Are any other TES fans worried about Fallout's influence?

Post » Sat May 28, 2011 3:01 am

I adore Fallout, but they should remain entirely seperate games. No VATs or any thing like that! I have complete faith that Besthesda will make Elder Scrolls V as Elder Scrollsy as possible, I mean, it is their studios most well known series.
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Heather Dawson
 
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Post » Fri May 27, 2011 7:59 pm

I keep hearing people say VATS in no way shape or form should be in TES and no I dont think VATS should be in a TES game either, but whats really getting me is the same people for the most part think that perks either could or should be, and I think this is completely backwards, I dont want VATS, but if at master lvl you get a chance at an option to periodically make a 3 arrow quick succession shot to a specific limb, I dont think it would be remiss,but such a thing should be limited to bowmen/spearmen/crossbowmen/mage/slinger types not just anyone, even in, sorry "Fallout" did some1 using a sword or pipe or other melee item really gain anything from the VATS system, but perks ? No way, how would you do it without a lvl cap ? TES dont have lvl caps and I for 1 dont want any, and I dont see a need for perks in a TES game, I wont throw a fit if it has 'em, but dont really see what it could bring to the game.


Please read this carefully b4 making some stupid comment about how I want VATS in the game,thats getting really boring and the people who are freaking out are becoming a real rectal itch at this point lol
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Carlos Rojas
 
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Post » Sat May 28, 2011 8:20 am

Honestly, I've been on these forums for the majority of the day and the amount of "Should they put V.A.T.S. in Skyrim?" "Should they put perks in Skyrim?" threads have me unsettled.

Is anyone else worried that Fallout may influence this game too much?




BTW
For fans of Fallout: It's been five years since we've had an Elder Scrolls game, you guys just got New Vegas, could you let us have our game, pleeeeeeeease? :ermm:

I would like to see perks but never V.A.T.S or even a system like V.A.T.S.
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yessenia hermosillo
 
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Post » Sat May 28, 2011 8:16 am

It's not like they'll implement VATS or SPECIAL. If Fallout 3 and NV will have any effect on Skyrim it'll be beneficial.
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Ross
 
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Post » Sat May 28, 2011 5:43 am

I am nervious...I REALLY don't like the fact of not playing after the game is beaten. Also the where as the NPCs aren't unique is depressing to me. Hopfully Bethesda will stay true to the classic TES fans.
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helen buchan
 
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Post » Sat May 28, 2011 2:12 am

We have waited many years for our game.

Keep Fallout Fallout and Elder Scrolls Elder Scrolls.
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Louise Dennis
 
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Post » Sat May 28, 2011 7:38 am

I actually think that SOME elements from Fallout could be used, but not the core ones. One example being the dialogue system, where the characters actually use body language while they talk, instead of it just zooming in on their face. And the bartering system is much more simple and faster than the Oblivion one. Oh and limb dismemberment would actually be pretty cool, so long as it wasn't a regular thing like it is in Fallout. Same goes for crippled limbs.
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Matt Fletcher
 
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Post » Sat May 28, 2011 6:56 am

I, for one, am optimistic with what I saw Bethesda do with Fallout. The leveling that was a problem in Oblivion was gone. They seemed to have learned a few things and adapted them nicely to a new game. I don't think they would stray from the aesthetics, lore, and culture that they took two decades to develop but merely improve upon it. I wouldn't worry too much. We might even see a game that more closely resembles Morrowind than Oblivion.

With Oblivion, they caught the eye of the masses and now that group is hooked. They can pretty much do what they want and maintain that following.
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Astargoth Rockin' Design
 
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Post » Sat May 28, 2011 9:58 am

We might even see a game that more closely resembles Morrowind than Oblivion.

That would make me so happy.
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Sara Johanna Scenariste
 
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Post » Sat May 28, 2011 1:38 am

People, the one thing you can be sure of this game will not be like any that came before, it may resemble it in some aspects, but it will be a completely new engine running it, and the area will be as different from morrowind as it could possibly be, think more along the lines of bloodmoon, maybe and thats a big maybe, this is the first that will have true Dragons, ( not those tiny dragonlings from Daggerfall), we will interact with, and we have no idea how that is to be brought about, maybe their will be good dragons, or a kajiit that transforms themselves into a dragon, ( dont laugh or scoff at that, read your lore you so called TES lore masters, who think you love this game more then me, because I wouldnt mind a special for masters of ranged added to the game, and those of you who think you have waited too long for this game to want any new items added to it, I have waited out every one of the TES games since the beginning, starting with Arena almost 20 yrs ago),they could change everything almost but the lore, and the open world, and still I would be happy to play it, Bethesda has never disappointed me ( except WET, hate that game),but I have no fears that this game will amaze and enthrall me from the first moment I play it, as always.
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Phoenix Draven
 
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Post » Sat May 28, 2011 8:31 am

I think people are confused about how Perks work in Fallout.... You HAVE to meet the skill and attribute requirements to pick the perks that actually matter. So in TES a swordsman woud have to have high Strength and maybe Agility as well has high Blade skill to get a sword attack perk. It was more restricted in FoNV, but Fo3 did allow too much freedom in what you could access. I think people get so hung up on stuff they don't like about each of the series that the bloodlust prevents them from seeing clearly through the red haze. I do not care if there are perks or not in TESV. I would love Cazadores, Deathclaws, fire geckos/ants......but we all know that ain't gonna happen. Better location specific damage and crippling effects would be awesome for TES. VATS is not a Fallout thing....Bethesda added that even though the original developers had no such plans for Fo3. It would be awesome for archery though...maybe not slow-motion play, but at least the ability to call shots. Damage threshold would be nice for TES and a combination of DT and DR (damage reduction) could make armors and weapon types feel more unique. If they tone down movement speed and increase projectile speed a bit then long range combat would be more fun in TES. Also... maybe tier potions more so that I do not have 10 different stacks of fatigue restoration potions that vary by 1 second of duration. Limiting Players to 1-2 guilds would be nice too, and have guild objectives that clash, creating power struggles. I do not want to see a Fallout style ending in TESV, because it does not fit the feel of the series. A hardcoe mode would not hurt, not necessary either. I would like to see some more restriction in a character's abilities by putting more weight behind major skills and limiting the minors by possibly only allowing perk access to major skills. I have only ever played TESIV while having played all of the Fallout games so maybe my views are skewed, but I think my suggestions are general gameplay tweaks and not specific game style changes.
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TASTY TRACY
 
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Post » Fri May 27, 2011 10:49 pm

I think Bethesda can distinguish between their two main series'. They know what is good for TES, and what is best kept in Fallout.
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Darian Ennels
 
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Post » Fri May 27, 2011 11:07 pm

I personally think that adding a hardcoe mode, like in New Vegas, would be pretty cool. Just so long as it stays as a TES game, I'm happy.
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Elle H
 
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Post » Fri May 27, 2011 6:18 pm

I am not going to lie, something akin to perks would not be a bad thing...assuming it was handled in an TES kinda way (unlocked via quests would work fine)
That being said...no vats, that would be ridiculous...we use swords and bows, not guns. Now a cinematic kill system would not svck, think dragon age for this one. (for those who didnt play this, at random times, or on boss kills the player or a teammate would do some flashy kill, like stabbing someone and chopping a head off). These were mostly random and added something other than the standard enemy falls down sorta kill.

Other games do have features which can...whats a good word....inspire similar features in other games.
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Andrea P
 
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Post » Fri May 27, 2011 6:17 pm

i hope it's not like new vegas where i ruin a quest accidentally with no heads up whatsoever.
for example: i'm exploring and enter an area where someone approaches me and starts a conversation. we'll because my speech isn't high enough, the person attacks me. i kill them and suddenly everyone in the area hates me and i cannot complete a certain quest. that crap ruined that game for me.
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Ridhwan Hemsome
 
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Post » Sat May 28, 2011 12:36 am

I don't think that learning from the Fallout series would be a good thing, within reason. New Vegas is much better in many respects than Oblivion (multiple quest paths, dialogue & writing, RPG elements, etc.) - why ignore these improvements?
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Aaron Clark
 
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Post » Sat May 28, 2011 6:30 am

Nope. not at all, I trust Bethesda.
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Rhi Edwards
 
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Post » Fri May 27, 2011 8:52 pm

i dont think perks would be so bad, if implemented right. vats however, would ruin combat for me. but seriously. vats in a tes? forget it :tongue:
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JESSE
 
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Post » Fri May 27, 2011 10:16 pm

Keep Skyrim away from Fallout. I want Bethesda to try and spread the two apart as much as possible. FO3 was very simmiler to OB and I think that they should continue branching outwards like Australopithecus and Chimpanzees.

The chimpanzee was not part of the Australopithecine line. Mitochondrial DNA testing suggests their evolutionary line split from humans sometime around 6 mybp, so long before the Australopithecines arrived. Oh and they also all exhibit bipedalism. Anywayyyyyssss, I think Bethesda will take the aspects that they improved upon in Fallout 3 and apply them to Skyrim (better dialogue, more voice actors etc.).
I don't think we have to worry that much Todd's been at Bethesda since Daggerfall so I would assume he would keep it true to the series

Todd Howard has been part of Bethesda since the release of Arena, he just didn't help develop Arena. His first job had to do with the testing of something (for Arena), but I can't recall what.
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kristy dunn
 
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Post » Fri May 27, 2011 7:37 pm

I would love to see some of the aspects of Morrowind in Skyrim.
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Kristian Perez
 
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Post » Fri May 27, 2011 10:47 pm

Everyone seems to have forgotten about the popular Oblivion mod, Deadly Reflexes. It's essentially V.A.T.S without the interface, where theres a random chance that everything will go slow mo and you can aim at whichever body part you want to fly off.
And to me, Fallout 3 was Oblivion with guns, in post apocalyptic Washington of course. And what's so bad about that?


You speak like everyone should know it, but in any case I know it and I think it′s a bad mod.
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Nancy RIP
 
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Post » Sat May 28, 2011 9:20 am

Why would it have VATS are you crazy as all hell? Vats has existed in fallout since fallout one. It would in no shape or form be in skyrim.You have to think in terms of a new engine! The combat was probably overhauled a ton,why slow it down with an auto target you have a better chance seeing the fatman in skyrim as you would VATS. This thread is pointless. The reason VATS was even in fallout 3 was because in 1 and 2 it was a way of dealing with a turn based system like final fantasy tactics had and they needed a way to distinguish fallout from oblivion with guns!!!! The idea is a moot point from go!!
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Scott Clemmons
 
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Post » Sat May 28, 2011 3:50 am

Guys, there's nothing to worry about. Skyrim has been in development for 4 years, since 2006. 1 year isn't enough to implement major gameplay overhauls.
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Matthew Aaron Evans
 
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Post » Sat May 28, 2011 12:31 am

Why would it have VATS are you crazy as all hell? Vats has existed in fallout since fallout one. It would in no shape or form be in skyrim.You have to think in terms of a new engine! The combat was probably overhauled a ton,why slow it down with an auto target you have a better chance seeing the fatman in skyrim as you would VATS. This thread is pointless. The reason VATS was even in fallout 3 was because in 1 and 2 it was a way of dealing with a turn based system like final fantasy tactics had and they needed a way to distinguish fallout from oblivion with guns!!!! The idea is a moot point from go!!



An archer being able to pause the game and target a body part then unpause without any slow-motion would be neat... and allow it only for high skill archers. Pause - target location - unpause, and have the attack take longer than normal or put the ability on a cooldown so it is not overpowered. It would not feel like VATS and would add something interesting to the skill.
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barbara belmonte
 
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Post » Sat May 28, 2011 9:17 am

I've voted for a VATS like system, but not because I want a slow-mo system. I see it as a system where my character's skills are more important to winning a fight than my own reflexes, which is what I prefer.

I preferred combat in Morrowind to Oblivion. After I leveled up a bit, each fight in Oblivion took too long for me. In Morrowind each fight was quicker the more I leveled up, because my character's skills improved.

So, I see an optional VATS-style system, or some other kind of 'pause and queue combat actions' system as a good way to compromise between people who prefer Morrowind-style and people who prefer Oblivion-style combat.
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Jessica Thomson
 
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