[H]ard|OCP Reviews Crysis 2 DX11 Tessellation/Texture Pack

Post » Mon Dec 12, 2011 3:17 pm

http://hardocp.com/article/2011/06/29/crysis_2_dx11_tessellation_highres_texture_pack

Crytek made statements that Crysis 2 would have full DX11 support when it shipped. (Conveniently now, that video has been removed from YouTube.) The company even delayed the game for "more time to polish." People that believed the "full DX11 support" pre-ordered the game got a DX9 game instead without any explanation. Then there was the Day 1 patch to remove "press start to begin," auto aim, and other useless console features. Then came the kick in the nuts from Crytek when the CEO proclaimed to the world that these patches were "a gift" coming months later. In the end, what many of us ended up with was hours of our valuable time wasted trying to install broken / rushed patches. And many of us spent $60 on a game that was no where near worth the considerable cost. Yes, it is prettier now, but the gameplay and surrounding world is just not on par with what was pitched by Crytek or expected by PC gamers.

I guess by now we should just accept that this is par for the course with Crytek but you have to admit that something is seriously wrong when customer's lives are so much easier when they simply don't buy your games and don't accept your "gifts."

Image

Thoughts?

Honestly looking at the comparison pic's, there really is not much of a difference and as they pointed out, the gameplay just really isn't up to par with the original still.

Additionally how Crytek lies about DX11 being in the game at launch, people buy the game expecting it and get disappointed, and then Crytek has the audacity to call it a "gift" post launch... That is pretty disgusting.

$10 bargain bin Crysis 2 purchase, if that, for me. :S
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David Chambers
 
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Post » Mon Dec 12, 2011 12:31 pm

What a **** article.

AFAIK Crytek themselves never stated that the game would be DX11 until well after it's release. I know a lot of people speculated it would be DX11, I know that Nvidia listed it as a DX11 game on their website but Crytek never confirmed it. IMO they should have made it clear whether the game would be DX11 before it was launched. I accept I could be wrong on this so if you have some solid evidence otherwise let me know.

As for problems installing, updating, crashing blah blah blah - I have not had any such issue. I downloaded the DX11 & HR packs. I downloaded the patch 1.9, I installed it. Then I installed the packs. No errors, no crashes nada.
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Nicole M
 
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Post » Mon Dec 12, 2011 1:10 am

Yeah, i got to the bit about the guy having difficulties installing, but before the bit he gives you details describing install i had already deemed the guy a noob, his article fail, probably a witcher 2 *cough* harry potter childrens tea time television show HORSESH-IT fanboy.
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Calum Campbell
 
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Post » Mon Dec 12, 2011 6:46 am

Gameplay being "meh" is subjective. The patch wasn't supposed to change the gameplay.

And then the comments say that the game still doesn't push their systems enough and the Witcher 2 pushes them more. Oooohhh why not mention it's because of that magical **** called "Uber sampling", which in essence does absolutely nothing for image quality but tears your frame rate into pieces. (And yes it does nothing. Unless you take 2 side by side screenshots and inspect them closely, you won't see any less jaggies than before.) If they care so much about getting 5 FPS so they have an excuse to go buy a GTX 590 SLI rig, then try running Crysis 2 in DX11 with 8xSGSSAA, so they can get 7 FPS instead.

And the guy taking the screenshots seems to have purposely gone to the least changed places in the game just to bich about them. There are plenty of places in the game that have been drastically changed.

As far as textures go...the game has full support for 3rd party texture .pak files now. You simply load it as a mod using the Mods menu. We have Maldo's pack. Crytek's pack changed about 2,000 assets of a total of 20,000. MAldo's does even fewer, (400 i think), but makes them super high resolution.
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Kayla Bee
 
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