Archives.exe (Checkboxes)

Post » Wed May 11, 2016 10:36 pm

Hello everyone!




I need help. I spend a lot of time and can't find additional information about Archive.exe program! I can't find additional information about What Boxes to Check in Archive.exe program. How exactly flags (checkboxes) work? My main question is: What will happend if I don't check some flags? (checkboxes) from the left side. What if I (for example) don't know if in my mod I use Shaders or Menus and what will happend in the game if I miss those flags if they will needed for my bsa archive? For example I'm not sure if I need to check Sounds or maybe Voices flags or maybe I need check both flags if I have in my mod only fuz files. Anyway my main question is: what will happend in game if I miss some flags (checkboxes). Very bad that Archives.exe program can't set flags (checkboxes) automatically. And I can't find additional information, it's like under the secret and nobody know answer. This question bothered me for a long time. Bethesda please help.

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M!KkI
 
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Post » Wed May 11, 2016 8:44 pm

in the right row, i check "retain directory names", "file names", "file name offsets" and "embed file names"


(they're for stuff like if the sources are readable or file names the same after unpacking)



i don't check "compress archive" because it reliably crashes the game, nor "retain strings" cause i never have any, nor "xbox archive", cause they're none.



in the left part, just check what categories you put in the archive (where i use "misc" rather for anything that doesn't have an own checkbox than in the sense of "misc items", but that's just guessing). not sure if these are necessary at all, but i check them anyway



and the checkboxes next to your files: used to check items for removal from the archive mostly (check and press del)

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Kieren Thomson
 
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Post » Wed May 11, 2016 1:45 pm


Check this on http://www.creationkit.com/Archive.exe

I packaged my mods exactly as described without any issues. Just make sure if you have any dialogue in your mod and it is start game enabled, you include the SEQ file
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Ridhwan Hemsome
 
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Post » Wed May 11, 2016 10:25 am

Have a look through this thread, its so useful I've bookmarked it:



http://www.gamesas.com/topic/1570978-bsa-compression-causes-ctd/

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Sarah MacLeod
 
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Post » Wed May 11, 2016 8:13 pm

Guys I'm appreciate your answers but I already know all this information that you provided me. But again, my main question is: What will happend in game if I will miss some flags in the left part of the Arhives.exe program. And I want to know how it will affect my mod. And I wanna know how this flags works. I'm pretty sure that only Bethesda can give me needed and correct information.


So far I guess that if I miss some flags then in game when game engine will load bsa archive, the missed flags (content: for example Shaders, Menus etc) will load into the main RAM of my PC. That's why I think those flags was created. Maybe I'm right or maybe not but I hope Bethesda will answer on my questions. Or maybe somebody why knows exactly how this all works.
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Justin Hankins
 
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Post » Wed May 11, 2016 11:58 am

Bethesda doesn't actually answer questions here, it's just a community forum. :)



If you don't check the flags of the assets your mod contains, then those items will be missing in the game. You made the mod, you should know what you need to include. The flags are only for NEW assets in YOUR mod that you need to include in YOUR bsa.

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SamanthaLove
 
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Post » Wed May 11, 2016 11:04 pm

empty post. Mark as deleted. :) I Can't figured it out how to delete unnecessary posts.
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Bitter End
 
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Post » Wed May 11, 2016 11:03 pm

The problem is for example: I'm not sure if I need to check Sounds or maybe Voices flags or maybe I need to check both flags if I have in my mod only fuz files. But usually in that case I selecting both flags. And another example: I can't be sure on 100% that's in my mod I have Menus or Shaders assets, because when I'm working in CK this editor (CK) is something like my visual assistant and this assistant perform my commands in visual way (GUI) and I can't see what's assets CK (aka editor my visual assistant) apply outside it's program. And why the hell scripts named Misc in Arhives.exe program? Why not to add separate checkbox for the Scripts and Misc? And what assets exactly includes Misc flag? Sundries? What kind of sundries? And I can't remember what kind of assets I added in CK because I'm not a log file you know. And when I need to create bsa arhive it's like a pain in my ass when I need to select flags for my assets in Archives.exe program. P.S. BSAOpt can automatically select correct flags but I do not trust third-party programs, because they can damage my files inside bsa archive and then it will be my next pain in my ass. That's why I use Arhives.exe program.


P.S.S. And I will be so happy and will scream like a little girl if Gstaff (Admin) will answer on my questions. : )

Anyway we need extended tutorial about Archives.exe program.
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NEGRO
 
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