I put almost 40 hours in this game,discovered more than 80% of the map and all i can say the content is sparse and every [censored] side quest is someone sending me to fetch something or kill tons of raiders or mutants.
What the [censored] happened in the quest department?
You rarely(very) find a side-quest that gives you multiple paths to solve it, because everything seems to be ,find me this,get me that,kill every raider/mutant in this building.There are no more quests like in Fallout 3 or New Vegas were
you get eliberate a tower for ghouls or find a diplomatic way to do it.There is nothing like destroying the Megatown or almost every side-quest in New Vegas that has multiple paths to solve them through intimidation/diplomatic ways or having to betray them.
And the dialogue is minimal,you rarely get know people or informations about the locations.Most of the dialogue bogs down to Yes/No,an excuse for npc to give you a generic quest.There are no more npc to talk about something else other than giving you a boring quest,what the hell happened?
Are people overlooking this part of the game? Did people forgot that the interactivity between MC and other Npcs are the main attraction of the Fallout franchise,not kill tonz of enemies for lotz.Do people want this game to become another shooter with light rpg elements like Rage/Borderlands?