Are any other TES fans worried about Fallout's influence?

Post » Sat May 28, 2011 8:13 am

If you meaning nerfing combat by giving everybody an emergency button when your surrounded by enemies then sure. A lot of the stuff in Fallout 3 would ruin Skyrim if it was implemented.


The same way a lot of stuff would make it awesome if it was implemented
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Sat May 28, 2011 1:41 am

The only VATS we will see in Skyrim will be full of mulled mead. :foodndrink:
User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Fri May 27, 2011 9:20 pm

Keep Skyrim away from Fallout. I want Bethesda to try and spread the two apart as much as possible. FO3 was very simmiler to OB and I think that they should continue branching outwards like Australopithecus and Chimpanzees.
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Sat May 28, 2011 5:03 am

I do think that some things in fallout should be implemented in Skyrim, like the leveling system was so much better than Oblivion, perks would be a pretty good idea, I mean it is the same as the sign you were born under, but they would have to redo a lot of stuff, V.A.T.S. should only be implemented in the sense that you can have a slow motion kill, none of the body targeting crap. Also the Dialogue innovations they made were the absolute best ideas they have ever had, they need to continue this, but stuff like modable weapons no keep that away


Expanded Dialog is a possible yes, but Perks, Vats, and a leveling system that gathers EXP would be the death of Skyrim. :flamethrower:
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Sat May 28, 2011 9:45 am

While I wouldn't want VATS in an ES Title, some sort of option for turn based combat would be cool and Ive been playing ES games since Arena. Casting a spell or shooting a poisoned arrow in slow-mo, in some sort of cinematic view would be epic. Not to mention i would start singing:

Shoot that poison arrow to my heart

Shoot that poison arrow

Shoot that poison arrow to my heart

Shoot that poison arrow
User avatar
Lisa
 
Posts: 3473
Joined: Thu Jul 13, 2006 3:57 am

Post » Sat May 28, 2011 4:38 am

Not worried.

FO3 evolved the sandbox model in ways T.E.S. will benefit from. There is not going to be a V.A.T.S. in SKYRIM - or S.P.E.C.I.A.L. or other copy-paste game mechanics so let's take that sort of nonsense with the pinch of salt it deserves.

I'm still hoping (though not expecting) to see some of DAGGERFALL's promises finally realized though I anticipate (unfortunately) that the new game will be more of the old with fancier graphics. Which might explain why I'm not even that excited about it all - which is WEIRD considering the level of impatience I had between chapters II and III. Each iteration is released on hardware a full order of magnitude more powerful and yet only incrementally more interesting from a design point of view. Yes, OBLIVION looks googleplex better than ARENA. So what?
User avatar
Paula Ramos
 
Posts: 3384
Joined: Sun Jul 16, 2006 5:43 am

Post » Sat May 28, 2011 7:58 am

Im a hardcoe, fallout fan, but even I agree that i shouldent feel like im playing fallout while im playing TES, just because they shared some of the same engines doesent mean they should be the same, In fact I would be ver satisfied if while i was playing skyrim, it made me forget about fallout.
User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Post » Fri May 27, 2011 8:17 pm

I have a love for both series, but I think they should stay separate. They should each have their own distinctive feel to them. I don't mind the having to eat, drink and sleep bit, that's not exclusive to Fallout, but VATS, perks every or every other level, traits; unnecessary and annoying. TES has it's own system, and it's been working fine.
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Sat May 28, 2011 4:30 am

I am a huge fan of both TES and Fallout, but by NO means do I want TES to feel like Fallout or Fallout to feel like TES. NO VATS IN TES:V!!!!!! I don't think that perks should be in either or any type of firearm's. I also think Oblivions leveling system should come back.
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Sat May 28, 2011 9:09 am

Everyone seems to have forgotten about the popular Oblivion mod, Deadly Reflexes. It's essentially V.A.T.S without the interface, where theres a random chance that everything will go slow mo and you can aim at whichever body part you want to fly off.
And to me, Fallout 3 was Oblivion with guns, in post apocalyptic Washington of course. And what's so bad about that?
User avatar
Frank Firefly
 
Posts: 3429
Joined: Sun Aug 19, 2007 9:34 am

Post » Fri May 27, 2011 7:10 pm

Charisma in Fallout isn't anymore useful than Personality in TES. There are quests in TES that have multiple paths, especially in Morrowind. And once again in Morrowind you could affect the game world, hell, you could build a whole town in Bloodmoon. The problem is that Oblivion took as many steps backward as it did forward.

This.
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Sat May 28, 2011 5:45 am

This is the first TES game released since Oblivion, meaning that the members who were first drawn here for Fallout 3 and New Vegas are experiencing a TES game being released for the first time. And I'm sure many of them haven't ever even been to the TES section before. You have to keep in mind that just because some of these new members think "adding vaultz wuld be kewl" or "teh vatz in da gaem wold be teh awsum," doesn't mean Bethesda is going to listen to them. In other words, you have nothing to worry about.
User avatar
Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

Post » Sat May 28, 2011 9:08 am

will every1 quit worring about fallout influences, there will be some it is inevitable for some as the fallout series was influenced some by TES to some degree, but expect them to put together a TES game when they working on TES and a fallout game when they working on a fallout title, if they put in some kind of "VATS" and I use the term lightly because we wont be wearing pip boys in a TES game, it will be done in such a way it will not resemble fallout at all, but dont try to cut creative work out of a game just because you dont want to use it if it is there it will be optional use not obligatory, with the smallest amount of will power on your part, just dont use it, when you go into a gas station they sell soda, does that mean you are obliged to buy one even if your a diabetic? no, same goes for the game dont use it or do, its up to you fatty lol, but dont tell the store that its their fault you went into a sugar induced coma just because they offer something, that generates hate from the rest of us who dont overindulge or like to use options sometimes for certain reasons.
User avatar
Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm

Post » Fri May 27, 2011 10:34 pm

The only thing from Fallout that I'd like to see anywhere near TES is multiple outcomes for quests depending on various choices. I don't think it should be as prevalent as it was in New Vegas, though, especially for the main quest, since that would cause problems for the lore.

Also, I wouldn't mind the XP leveling system from Fallout, but that's just not going to happen. Hopefully a mod similar to Oblivion XP will be made for Skyrim.
User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Sat May 28, 2011 8:55 am

Well, it's good to know there are still more TES fans in the TES forums than there are Fallout fans in the TES forums ^_^
User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

Post » Sat May 28, 2011 12:07 am

will every1 quit worring about fallout influences, there will be some it is inevitable for some as the fallout series was influenced some by TES to some degree, but expect them to put together a TES game when they working on TES and a fallout game when they working on a fallout title, if they put in some kind of "VATS" and I use the term lightly because we wont be wearing pip boys in a TES game, it will be done in such a way it will not resemble fallout at all, but dont try to cut creative work out of a game just because you dont want to use it if it is there it will be optional use not obligatory, with the smallest amount of will power on your part, just dont use it, when you go into a gas station they sell soda, does that mean you are obliged to buy one even if your a diabetic? no, same goes for the game dont use it or do, its up to you fatty lol, but dont tell the store that its their fault you went into a sugar induced coma just because they offer something, that generates hate from the rest of us who dont overindulge or like to use options sometimes for certain reasons.


:thumbsdown: :confused:
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Sat May 28, 2011 7:01 am

I'm not too worried about Bethesda meshing Fallout elements into TES. The Elder Scrolls is their flagship series, their precious little creation - I don't think they'd be so blind as to pull a Duke Nukem Forever and just start tossing in elements of other games into it so quickly.

But I am getting really annoyed at all the "how about VATS/experience points/kids/perks" threads. :stare:


I'm not sure what would be so wrong about having kids in the game... *:nono: discussion of child killing is against the rules of this forum*
User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Sat May 28, 2011 6:12 am

What exactly counts as a Fallout influence? Because perks aren't exclusive to Fallout.

Not saying I want them in. Just wondering what's the difference between Fallout elements and RPG elements in general.


Anything from Fallout that is not in Elder Scrolls is a Fallout element in this thread. Since Bethesda made Fallout, it is very relevent as oposed to another RPG's and any element would be coming from Fallout and not somewhere else.


I hope they don't use the Fallout leveling system.

*Unlockes a bunch of boxes*

"Explosive skills goes up"


But there are some things they could use from Fallout.
User avatar
Naazhe Perezz
 
Posts: 3393
Joined: Sat Aug 19, 2006 6:14 am

Post » Fri May 27, 2011 11:15 pm

It's been six years since the last ES game. %90 of this game's development is done I'm assuming, it's too late for any fallout influences anyways. But I would NOT want to see a Fallout leveling system, nor would I like a duplicate speech system.
User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Fri May 27, 2011 8:02 pm

I wouldn't want anything that made fallout 3 great implemented in Skyrim with the expection of a more enhanced dialog system, and more voiced characters
:flamethrower: :fallout:
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Fri May 27, 2011 10:07 pm

As everyone has already said, I'm a big fan of both franchises but please keep them separate. I trust Bethesda to do that, though.
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Fri May 27, 2011 10:45 pm

I really think it is a non-issue. I trust in Beth to not mix the two separate franchises together. No real reason to anyways, because they are just that. Two distinctly separate franchises, coincidentally owned by the same parent company.

That being said, you may well see some of the TECHNICAL improvements made to FO3 and FNV brought to Skyrim, which is really a non-issue as well because that means improvement.
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Fri May 27, 2011 11:28 pm

Fallout and TES are still very different gaming experiences. I don't see Bethesda dropping their Skill Use Leveling system in favor of SPECIAL any time soon. I'm sure there will be some Fallout influences in TES V just as there were TES influences in FO3.
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Sat May 28, 2011 10:11 am

Charisma in Fallout isn't anymore useful than Personality in TES. There are quests in TES that have multiple paths, especially in Morrowind. And once again in Morrowind you could affect the game world, hell, you could build a whole town in Bloodmoon. The problem is that Oblivion took as many steps backward as it did forward.

Agreed. My biggest fear for Skyrim isn't the influence of Fallout; it's the influence of Oblivion. Oblivion's improvements didn't outweigh its blunders.
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Fri May 27, 2011 11:07 pm

It's been six years since the last ES game. %90 of this game's development is done I'm assuming, it's too late for any fallout influences anyways. But I would NOT want to see a Fallout leveling system, nor would I like a duplicate speech system.


You are wrong. Oblivion was released in 2006, it is now 2010. It has been just over 4 years. 90% (%90?) of the game's development is not done, they have a lot to show but they have only really been working on the game for a few years, much of the time between Fallout 3 (2008) and now has been spent working on the engine. They still have plenty of actual content to add, so any suggestions made now could have a real impact on what the team is working on.
User avatar
Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

PreviousNext

Return to V - Skyrim