So are deathclaw extremely powerful now?

Post » Sat Nov 28, 2015 1:55 am

In the gameplay for Fallout 4, deathclaws are only killed when the player is wearing power armor. When the player wasn't wearing power armor, it's assumed he instantly dies. Is it an absolute must to wear power armor to just survive the fights? In Fallout 3 and NV, I wore light armor throughout most of the game. I hope this doesn't change :(
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Siidney
 
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Post » Fri Nov 27, 2015 4:31 pm

I hope Deathclaws do become more powerful, in Fallout 3 they were sort of a joke. By time you encountered one you usually had good enough equipment that you could fight them without incident. I want Deathclaws to truly be something to fear, so if I have to run and hide from them when I'm out of my power armor so be it. I think it would add to the suspense and horror of the wasteland, by having something that is truly a terrifying foe.

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Julie Serebrekoff
 
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Post » Sat Nov 28, 2015 1:17 am

I don't think we'll need Power Armor to kill Deathclaws... but I'm sure it helps. I imagine Deathclaws won't be any harder than they've always been, although they've been given some sweet kill cams to use against us.

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Lizs
 
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Post » Fri Nov 27, 2015 4:55 pm

The way I've been thinking about it is that Deathclaws are probably going to be to Fallout 4 what Dragons were to Skyrim.... or at least what they are if you apply the Deadly Dragons mod.

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Roy Harris
 
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Post » Fri Nov 27, 2015 7:27 pm

Well it was an e3 gameplay montage. Those arent very good at representing actual gameplay. More than likely it was just to show off the kill animation.

I do hope deathclaws are harder. I want to be TERRIFIED of them in the wasteland even when I'm high level. And NOT because theyre bullet-sponges. Make them actual difficult fights

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Eoh
 
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Post » Sat Nov 28, 2015 2:13 am

My first random encounter in Fallout 3 was with the wounded Deathclaw in that barn just above Vault 101. BB gunning one was terrible but awesome.

The thing that really neutered Deathclaws was the Dart Gun (which I hope comes back).

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Rachel Hall
 
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Post » Fri Nov 27, 2015 11:12 pm

If it has ungodly amounts of hit points and ungodly dishing out damage, then no. That is a cheap way to make a powerful enemy. If it actually had intelligent AI then yes.

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Danial Zachery
 
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Post » Fri Nov 27, 2015 2:50 pm

It'd be cool to see Deathclaws laying traps or try and funnel prey into a killzone where they can surround it.

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Michelle davies
 
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Post » Sat Nov 28, 2015 2:24 am

-recalls all the times a Deathclaw killed me in 3 and NV-

...You mean they weren't already extremely powerful??

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e.Double
 
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Post » Fri Nov 27, 2015 11:19 pm

*Sloan quarry & Old Olney flashbacks* T_T

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Alexandra Louise Taylor
 
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Post » Sat Nov 28, 2015 1:28 am

Or maybe give Deathclaws the ability to scale and climb structures as well as being able to reach out and grab NPCS trying to hide in small corridors.

I can already see most of the Deathclaw haters on the forums grabbing their pitchforks for me... :bolt:

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herrade
 
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Post » Fri Nov 27, 2015 3:06 pm

That would be absolutely terrifying, and you're a monster for suggesting it. And I really want to see this happen in game. I want to be as scared of Deathclaws as I wanted to be with dragons in Skyrim.

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Keeley Stevens
 
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Post » Fri Nov 27, 2015 5:41 pm

Actually, when I was talking about Deathclaws laying traps, the first image that came to my mind is that scene of Gollum at the https://www.youtube.com/watch?v=JTSoD4BBCJc

Imagine thinking you got away because you couldn't see the Deathclaw anymore, only to look up and find there's one staring down at you...

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Ruben Bernal
 
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Post » Sat Nov 28, 2015 3:56 am

if deathclaws are like that one alien you fight in ACM ,they better have a good sneak system
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Angelina Mayo
 
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Post » Sat Nov 28, 2015 4:55 am

I already hate crossing paths with Deathclaws. I can't wait to see what they do with them in 4!
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Allison Sizemore
 
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Post » Sat Nov 28, 2015 12:51 am

To me, the key about making them scary isn't just making them tough. It's about making you realize that they're smarter than other enemies.

The idea of running into three Deathclaws in an urban environment and seeing them all charge me isn't nearly as frightening to me as running into three Deathclaws in an urban environment and seeing two of them dart off somewhere I can't see while I'm left to deal with the last one, not knowing when the other two are going to join the fray, if that doorway is safe to run through, or if another Deathclaw is lying in wait.

Granted, this kind of terror is thrown off a bit by the Perception stat...

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saxon
 
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Post » Fri Nov 27, 2015 5:02 pm

Even still, knowing that they are trying to surround you and cut off your escape would be pretty scary regardless of the little red tick mark on your radar giving away their position.
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Leonie Connor
 
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Post » Fri Nov 27, 2015 9:40 pm

I suspect that they'll take a little bit more damage than usual, but are way more dangerous. I bet they'll be faster, stronger, and possibly do one hit kills in all situations unless you're in power armor.
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AnDres MeZa
 
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Post » Fri Nov 27, 2015 5:39 pm

Judging by the craps kind of gun the player was using in that part where the deathclaw picks up the player he was most likely low level, I suspect most deathclaws will be high level mobs by default so he simply got stomped for being vastly underleveled, not because he wasn't in a PA
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Gemma Archer
 
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Post » Fri Nov 27, 2015 8:32 pm

you don't need a tank to destroy a tank but it sure saves a lot of time its kind of like that you want to beat a deathclaw slightly easier fight at there level.

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Mandy Muir
 
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Post » Sat Nov 28, 2015 6:09 am

I had already gone through that terrifying deathclaw cave by the time I got to Old Olney, so I was rocking the T-51b and Vengeance. Deathclaws still weren't something I'd want to encounter.

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Nick Swan
 
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Post » Fri Nov 27, 2015 5:21 pm

Note that the deathclaw insta-kill animation was played when the character was reloading. I assume that being in a position of performing an action that leaves you exposed causes this. That or low-health threshhold.

I dont think Deathclaws will have a free auto-kill move in melee. That would make all melee builds obsolete.

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Mariana
 
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Post » Fri Nov 27, 2015 3:57 pm


I suspect its a reverse version of the kill animations from Skyrim, aka if a enemy attack would kill you anyway there is a X % chance that the animation plays.
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Umpyre Records
 
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Post » Fri Nov 27, 2015 11:37 pm

yeah just like in skyrim one time my head was cut from my shoulders from draugr deathlord all that footage showed me was this what happens if you lose to deathclaw.

but making power armour needed to fight them kinda flys in the face of "player freedom" it will not happen. thou useing power armour this time around looks useful instead of meh.

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Angelina Mayo
 
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Post » Sat Nov 28, 2015 1:48 am

That... makes even more sense ^^

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Charlotte Buckley
 
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