Are we going about this the right way? A few mod-expansion q

Post » Sat May 05, 2012 1:04 am

Hello all,

My friend and I have made a mod that we are in the process of creating an expansion for. One of the problems that we seem to be having is that, even if the "main quest" of our original mod is complete (NPCs killed, journal updated), activating the plugin for the expansion causes these steps to "reset." We have tried to make the expansion plugin dependent upon the original mod by checking the boxes for both the original mod and our current expansion in the CS and making the expansion the active file. Is this the proper way to go about making an expansion (we require some of the resources from the original mod, which is why we thought we needed to do this in the first place)?

If so, is there anything we can do to prevent duplication of NPCs? If not, is there a different way to achieve the same effect without causing duplication?

As a separate but somewhat related question, why is it that whenever we update our mod, uncheck the prior version, and check the new update version in the morrowind launcher, a similar duplication/quest reset seems to occur? We have tried disabling the mod entirely, saving in a different area, and reloading the plugin. Unfortunately, this does not seem to have any effect on the problem.

Thank you for slogging through this post and please reply if you have any advice on this matter.
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josh evans
 
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