Archive Invalidation confusing itself?

Post » Fri Sep 28, 2012 9:24 am

Hey everyone,

So, I've been attempting to install a few mods on my FNV install and I've hit a bit of a snag. I use Fullscreen windowed mode and the 4gb FNV mod, together with NVSE to start the game, which seems to work just fine, except for every now and then I get a black bar at the bottom of my screen. Now, this is a relatively minor issue and I can probably figure this out myself.

The bigger problem though, is that whatever method of archive invalidation I use, either NVSE doesn't load, or my high res texture mods don't load. If I enable the Archive Invalidation in Nexus Mod Manager, NVSE and the mods using it load just fine, but I end up with a pink menu screen on start up. If however, I disable the NMM AI, all the textures, including the menu screen, load perfectly fine, but NVSE doesn't seem to function, including the mods that rely on it, like MVM and oHud/Unified Hud.

The strange thing is that this only started happening after I installed NMC/Poco Bueno. If I uninstall these, everything works just fine, so I'm rather confused as you can imagine.


Active Mod Files:
Spoiler
00  falloutnv.esm01  DeadMoney.esm02  HonestHearts.esm03  OldWorldBlues.esm04  LonesomeRoad.esm05  GunRunnersArsenal.esm06  ClassicPack.esm07  MercenaryPack.esm08  TribalPack.esm09  CaravanPack.esm0A  Project Nevada - Core.esm0B  Project Nevada - Equipment.esm0C  ELECTRO-CITY - CompletedWorkorders.esm0D  ELECTRO-CITY - Highways and Byways.esm0E  oHUD.esm0F  Project Nevada - Cyberware.esp10  Project Nevada - Rebalance.esp11  The Mod Configuration Menu.esp  [Version 1.5]12  DarNifiedUINV.esp13  ProjectRealityMkIv5HDR.esp14  Project Nevada - Dead Money.esp15  Project Nevada - Honest Hearts.esp16  Project Nevada - Old World Blues.esp17  Project Nevada - Lonesome Road.esp18  Project Nevada - Gun Runners' Arsenal.esp

If anyone could help me figure this out, I'd be very grateful. :)

Cheers,
Vail
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Cassie Boyle
 
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