Are any other TES fans worried about Fallout's influence?

Post » Sat May 28, 2011 10:09 am

Honestly, I've been on these forums for the majority of the day and the amount of "Should they put V.A.T.S. in Skyrim?" "Should they put perks in Skyrim?" threads have me unsettled.

Is anyone else worried that Fallout may influence this game too much?




BTW
For fans of Fallout: It's been five years since we've had an Elder Scrolls game, you guys just got New Vegas, could you let us have our game, pleeeeeeeease? :ermm:
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Emily abigail Villarreal
 
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Post » Sat May 28, 2011 6:54 am

Agreed. Except the hardcoe mode. That could cool if done right
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jodie
 
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Post » Sat May 28, 2011 12:06 am

What exactly counts as a Fallout influence? Because perks aren't exclusive to Fallout.

Not saying I want them in. Just wondering what's the difference between Fallout elements and RPG elements in general.
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Sabrina Steige
 
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Post » Sat May 28, 2011 7:59 am

Fallout fans were worried that Fallout 3 would be Oblivion with guns. Now TES fans are worried TESV will be Fallout with magic (or something?).

I think we won't have much to worry about. They'll take things that worked (better looking characters, better voice acting, better overall implementation of the engine) but leave out things that just wouldn't fit (VATS for one). VATS is such a Fallout thing that I can't see it appearing in a TES game. I can't see experience points showing up.

hardcoe mode, yes, because TES mods had it before there were even any Bethesda Fallout games. Perks? I wouldn't necessarily mind them if they were done well, but I can't see them fitting TES's gameplay style and I don't expect they'll be added. I think the devs love their TES traditions as much as we do. They're making the thing, after all. :P
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Annika Marziniak
 
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Post » Sat May 28, 2011 7:07 am

No.
Bethesda are not stupid. They are not going ruin their main series by turning it into a Fallout game.
TES has always been their dearest child, and I have no worries about Fallout influences.


The "Should V.A.T.S. be included" threads are just made by excited people with nothing better to talk about than Fallout. :P
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james tait
 
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Post » Fri May 27, 2011 11:03 pm

If Bethesda learns from Obsidians writing and quest design in New Vegas, then Bethesda is taking a step into the right direction, the direction they used to be going until a certain game.
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GRAEME
 
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Post » Sat May 28, 2011 10:21 am

I'm extremely concerned as it would ruin Skyrim big time if most if not all the stuff is implemented. Fallout is Fallout it has its own universe and its own type of gameplay. The Elder Scrolls series should remain as the Elder Scrolls Series and not the Elder Fallout Series. I'm all for tweaks and new additions as long as they don't ruin the game.
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Nymph
 
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Post » Sat May 28, 2011 9:15 am

I am concerned that people new to the series see TES as Fallout with swords. Fallout should have no influence over TES whatsoever. I liked Fallout 3 but I still think it should gtfo of TES business.
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Poetic Vice
 
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Post » Sat May 28, 2011 5:39 am

Not really, I think it was a step forward. Perks, much, much more interesting quests with multiple paths, possibilities and endings, speech & charisma actually being useful, companions, your decisions and actions actually effecting the game world, ect.

Apart from perks, how can you argue with that?
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Beat freak
 
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Post » Sat May 28, 2011 1:05 am

What exactly counts as a Fallout influence? Because perks aren't exclusive to Fallout.

Not saying I want them in. Just wondering what's the difference between Fallout elements and RPG elements in general.


Maybe perks wasn't a good example, but it was just one of the threads I saw.

Fallout influenced TES combat for example would go something like this:

I see there's an enemy nearby on my compass, I head in pursuit and instantly use my V.A.T.S.-like system to target his head with my sword, I then watch my character run up in slow motion and critically hit exploding his head in the process.

That's just an example, pretty much I don't want a Fallout game with an Elder Scrolls coat of paint.
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lucy chadwick
 
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Post » Sat May 28, 2011 5:30 am

I am concerned that people new to the series see TES as Fallout with swords. Fallout should have no influence over TES whatsoever. I liked Fallout 3 but I still think it should gtfo of TES business.

This, for sure.
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yermom
 
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Post » Sat May 28, 2011 3:44 am

No VATS, Perks = I DON"T CARE AS LONG AS THERE IS NO LEVEL CAP
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Mistress trades Melissa
 
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Post » Sat May 28, 2011 5:44 am

Maybe perks wasn't a good example, but it was just one of the threads I saw.

Fallout influenced TES combat for example would go something like this:

I see there's an enemy nearby on my compass, I head in pursuit and instantly use my V.A.T.S.-like system to target his head with my sword, I then watch my character run up in slow motion and critically hit exploding his head in the process.

That's just an example, pretty much I don't want a Fallout game with an Elder Scrolls coat of paint.


I think you're ignoring all of the good things Fallout presented in the way of Bethesdas ability to make great RPG games and just focusing on really, really minor and unimportant stuff
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Laura-Lee Gerwing
 
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Post » Fri May 27, 2011 8:22 pm

Not really, I think it was a step forward. Perks, much, much more interesting quests with multiple paths, possibilities and endings, speech & charisma actually being useful, companions, your decisions and actions actually effecting the game world, ect.

Apart from perks, how can you argue with that?


Charisma in Fallout isn't anymore useful than Personality in TES. There are quests in TES that have multiple paths, especially in Morrowind. And once again in Morrowind you could affect the game world, hell, you could build a whole town in Bloodmoon. The problem is that Oblivion took as many steps backward as it did forward.
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priscillaaa
 
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Post » Sat May 28, 2011 2:12 am

I am concerned that people new to the series see TES as Fallout with swords. Fallout should have no influence over TES whatsoever. I liked Fallout 3 but I still think it should gtfo of TES business.


This is exactly how I feel.

I see all these kids hyped up "OMFGZ FALLOUT WITH SWORDS!!".
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Jay Baby
 
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Post » Sat May 28, 2011 8:08 am

Of course theres gonna be comparisons between games with the same publishers and of the same sandbox rpg genre, and influence may not necessarily be a bad thing. Fallout: New Vegas included a reputation system that would work in any game of this genre, and I would not mind to see in Skyrim. However they will not included specifically Fallout features like V.A.T.S., perks, or S.P.E.C.I.A.L.. That would be ridiculous.
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My blood
 
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Post » Sat May 28, 2011 7:23 am

Yes I am. listening to people compare the 2 series, it sounds like they are the same series. I don't know where fallout came from.I don't know anything about it. I didn't play any of them, and if I wanted to play them, I'd go buy them. If TES has to be turned into another game, it should be dwarf fortress, or half-life, because either of those make just as much sense. similar engines and developers should not translate into the same game AGAIN, but maybe with dragons this time.

BTW I will probably play them eventually, but money only goes so far and there are other games. and I can guarantee that after I play them I won't think "gee Morrowind would have been better if it wasn't morrowind at all"
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Robert
 
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Post » Sat May 28, 2011 1:32 am

I think you're ignoring all of the good things Fallout presented in the way of Bethesdas ability to make great RPG games and just focusing on really, really minor and unimportant stuff


If you meaning nerfing combat by giving everybody an emergency button when your surrounded by enemies then sure. A lot of the stuff in Fallout 3 would ruin Skyrim if it was implemented.
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Chloé
 
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Post » Sat May 28, 2011 12:28 am

I hope not, I just couldn't get into Fallout.
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Lavender Brown
 
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Post » Sat May 28, 2011 5:45 am

I'm not too worried about Bethesda meshing Fallout elements into TES. The Elder Scrolls is their flagship series, their precious little creation - I don't think they'd be so blind as to pull a Duke Nukem Forever and just start tossing in elements of other games into it so quickly.

But I am getting really annoyed at all the "how about VATS/experience points/kids/perks" threads. :stare:
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Lawrence Armijo
 
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Post » Fri May 27, 2011 5:56 pm

Maybe perks wasn't a good example, but it was just one of the threads I saw.

Fallout influenced TES combat for example would go something like this:

I see there's an enemy nearby on my compass, I head in pursuit and instantly use my V.A.T.S.-like system to target his head with my sword, I then watch my character run up in slow motion and critically hit exploding his head in the process.

That's just an example, pretty much I don't want a Fallout game with an Elder Scrolls coat of paint.


Uh, I consider myself a bigger Fallout fan that TES fan, but no way I would want that in. VATS is now a staple of the Fallout series, and it has no place in TES.
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April D. F
 
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Post » Fri May 27, 2011 11:56 pm

Charisma in Fallout isn't anymore useful than Personality in TES. There are quests in the TES that have multiple paths, especially in Morrowind. And once again in Morrowind you could affect the game world, hell, you could build a whole town in Bloodmoon. The problem is that Oblivion took as many steps backward as it did forward.


Yes, but very few, whereas a lot of major quests in Fallout 3 & New Vegas forced you to make moral or logical choices which greatl effected the outcome of the quests and sometimes the lives of all of those involved

In Oblivion it was just "You're saving the world, no ifs, ands or buts. Now here's a list of stuff to do."
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Britta Gronkowski
 
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Post » Sat May 28, 2011 12:17 am

I don't think we have to worry that much Todd's been at Bethesda since Daggerfall so I would assume he would keep it true to the series
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Victor Oropeza
 
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Post » Fri May 27, 2011 8:35 pm

I'd actually really like to see perks, they would add some much needed customization to elder scrolls.
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Kaylee Campbell
 
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Post » Fri May 27, 2011 10:43 pm

I do think that some things in fallout should be implemented in Skyrim, like the leveling system was so much better than Oblivion, perks would be a pretty good idea, I mean it is the same as the sign you were born under, but they would have to redo a lot of stuff, V.A.T.S. should only be implemented in the sense that you can have a slow motion kill, none of the body targeting crap. Also the Dialogue innovations they made were the absolute best ideas they have ever had, they need to continue this, but stuff like modable weapons no keep that away
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Cool Man Sam
 
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