» Wed Sep 01, 2010 10:49 pm
If I wanted realism I'd go chase chipmunks around the backyard with a claymore.
Those who cry realism are having an effect though. Take MW -> OB. The lower level critters in MW were all original. Kagauti, Scribs, Nix Hounds, Cliff Racers, etc. Lower level critters in OB went all realistic on us and we got wolves, bears, cougars, etc. IMO ho hum, nothing to see here you couldn't see outside. (No really, most of these animals are natives in my state) Not a slice of original thought in the low level critters in OB but people I guess like it because it was realistic.
"Realism" IMO is killing the fps genre. It seems today people like fat space marines that chug around the map at .5km/hr and need to duck behind cover every ten seconds. These guys are apparently so fat and slow that there's not even a jump function. Yes I'm looking at you Gears of War/Bulletstorm, Epic hasn't made anything worth playing since 2004 and the Unreal engine becomes more and more irrelevant every day. Kinda sad because at one time they made some really good games, but I digress. For the most part I like the older shooters where your character ran around the map at 90mph like Doom/Quake and the Unreal Tournament series. They were fast paced frantic fun in the past, today it's just a matter of "I saw you first so your dead." The only "next gen" shooters I own are Battlefield Bad Company(the first game in YEARS that made me feel like a kid again) and Borderlands, the rest just hold no appeal.
I think the case for realism makes it's strongest point when talking about a simulation, tactical military sim , or an e-sport shooter like the Battlefield series. I say cram all the realism and balance that a dev team can into these types of games because they're meant to simulate a visceral combat experience.
Realism has it's place, but I say let games be games.