Are we gonna get another balance/general gameplay tweaking p

Post » Sun Jul 31, 2011 1:38 pm

Just curious if the devs intend on doing one last patch after New Vegas. Not for stability, but for game changes. Perhaps things like making Centurions, Deathclaws or BoS stronger or anything like that?
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Monika Krzyzak
 
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Post » Sun Jul 31, 2011 2:26 pm

I wouldn't mind finished touches on Explosives(making things work). Although I don't think we need any Courier patches, but rather NPC patches such as you mentioned, BoS Centurions etc. Just because BoS have power armor, that's no excuse to put their health extremely low! The whole point of power armor is to make them shine over BoS in Recon armor! Fix Cent/BoS health!
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Jose ordaz
 
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Post » Sun Jul 31, 2011 1:25 pm

I wouldn't mind some gameplay enhancements/balances since they have to release another patch for LR.
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danni Marchant
 
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Post » Sun Jul 31, 2011 3:40 am

Need to fix a few things still as well Leadbelly perk is broken ( I know it's a poor perk, but if I take it for role I'd like it to actually work.)
I'd like a few tweaks as well, better store inventories and leveled lists, npc's in the main game with dlc weapons... perks for faction npc's etc.
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Krystal Wilson
 
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Post » Sun Jul 31, 2011 12:35 pm

Just curious if the devs intend on doing one last patch after New Vegas. Not for stability, but for game changes. Perhaps things like making Centurions, Deathclaws or BoS stronger or anything like that?


I just want all the invisible walls removed.

Oh, and the mods that are supposed to reduce a weapons weight , should actually reduce a weapons weight.
Just a thought.

And stability is never a bad thing.
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Danial Zachery
 
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Post » Sun Jul 31, 2011 4:22 am

I would like the patch to allow for maybe one more trait or make Wild Wasteland not use up a trait slot. Or to make the YCS/186 and Alien Blaster obtainable by the same character.
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leni
 
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Post » Sun Jul 31, 2011 11:31 am

Hopefully if they do they leave weapon damage alone, it just seems to me like they really got it right with the way they are now.
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Poetic Vice
 
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Post » Sun Jul 31, 2011 12:40 pm

I'm noticing the new grunt perk matched with all other appropriate perks turns out to be incredibly weak past lvl 30.

Or maybe its intended that a legion man wearing hubcaps and football gear can continue running at me full speed after I just placed about 80 of the 100 rounds fired in his chest from 25 yards... from a thompson with any bullet combination =/

I hope there will be a re-balance in the future, as I've had to abandon my grunt character because if i were to carry 3 guns, 15lb of food/water, and fill the rest of my bag space with bullets for all 3 guns, I expend 70% of my ammunition taking down legion assassin groups having to go back and restock only to find the same legion assassin pack to drain me of ammunition again.
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Smokey
 
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Post » Sun Jul 31, 2011 6:40 am

Boone's still broken until they fix his no-headtracking glitch. There just has to be another patch.

Another one came up again today and it's at Cottonwood Cove. When you eliminate the Legionairies, it still won't update the quest from Astor until I kill the Legion dog, who is a green tic on my compass because I have taken Animal Friend. That's just not right and it svcks to have to blast him to oblivion to end the quest. Please fix that too in the next patch. Thanks.
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Yonah
 
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Post » Sun Jul 31, 2011 7:18 am

Dialing down the Legionary Assassin Team and Vet NCR Ranger Team spawn rates.

It's great that one of these can be a rude shock to a unwary level 40+ character, but they have such a hyperactive spawn rate that they can be farmed to quickly break the game economy. My high level NCR character, that doesn't use fast travel, is dropping one team every game day and yet Caesar sends more lambs to the slaughterer like clock work following the hidden homing beacon placed on her.
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Rachell Katherine
 
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Post » Sun Jul 31, 2011 3:24 pm

The only thing i'd like is Lucky Shades obtainable to anyone, not just Legion liked people. I prefer to kill them on sight :gun: , for experience.
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Alex [AK]
 
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Post » Sun Jul 31, 2011 2:27 am

I'd say that there's no more need to focus on tweaking/balancing the game as much as to really try
to nail down all the broken quest scripts, missing textures, NPCs AI logic and such.
From what one can read around these very boards, the v1.6 patch has introduced a few serious glitches
while trying to fix very old ones.
A few examples:
Spoiler

* Primm folks not leaving the Vikki&Vance casino after completing My Kind of Town (no matter which path is taken)
* Weapons not being returned to companions inventory after leaving Gomorrah
* Missing textures for Novac motel's and bungalows
* http://www.gamesas.com/index.php?/topic/1212655-mass-purified-water-recipe/page__view__findpost__p__18156271 reverting to old crafting recipes


The only real "good" patch for me so far is v1.2, which came out back in December of 2010.
So long and... Cheers!
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Neko Jenny
 
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Post » Sun Jul 31, 2011 1:07 am

The only thing i'd like is Lucky Shades obtainable to anyone, not just Legion liked people. I prefer to kill them on sight :gun: , for experience.



It's your fault for gunning them down.
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Laurenn Doylee
 
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Post » Sun Jul 31, 2011 1:48 am

I'd welcome a patch that would fix all the broken perks out there. The best strategy would be to release the last DLC and then fix all the problems that come with it - release a GOTY patch that presumes you have all the dlc's installed that fixes the game up. The problem with DLC's is that they fracture the players and it's harder to pinpoint a bug and fix it as it may only effect a specific combination of DLC's.

Go GOTY and then fix everything that you can.
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Charlotte X
 
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Post » Sun Jul 31, 2011 9:12 am

One thing I don't understand why it hasn't been in any patch yet is that the challenge "Demise of the Machines" ends after Rank 2 and doesn't start Rank 3 (The Dialogue after completing Rank 2 actually says "Rank 3 completed" but only the Machine Head (2) perk gets added and no further challenge is available). All other challenges of this kind work perfectly fine but for some reason they don't seem to fix this one.
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Stephanie Nieves
 
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Post » Sun Jul 31, 2011 3:55 am

All I care about are the quest/other bugs/glitches and of course stability.

Combat balancing and other such stuff isn't required and I'd rather they spend their limited time on the technical issues.
If one still really wants gameplay changes after all this time, one can buy the PC version and use mods.

The only real "good" patch for me so far is v1.2, which came out back in December of 2010.

Heheh....that's about how it works for me too. That was definitely the version that I was most happy with overall, even tho it did still have some issues of course.
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naana
 
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Post » Sun Jul 31, 2011 1:07 pm

what wa sso special about that patch?
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Sudah mati ini Keparat
 
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