ArchiveInvalidated fix?

Post » Wed Sep 01, 2010 7:56 pm

EDIT:

Can anyone explain this?

I replaced my fallout.ini file back to its original state and the game not only starts up fine (as expected) but all my mods are in and work perfectly fine?

. . Im confused, like I don't really know how that is possible?
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Marine Arrègle
 
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Joined: Sat Mar 24, 2007 5:19 am

Post » Wed Sep 01, 2010 1:10 pm

for archive invalidation invalidated, u can rename it or move it so meshes.bsa and texture.bsa are after AII.
if u rename it, u could use Fallout - AII.bsa in the fallout_default.ini and the dummy file in the data folder
also, fake sure u have the latest version of new vegas script extender and fomm
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BEl J
 
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Joined: Tue Feb 13, 2007 8:12 am

Post » Wed Sep 01, 2010 11:20 am

for archive invalidation invalidated, u can rename it or move it so meshes.bsa and texture.bsa are after AII.
if u rename it, u could use Fallout - AII.bsa in the fallout_default.ini and the dummy file in the data folder
also, fake sure u have the latest version of new vegas script extender and fomm


Thanks
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Alan Whiston
 
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Post » Wed Sep 01, 2010 6:03 pm

Using the load order tool and a bsa file and ini edit and no problems here.
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Melung Chan
 
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