserve heat. Unless you can keep a fire in a one-room shack going constantly, it's going to get very cold very fast.

While Cyrodiil is not RL, it should still strive to be realistic. Not having everyone being happy, middle class chumps would be a step in that direction. Besides, having poor, suffering people makes the whole setting much more interesting than otherwise. Having one or two "beggars" in each city does not do that. It's funny how I knew you were going to bring them up when I wrote my previous posts.

And as I said before, even if Cyrodiil would be the "wealthier province", there would still be poor people in it. Good trade isn't just going to bring up welfare and health a few steps on the overall social ladder. The importation of Kwama eggs aren't suddenly going to turn 99% of the poor Cyrodiilians into suburban middle class.

And seriously. Don't you realise that it would be easier to keep a small, one roomed shack warm with the help of fire, a few pigs and a family of at least five people, than a large, roomy, many-storey house with the fire place out in the hallway? Even if it "lies partly underground to conserve heat".

edit: I don't know why I'm even trying.
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Mrs Pooh
 
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Post » Sat May 28, 2011 7:04 am

While Cyrodiil is not RL, it should still strive to be realistic. Not having everyone being happy, middle class chumps would be a step in that direction. Besides, having poor, suffering people makes the whole setting much more interesting than otherwise. Having one or two "beggars" in each city does not do that. It's funny how I knew you were going to bring them up when I wrote my previous posts.

Having people in poverty isn't a necessity; heck, it's an unpleasant situation.

And as I said before, even if Cyrodiil would be the "wealthier province", there would still be poor people in it. Good trade isn't just going to bring up welfare and health a few steps on the overall social ladder. The importation of Kwama eggs aren't suddenly going to turn 99% of the poor Cyrodiilians into suburban middle class.

That's why we got Bravil.

And seriously. Don't you realise that it would be easier to keep a small, one roomed shack warm with the help of fire, a few pigs and a family of at least five people, than a large, roomy, many-storey house with the fire place out in the hallway? Even if it "lies partly underground to conserve heat".

It's got a basemant, so once it's warmed up, it'll conserve heat better
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Charlie Sarson
 
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Post » Fri May 27, 2011 10:41 pm

Having people in poverty isn't a necessity; heck, it's an unpleasant situation.

Well of curse it's unpleasant for the people in it! And tell me, why isn't it a necessity? Why shouldn't one try to create an as living and credible world as possible?

That's why we got Bravil.

Yeah, one half-assed attempt at a lower standard place and a handfull of beggars, that sure did a great job covering the largest social group in any society.

It's got a basemant, so once it's warmed up, it'll conserve heat better

As big as those houses are, the heat would just leak away, especially in the cases where the fire-place in is the bloody hallway.
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Christina Trayler
 
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Post » Sat May 28, 2011 4:27 am

Well of curse it's unpleasant for the people in it! And tell me, why isn't it a necessity? Why shouldn't one try to create an as living and credible world as possible?

While a lower class is necessary, they don't have to live in poverty. A lower class can live in half-decent living accomodations.

Yeah, one half-assed attempt at a lower standard place and a handfull of beggars, that sure did a great job covering the largest social group in any society.

No, they're just worse off than all the other lower classes in the other towns.

As big as those houses are, the heat would just leak away, especially in the cases where the fire-place in is the bloody hallway.

A small house may have less surface area, but because there's less overall energy, it won't last. A larger house, although it has more surface, has a basemant, as well as more overall energy within it.
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Damian Parsons
 
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Post » Sat May 28, 2011 9:16 am

Crimson Paladin, I wonder that your own arguments don't make you wince. Think for a second of what you're suggesting. 'There don't need to be poor people in small houses, it's fantasy.' 'Cyrodiil is a melting pot.' Is your image of Cyrodiil really a Disney version of the United States of America? You make Bethesda's Oblivion look much worse than it actually is with your inept arguments. The conclusion that your posts make me arrive at is this: Bethesda wasn't just using a cliched and shallow setting, they were aping vague elements of the "setting" they were sitting in when they made the game. Cyrodiil is Maryland!

And after your pages-long apology for crap design, you call Proweler's anolysis (which actually required some intellectual effort and common sense) "overthinking the issue." Insulting.
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Dj Matty P
 
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Post » Sat May 28, 2011 6:23 am

Locked for cleanup ... though at first glance, can it be salvaged?

:edit: No, alas it can't. It is certainly not constructive criticism, is mostly personal swipes at each other, and it's definitely remaining closed while I consider whether to hand out warnings ...

:stare:
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Alex Blacke
 
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