I've gone back to work on a mod I made awhile ago that worked beautifully and had everything packed into a .bsa,
I've gone and made the changes and everything works fine with loose folder files, however as soon as I go and try to make a .bsa everything goes wrong.
The game will not load the .bsa for reasons I am unaware of. The custom container I've placed in the world no longer shows up and the armors have no textures, just the purple mesh.
Could it be because I'm trying to use a .bsa for some files and have other files loose, all of which are used by the same .esp?
For example I have all textures packed but the armor meshes loose so that they can be modified by "Bodyslide" programs. Could this be why the .bsa won't load?
My mod only contains meshes and textures, so Textures and Meshes are checked in Archive.exe when I go to make an archive. I also have "Retain File Names" and "Retain Directory Names" checked.
The folder structure I have constructed for the archive directory begins with the Data Folder and it is that folder I select when I "Add Directory" in Archive.exe. ie. If you look at the directories of the files in the archive in the big window they all begin with "\meshes" and "\textures".
Help would be greatly appreciated so I can finalize the next version of my mod and publish it.