Are any other TES fans worried about Fallout's influence?

Post » Sat May 28, 2011 9:31 am

I have been with TES since they started, I was 25 when I first played Arena and I am now 42, I am a bethesda groupie if you will, I have played every bethesda game released since I was 25 and loved them all,... except WET sorry hate that game,... I am a hardcoe oldschool rpg'r so dont tell me what a RPG'r would or wouldnt like in a game, I am no clone of you any more then you are of me, and I say I wouldnt mind a somewhat like VATS system added to game for use for people playing with specific type weapons ,... say a master archer/spearman/magic user type ,... how cool it would be to get a quick succession 3 arrow shot to the body parts of my choice ? I doubt they will implement it, but stop moaning like a virgin on prom night that the world will end if you dont get the game exactly the way you want, if its a game breaker for you just dont buy it some1 else will buy your copy i am sure, heck I usually wind up with like 3 copys of each game by myself.
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Margarita Diaz
 
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Post » Sat May 28, 2011 9:35 am

A bit. Im really afraid that they will add Generic named NPCs like Town Citizen. I really hope they dont.
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luis ortiz
 
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Post » Sat May 28, 2011 9:14 am

A bit. Im really afraid that they will add Generic named NPCs like Town Citizen. I really hope they dont.


That is another fear I'm afraid of and thats something thats probably going to be a reality although I do hope I'm wrong.

:gun: :fallout:
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des lynam
 
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Post » Sat May 28, 2011 10:01 am

I... I honestly don't see how this is even a concern. The Fallout and Elder Scrolls series have coexisted for years without influencing each other significantly (except that they've been built with more or less the same game engine, but that's not even close to the same thing). Why in heaven's name would they start doing so now?
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SEXY QUEEN
 
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Post » Sat May 28, 2011 5:10 am

As for Fallout influence: :)

I don's know about VATS, but I would really like to see some cinematic final move key scenes when I kill a significant opponent.

And perks were in Oblivion, if badly implemented, and they were in fallout in a different, and slightly better way, but if those were implemented in a better way, they could add a great deal of playability and satisfaction from sense of progression to the games.

You can take a look at http://www.gamesas.com/index.php?/topic/1107940-perks-they-can-make-each-play-through-a-unique-experience http://www.gamesas.com/index.php?/topic/1144150-character-development-and-you threads that I have started that describe the benefits of a character development system that has a good implementation of perks.

But I know perks as implemented in fallout 3 and oblivion, are not a desirable add-on.
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hannah sillery
 
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Post » Fri May 27, 2011 8:16 pm

will every1 quit worring about fallout influences, there will be some it is inevitable for some as the fallout series was influenced some by TES to some degree, but expect them to put together a TES game when they working on TES and a fallout game when they working on a fallout title, if they put in some kind of "VATS" and I use the term lightly because we wont be wearing pip boys in a TES game, it will be done in such a way it will not resemble fallout at all, but dont try to cut creative work out of a game just because you dont want to use it if it is there it will be optional use not obligatory, with the smallest amount of will power on your part, just dont use it, when you go into a gas station they sell soda, does that mean you are obliged to buy one even if your a diabetic? no, same goes for the game dont use it or do, its up to you fatty lol, but dont tell the store that its their fault you went into a sugar induced coma just because they offer something, that generates hate from the rest of us who dont overindulge or like to use options sometimes for certain reasons.


I have been with TES since they started, I was 25 when I first played Arena and I am now 42, I am a bethesda groupie if you will, I have played every bethesda game released since I was 25 and loved them all,... except WET sorry hate that game,... I am a hardcoe oldschool rpg'r so dont tell me what a RPG'r would or wouldnt like in a game, I am no clone of you any more then you are of me, and I say I wouldnt mind a somewhat like VATS system added to game for use for people playing with specific type weapons ,... say a master archer/spearman/magic user type ,... how cool it would be to get a quick succession 3 arrow shot to the body parts of my choice ? I doubt they will implement it, but stop moaning like a virgin on prom night that the world will end if you dont get the game exactly the way you want, if its a game breaker for you just dont buy it some1 else will buy your copy i am sure, heck I usually wind up with like 3 copys of each game by myself.


That sounds great and all, but there are parts of a game that obviously can't be ignored. Example: If they change TES leveling system to EXP like from Fallout 3.

If you were really a "bethesda groupie" you'd be reading and seeing all the other posts of people assuring that this won't be Fallout with an Elder Scrolls paint job.
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BethanyRhain
 
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Post » Sat May 28, 2011 9:51 am

That sounds great and all, but there are parts of a game that obviously can't be ignored. Example: If they change TES leveling system to EXP like from Fallout 3.

If you were really a "bethesda groupie" you'd be reading and seeing all the other posts of people assuring that this won't be Fallout with an Elder Scrolls paint job.


ES has had an exp leveling system already.
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Astargoth Rockin' Design
 
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Post » Fri May 27, 2011 9:29 pm

It's somewhat concerning. However, seeing as Bethesda already let me down with Oblivion, you won't see me crying if I decide this game won't be worth my money.
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Sista Sila
 
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Post » Sat May 28, 2011 2:24 am

ES has had an exp leveling system already.


Arena only, right? Are you saying you'd prefer to go back to the exp system?
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Jade
 
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Post » Sat May 28, 2011 9:30 am

I'm not really worried about any Fallout influence for TES V. Of course, some stuff like over-the-top gore and dark humour may not really fit into the TES Universe, but I'm sure developing Fallout has given Bethesda some more experience and new ideas.

I wouldn't mind if I was able to drink water to recover small bits of health in TES V, or perhaps cook my own food. However, I wouldn't want the repair hammer system to be replaced by Fallout's repair system.
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dell
 
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Post » Fri May 27, 2011 7:21 pm

Arena only, right? Are you saying you'd prefer to go back to the exp system?

Yeah just Arena. No, just saying it wouldn't be a Fallout influence since they have done so before Fallout existed.
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Bereket Fekadu
 
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Post » Fri May 27, 2011 6:50 pm

Agreed. Except the hardcoe mode. That could cool if done right


At the very least, I hope they treat cold in Skyrim like radiation in Fallout -- an environmental hazard you have to manage, which could add some stress to some otherwise boring dungeons. Of course cold would probably be more common than radiation, but heat sources and insulating gear would also be easier to come by.

The only thing I wouldn't want from Fallout (aside from the setting-specific stuff) is VATS. I like perks, and think that giving you a choice in perks worked better than the automatic ones in TES4. XP system has its problems, but so does TES leveling. Conversation was straight up better. Not groundbreakingly innovative, but not ridiculous.
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Kahli St Dennis
 
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Post » Sat May 28, 2011 1:11 am

Yeah just Arena. No, just saying it wouldn't be a Fallout influence since they have done so before Fallout existed.


It's true, but TES is sort of known now for it's skill progression leveling. They could always change it, though >.< If they did I'd still blame Fallout =P (I like skill leveling).
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Naazhe Perezz
 
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Post » Fri May 27, 2011 11:18 pm

That sounds great and all, but there are parts of a game that obviously can't be ignored. Example: If they change TES leveling system to EXP like from Fallout 3.

If you were really a "bethesda groupie" you'd be reading and seeing all the other posts of people assuring that this won't be Fallout with an Elder Scrolls paint job.

Yes, I have seen those posts, and I agree that it wont be fallout with tes paint job, read what I am actually saying before telling me what they will or wont do with the game, honestly none of us know anything about TESV yet except the release date, and even that at this point could wind up being pushed back, the only thing I was talking about was a system by which we could do some vats type aiming, that is all,and maybe thats my fault for not being very clear with my statements, if so I apologize, my main point is we dont have to have a VATS to have something slightly similar for the archer/spearmen/magic user types and that is all.
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Adam
 
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Post » Fri May 27, 2011 11:05 pm

I'm mostly worried about some kind of inclusion of the VATS system, I really don't want that anywhere near Skyrim. XD
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Assumptah George
 
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Post » Sat May 28, 2011 2:05 am

It seems that TES fans are getting really defensive about this. Just relax. The Fallout series, even before 3, and The Elder Scrolls both have a lot of similiar aspects, yet they are both completely different. Obviously Fallout 3 and New Vegas introduced a lot of new elements that would be great in an Elder Scrolls game, but I think it's safe to save that Bethesda is not going to include stuff like V.A.T.S. and experience points and all that. They've been working on TES for so long, I think they know what the fans want.
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Katie Samuel
 
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Post » Sat May 28, 2011 1:32 am

Keep out stuff like VATS and probably perks, but a lot of aspects of Fallout 3 should be implemented. Take for example better quest design, better dialogue and a more interesting, varied world.
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Kelvin Diaz
 
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Post » Fri May 27, 2011 11:00 pm

Yes, I have seen those posts, and I agree that it wont be fallout with tes paint job, read what I am actually saying before telling me what they will or wont do with the game, honestly none of us know anything about TESV yet except the release date, and even that at this point could wind up being pushed back, the only thing I was talking about was a system by which we could do some vats type aiming, that is all,and maybe thats my fault for not being very clear with my statements, if so I apologize, my main point is we dont have to have a VATS to have something slightly similar for the archer/spearmen/magic user types and that is all.


Haha, ya, I misinterpreted your original post. :biggrin: Thanks for the clarification.
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Chris Jones
 
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Post » Sat May 28, 2011 4:23 am

hardcoe mode could be cool. optional ofcourse!
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roxxii lenaghan
 
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Post » Sat May 28, 2011 2:34 am

People may want all sorts of Fallout stuff, but I don't see it happening. I only see aspects from Oblivion which they improved upon in Fallout 3 coming back in TES V: More meaningful dialogue, dungeons that make sense, less level scaling, etc. Not VATS, experience points, guns, perks (aside from the 'skill perks') or radioactive snow.
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Penny Courture
 
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Post » Sat May 28, 2011 3:27 am

People may want all sorts of Fallout stuff, but I don't see it happening. I only see aspects from Oblivion which they improved upon in Fallout 3 coming back in TES V: More meaningful dialogue, dungeons that make sense, less level scaling, etc. Not VATS, guns, perks (aside from the 'skill perks') or radioactive snow.


I agree I hope they at least expand the dialoge.
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Allison C
 
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Post » Sat May 28, 2011 8:36 am

I think this thread is kind of disgusting, and gives Bethesda 0% credit for knowing the difference between Fallout and TES.

By this logic, we should have seen all sorts of Oblivion references in Fallout 3 - and there were none. That is a Fact.

As such I think folks should keep the faith in Bethesda to make an awesome game.

Miax
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REVLUTIN
 
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Post » Fri May 27, 2011 6:35 pm

I agree I hope they at least expand the dialoge.

I saw a dragon the other day. Nasty creatures.
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Budgie
 
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Post » Fri May 27, 2011 8:16 pm

I see Fallout 3 as a game that introduced definite improvements over Oblivion in storytelling, depth of setting, characters and much more. I am actually hoping that these improvements would find their way into Skyrim. Of course, I don't want Skyrim to have VATS, but some game mechanics improvements could definitely make an appearance in the new game, like the companion controls from New Vegas. I personally wouldn't mind a perk/feat system implemented to make character progression more interesting and specified, but I understand that this idea is opposed by many TES fans and probably won't be implemented.
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Alisia Lisha
 
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Post » Sat May 28, 2011 6:55 am

Er, no.

Vats is not Fallout, Vats is Bethesda. Here is Fallout: http://www.youtube.com/watch?v=RaJ9RI1xDDU

Try that in Morrowind or Oblivion. In these games, you're a passenger. Not in Fallout, or, more relevantly, Daggerfall.
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Eliza Potter
 
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