Think about it, audio files take up a huge amount of space and I cannot fathom that this wouldn't in some way neuter the amount of content wherein. Mass effect pulled it off, but even the first in the series was completely linear; I was really hoping for something much more malleable when it comes to quests and story outcomes. When you voice the work, you've already limited yourself via resources and I'd really hoped that we'd see something with a more varied potential for story outcome, even if you are simply selecting text responses; the change in the world around you gives even text based responses real weight a game world imo.
Maybe I'm wrong, maybe the design team has done just that, but when you have a voice in mind, you have a personality in mind when writing dialogue. The beauty of Fallout was in its ability to let you take the role of whatever character you had created. Sure, the set dialogue choices only changed with your skills/perks/desicions, but that left the door open for your own reading voice, which really was a huge charm for me in the series. When I hear someone's infliction in their voice it eliminates my interpretation of the literary response, I.e. Your interpretation of the words might not sink up with the voice actor's performance (even if it's good), and it feels less personal to me. It's like I'm just watching a plot unfold, instead of participating actively.
Is anyone else worried that this is going to water down, and unfortunately bring the Fallout series into the new age of thoughtless, movie like gameplay that undermines the creative freedoms and inherent charm of the previous iterations in the series? Keep in mind that the actual shoot and loot gameplay could be excellent, I'm not making comment there, only with how your player character is depicted. Did we make advances in traditional RPG mechanics in Fallout New Vegas from Fallout 3, only to have that progress cut short to please the crowd who prefer a set character? There isn't anything wrong with following a predeveloped character, but Fallout to me has always had its own completely unique feel, when interacting with the wasteland. It is possible that those RPG mechanics are all intact still, and that would alleviate much of this concern.
I really needed my Fallout fix, and part of that fix didn't include someone else's character interacting for me in my favorite sandbox game. Don't get me wrong, I'd love a sweet surprise, hell, I might even like a voiced character, but I'm still left itching for another FALLOUT game.
I really miss the imagination that a player could use to immerse themselves in an open world filled with unique outcomes. Skyrim erased that feeling from the tradition of Morrowind and Oblivion from the Elder Scrolls series for me and I'm worried that they are banking on the ensuing commercial success of the design philosophy newer games are following. Sure, are newer games dominating the landscape with MUCH higher production values? Hell yeah! Are newer games more engaging? I doubt it, they just have the population pool to sell very, very well.
Those games (with premade character design), by the way, we're brilliant, but honestly you could've called even less linear games like Skyrim "dungeon crawler extreme" and I'd have liked it more as that would've distanced itself from the Elder Scrolls pedigree. It's the same scenario here with Fallout. Call it "Tales From the Bunker" and it could be great, but it might not feel like Fallout.
I want the dev team to succeed tremendously, I just don't want to watch the series die in order to sell to what market research thinks people only want to see. Does everyone want fully voiced? Am I just behind the times?
What do you think, am I a jaded fool who wants to stay in 1999, or could this franchise, like many, be starting its failing life support system?