I'd like to say something, as I am the person who created BOTH of the threads you refer to in the opening post. I am an Elder Scrolls fan first and foremost. I loved Morrowind and I consider Oblivion my all time favorite game. Sure I like Fallout, but the only reason I played Fallout 3 is because I love Bethesda. I've never even played New Vegas... And you wanna know why? I made a conscious effort to boycott New Vegas when they first announced it because I was so mad it got announced before the Elder Scrolls V. I'm not some overly excited Fallout fanatic... I don't wish my Elder Scrolls character could run around with a pip boy and a laser bow, fighting super mutant behemoth goblins... I simply liked two aspects of Fallout 3's gameplay and felt they'd be cool in the Elder Scrolls... So sue me. And who are you to say that the Elder Scrolls is any more your game than it is mine? What makes your opinions more valid than mine? I could argue that I'm as big an Elder Scrolls fan as anyone on these forums. My love for TES borders on obsession. For the past six months I've been feverishly speculating on the release of the Elder Scrolls V in the spec threads. I never saw you there Latorn...(I've never even been to the Fallout forums by the way)... I don't appreciate being discredited as an Elder Scrolls fan because I think perks and a form of slow motion cinematic combat would be cool in TES V. I totally respect your guys' opinions on this issue and I realize that my own opinion is completely outnumbered, but don't try to tell me I'm any less of an Elder Scrolls fan because of it.
Anyway, sorry for ranting, I just had to get that off my chest. Skyrim is gonna be amazing, whether is has cinematic combat or not and I couldn't be more excited about it...
I love TES. I hate skill based leveling. Because I didn't know about waiting, and acrobatics was a part of my characters progression, I had a level 12 jumper, level 2 swordsman. I had 72 hours into a game, and I was dealing with level 12 baddies, that were kicking the crap outta me, all across Tamriel. Leveled baddies: blah. But skill based leveling: big blah. I have so many reasons why, but the best one is this: I would learn detect life as soon as possible, cast it often, so that I am not taken unawares, and craft better versions as soon as I could. Suddenly, I'm at a skill level of 100 with detect life, but all that magic knowledge and skill has 0 effect on my general use of magic? I'm no better at casting a fireball than someone who's never cast a spell before? I don't think so! The issue you see is that I have to HIT something to get the "skill experience" with a fireball. When the target is the caster, you can cast the spell repeatedly until you are out of mana, and each time you will increase your skill with that area of magic. The only way to get the same effect with a combat spell is to create one where the caster is the target, and spam it. It did this, because I wanted to have some fun with magic. But it was a pain in the ass and not a part of the TES experience I'm looking forward to repeating.
I have been *dying* to hear an announcement for TESV. In the meantime, I've been playing plenty of games, including Fallout3 and New Vegas. I loved both of those games, and agree, that many things in them have no business in TES. One thing I would like is more control of how my character progresses. It was nice to be able to craft my own, "class" in Oblivion, but it was not enough customization. I'd like something, not "Perks" but *something* added to give your character bonuses would be nice. I really like the "environmental" perk bonuses you get in New Vegas for instance. The names are all wrong for TES, but as an example, "Lord Death: You gain a damage bonus against everything, because you like killing everything." Okay, so the name is okay, the description doesn't fit though. And the individual ones you get for killing specific creature types. Things like that add to a game. I'm not by any means suggesting that TES should have THIS, but I would appreciate more customization as the game progresses, and I think that skill leveling could far better than it was in Oblivion. That said, the example I gave above fits well with skill leveling as well.
A TES example would be, for picking ingredients: "Herbalist: (200 plants harvested) You have picked 200 alchemical ingredients, you get a bonus" of some sort to do with it. Maybe those plants you can harvest are more vivid, to catch your eye more easily. Maybe your chances for picking the plant and getting the end product go up, rather than going empty handed (though I'm pretty sure that goes up as you gain experience in alchemy). But you get the idea, I think.
Maybe there's an environmental type bonus for skills in the various magics. Like necromancy. You've cast 200 necormatic spells, you cause bonus damage to all undead because of your intimate knowledge of the art.
That might just be the perfect marriage for me, adding environmental customization to the game, while keeping skill leveling... this might not be the right forum for this anymore...