Are we being too hard on Developers these days?

Post » Mon May 09, 2011 9:39 pm

This is an honest question, in regards to graphics anyways. I'm not talking about gameplay, or lag, or AI issues so let's try to keep this simply about graphical quality.
Are we spoiled these days? Do our minds only remember the most mind-blowing graphics we've ever seen and refuse to look back at what we've already been through? I know quality is always pushing farther and farther ahead, but do glimpses of these possibilities (such as the recently unveiled tech demos/engines for Unreal's new stuff) force some of us to be unecessarily hard on developers these days?

The only reason I ask is because I see all these threads and comments about graphics.

"It's pixelated"
"It's blurry"

etc/etc/etc.


In my personal opinion, I think that Splash Damage did a great job. Is it perfect? No. Is it "hyper-realistic"? No.

Do I like it? Absolutely.

I say kudos to Splash Damage. The game looks great and you shouldn't listen to all the the haters. I'm not saying you did a perfect job, but you gave me a game that from an artistic standpoint delivers something cool.

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Heather Stewart
 
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Post » Mon May 09, 2011 8:55 pm

Seriously though. The green text. Why?
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kennedy
 
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Post » Mon May 09, 2011 5:56 am

To be honest I am not fussy when it comes to graphics but there does seem to be something wrong with the way brink looks on Xbox it does look particularly bad and its not really acceptable just an honest opinion, I doubt it will be fixed though shame because it is a good game.
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Tyrone Haywood
 
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Post » Mon May 09, 2011 7:25 am

on 360, the game looks like n64, no lies. On ps3 and pc, it looks amazing. get the picture. we want a fix.
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Michelle Serenity Boss
 
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Post » Mon May 09, 2011 2:26 pm

My eyes hurt!

It′s a great game but many user don′t get what this game is about! So they start to hate.


I can′t belive that the xbox version looks so bad?
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Catharine Krupinski
 
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Post » Mon May 09, 2011 7:42 am

No. Not when I'm paying 60+ bucks per new release.
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luke trodden
 
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Post » Mon May 09, 2011 9:39 am

(why the green text? what if i do this?)

No developers need to do their job, and make games that are complete.

As an accountant if i did the same degree of work that SD did i would have been sued and sent to jail by now. There is no excuse for their oversights. No lobby/party system? Are you kidding me what MP game doesn't include that in some form... And the lag problems the Xbox, theres nothing that can even be said.

Now does Splash Damage have a chance to redeem themselves? YES, but we'll just have to wait and see if they are really "urgently" looking into things.


(Pretty annoying huh?)
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sarah
 
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Post » Mon May 09, 2011 5:42 pm

Yes, its annoying. Stop this. Lol
I don′t see why Brink is unfinished? All I hear is it′s unfinished but not why. Ok, Netcode and graphics seems to be a problem on Box but netcode can be fixed quick. And it′s normal, that games don′t run smooth on release. Do you remember when the COD servers crashed because of too many people?

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Nina Mccormick
 
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Post » Mon May 09, 2011 8:54 pm

I paid $60 for a finished product, not to BETA test their game for them. They even sent out buggy review copies ON CONSOLES, great quality control they have there eh? Ill try and reserve my opinion on the actual gameplay til later, but I bought this game on Monday and still havnt been able to play it due to the games OpenGL/ATI issues.

Its been one work week since it came out in NA, and still no actual patches(other than one to help crash reporting, which is something but not an actual patch).
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Peetay
 
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Post » Mon May 09, 2011 4:39 pm

It's not if we are being too hard on developers these days, it's that we are not pushing the developers enough. We've become too relaxed. So much so that games can withhold content and later release it as a DLC. IMO the consoles and its lazy gamers killed it for everyone. Hey, I'm not excluding myself from the lazy gamers comment.


2003, games would include at least 10 hours of single player and if they wanted to remain cutting edge, they would throw in multiplayer in the mix. Now they're minimizing work load because gamers will buy it regardless. Why work more when you know people will drop the money?
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Jonathan Egan
 
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Post » Mon May 09, 2011 10:40 am

I said it before I'll say it again these consoles are outdated time for something new. These developers are trying to make the latest software engines run on these outdated processors and they are just not up to the task. Haven't we seen a number of games come out just recently that are either dumbed down or just plain garbage in graphics across the board.

I like Brink plays well and looks decent on my gaming rig. Brink has so much potential but the truth lies behind the curtain with these programmers who are not going to admit to this because they have games to sale.

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michael danso
 
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Post » Mon May 09, 2011 5:00 pm

(why the green text? what if i do this?)

No developers need to do their job, and make games that are complete.

As an accountant if i did the same degree of work that SD did i would have been sued and sent to jail by now. There is no excuse for their oversights. No lobby/party system? Are you kidding me what MP game doesn't include that in some form... And the lag problems the Xbox, theres nothing that can even be said.

Now does Splash Damage have a chance to redeem themselves? YES, but we'll just have to wait and see if they are really "urgently" looking into things.


(Pretty annoying huh?)


I wholeheartedly agree!!

I am having fun with this game, don't get me wrong. But I expect companies to deliver on what they advertised. The online lag makes the experience miserable. Out of about 10 games last night, 2 ran good. That is not delivering imo.

Give you another example, NRS just put out the new Mortal Kombat game, touting how the game was built around online MP and the King of the Hill system. Supposed to be a great, lag free online system. A month after release and we STILL can't play it online due to lag!! Lag in a fighting game is just as bad if not worse than having it on a shooter. FFS people! It's 2011!! Other companies have perfected the P2P aspect of MP and MM, and by god I expect other companies to follow suit. Period.


:shocking:
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Jacob Phillips
 
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Post » Mon May 09, 2011 8:05 am

i think they the developers need to do something fast, i don't want to go back to playing halo and cod, but i don't want to sit around getting frustrated at the poor quality of this game.
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Charlie Sarson
 
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Post » Mon May 09, 2011 2:38 pm


The only reason I ask is because I see all these threads and comments about graphics.

"It's pixelated"
"It's blurry"

etc/etc/etc.


The issue with graphics is made worse by the fact that the quality of the graphics in the shipping game in now way resembles that of the finished product. Even in the recent trailers released for the game, it suffers from no noticable graphical issues yet here we are with [visually] deficient product.

If Brink was always made to look like this, well it would have recieved some crap on the fact that it sports almost previous gen graphics, though with a good art design behind it. But, the reaction wouldn't have been so great because you wouldn't have the same emotional potential between expectation and disappointment.


So for SD, it's not easy to talk about your game in less than a positive light but if you're going to ship a game that has very big, and very troublesome, issues like the graphics here we are going to find out regardless of how you hype the game. And it's certainly going to look worse for you for being disengenuous, so do try to be a little more honest and open with how things are, rather than what you'd like us to think things are.
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Kim Kay
 
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Post » Mon May 09, 2011 9:03 am

The "collective we" of gamers?

Yes.

Me, personally?

Not so much.

Maybe because I still play Frontier: Elite II and One Must Fall: 2097.

One of my favourite PS3 games is Way of the Samurai 3. It wouldn't look out of place graphically on the PS2. It wouldn't look out of place on the PS2 in the early years. Only the previous titles in the series can really compare to the experience it gives though - 21 unique endings, and they actually FEEL unique - your choices alter things, what you do, when you do it, and even sometimes when you decide NOT to do anything - all of these things can make a difference to the path the story takes.

Bottom line: If the graphics give me the information I need them to give me, I'm not too concerned.
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Vicki Gunn
 
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Post » Mon May 09, 2011 10:05 pm

And I just want to add that the only complaint I have is the lag. The so-so graphics problem with my 360, and the AI not seeming up to par (they kick ass on hard btw) is okay with me, but when the devs are bragging about revolutionizing the shooter genre, you have GOT TO HAVE A WORKING ONLINE EXP AND MM LOBBY!
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Markie Mark
 
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Post » Mon May 09, 2011 9:22 am

Graphics aside, I think we as consumers deserve more. We are playing for a finished product. Go buy a new car and have it full of problems - you'd be irate and it wouldn't be up to standard.

This is the problem of the DLC age as far as I am concerned. I am older than a large portion of gamers (crap, been gaming longer than most of them) and I feel that developers can commit to a release and then let a faulty product out because they have the option to patch it.

Now for oversights that great. For unfinished, broken pieces of crap it is simply not good enough.

I am not talking about Brink here but games in general.
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Kevin Jay
 
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Post » Mon May 09, 2011 6:31 pm

Nope. They want to survive in the industry their [censored] better work...
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Elizabeth Lysons
 
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Post » Mon May 09, 2011 9:44 pm

I take what I'm given and I only care for cool cutscenes. I don't judge a game by graphics. Because many low graphics games are really fun! And yes we are too hard.
The only game that enjoyed the heck out of the graphics was Lost Plsnet 2. That game has the best and biggest bosses and cut-scenes
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lydia nekongo
 
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Post » Mon May 09, 2011 4:34 pm

i think they the developers need to do something fast, i don't want to go back to playing halo and cod, but i don't want to sit around getting frustrated at the poor quality of this game.

I'm just putting mine off to the side for a while since I don't want them to hurry, I instead want them to do a good job. So....I'll wait. In the meantime I am going to play Crysis 2 since I heard it is finally properly patched. I hope by the time I'm tired of it, I can move over to a nice fully professionally patched Brink. ;)

edit: Oh, and folks can post in whatever color they want. In case you are wondering, my preference is pink. It's hard warning someone posting in pink. :P
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josh evans
 
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Post » Tue May 10, 2011 1:19 am

I'm just putting mine off to the side for a while since I don't want them to hurry, I instead want them to do a good job. So....I'll wait. In the meantime I am going to play Crysis 2 since I heard it is finally properly patched. I hope by the time I'm tired of it, I can move over to a nice fully professionally patched Brink. ;)


Lol, I wish I could put Brink aside, even with the lag, other aspects of the game have got me hooked. I've given Mortal Kombat and Rift a break in order to dedicate every gaming minute to Brink. When it gets patched I'm going to be so freakin excited.
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Nathan Barker
 
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Post » Mon May 09, 2011 11:58 am

Let's get one thing straight... people like myself are not complaining about the graphics because they aren't as good as other games, we're complaining because there's a problem with them. If you look at other platforms, or some lucky 360 players, you will see great graphics during gameplay. However, others like myself are getting low res textures, aliasing, and blurriness.

Here is my thread with pictures... this is not how it's supposed to look. If it was, then we are not being too hard on the devs because this would be extremely poor quality compared with any 360 game: http://www.gamesas.com/index.php?/topic/1189598-brink-graphic-issues/
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Nymph
 
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Post » Mon May 09, 2011 3:44 pm

I said it before I'll say it again these consoles are outdated time for something new. These developers are trying to make the latest software engines run on these outdated processors and they are just not up to the task. Haven't we seen a number of games come out just recently that are either dumbed down or just plain garbage in graphics across the board.

I like Brink plays well and looks decent on my gaming rig. Brink has so much potential but the truth lies behind the curtain with these programmers who are not going to admit to this because they have games to sale.


Consoles aren't up to the task? Have you seen Crysis 2 or footage of RAGE and Skyrim? They have plenty of resources to make a beautiful looking game.
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Jhenna lee Lizama
 
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Post » Mon May 09, 2011 5:01 pm

edit: Oh, and folks can post in whatever color they want. In case you are wondering, my preference is pink. It's hard warning someone posting in pink. :P

Good to know...
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ONLY ME!!!!
 
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Post » Mon May 09, 2011 9:52 pm

Are we being too hard on Developers these days?

No. And if you're playing on the 360 then you have some serious cojones asking a ridiculous question like this.

In case you guys haven't noticed, over the last three years EVERY hugely anticipated game that has been released
has been full of bugs and glitches. Every. Single. One. Halo might be the exception here. Some are minor that many
players can overlook while others are near game-breaking. The developers are as much to blame as the publishers
who, are most likely, rushing the games out the door. It is quite obvious that they just simply aren't taking pride in
their work anymore. They are clearly cutting corners and it shows in their releases.

But what is clearly unacceptable is releasing a game that not only has bugs and glitches, but that also has a serious
graphical problem that makes the game, and the effort that went into it, look atrocious. Granted, the bugs and glitches
I speak of in this game aren't terrible and are easy to overlook. But what isn't is everything in the game looking like a
muddled, watercolor painting and having to deal with horrendous lag. Whoever worked on the 360 version of the game
should be absolutely ashamed of themselves and should probably fine-tune their skills or seek out a new profession.

I know we all have off days or weeks on the job, but 99% of us aren't producing something that is going to be
purchased and used by hundreds of thousands, if not millions, of people. Most of us aren't producing something that
has the potential to earn millions of dollars and if that is the case wouldn't you want to make sure that your product is
absolutely perfect and works as it should and as it was advertised?

I will continue to occasionally play the game and try to enjoy it for what it is, but what I won't do is sit back and act like
I'm content with my $60 product that is clearly unfinished, unpolished, and undeserving of any praise.
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Scott Clemmons
 
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