00 Oblivion.esm
01 Mart's Monster Mod.esm
02 Oscuro's Oblivion Overhaul.esm
03 Unofficial Oblivion Patch.esp
04 Mart's Monster Mod.esp
05 Oscuro's Oblivion Overhaul.esp
06 DLCHorseArmor
07 Knights.esp
08 No psychic gaurds v1.2.esp
09 Mart's Monster Mod for OOO.esp
0A MMM -Durability & Damage.esp
0B MMM -Less Bone Loot.esp
0C MMM -City Defenses.esp
0D Real Lava 1.3.esp
0E Living economy -Items.esp
0F Level_Rates_Modified_x2.esp
10 Living Economy.esp
11 Harvest [Flora].esp
12 OOO -Magic_Script Effect Fix.esp
13 OOO -Map Markers Stock.esp
14 OOO-Water Weeds.esp
15 Natural Water by Max Teal.esp
16 Natural Weather ...
17 Natural Habitat...
18 Natural Weather HDR...
19 Natural Vegetation...
I just downloaded, installed, ran Wrye Bash 275 and that is the order it put them in. I had them installed completely different. Honestly, I dont remember what order
In the Wrye Bash box labeled "Masters:" it only has my oblivion.esm[1.1]
Anyways, after I ran Wyre Bash I started a new game again to see if the hands were there..they werent.
Any help is appreciated
Edit: just started to run BSA redirections. I'll update if anything changes
Edit2: Did a few things, dont know exactly what they were. I'm still new to mods. I know it included Bain. But anyways, they have hands now. So hopefully I'll be good
Nice that you got the issue fixed. You're missing Mart's Monster Mod for OOO.esm. Or, rather, you probably forgot to write it down as the game shouldn't load w/o it. Also, the load order is wrong - Oscuro's Oblivion Overhaul.esm should load before Mart's Monster Mod.esm, for one thing. I'd suggest using http://www.gamesas.com/bgsforums/index.php?showtopic=1074965 to sort the load order.
And you don't have to manually write down your mod list/load order. Right click on the File header in the mod window in Wrye Bash > List Mods. It will give version numbers as well, which can be very useful when trouble shooting.