Are heavies and mediums missing out?

Post » Fri May 13, 2011 7:19 pm

That's a very early showcasing of the game which doesn't display what is possible and impossible in the actual game.


Though it's about all I have to go on.
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Dan Endacott
 
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Post » Fri May 13, 2011 2:06 pm

Gonna take my thread back from you thread-hijacking, turtle-loving terrorists now.

No, everyone will use SMART (Even heavies). Also, a Medium and a Heavy can get anywhere a Light can.

P.S. Love the turtle :turtle:
And welcome to the forums.


I made this thread not long after reading this on the Brink Bible:

- Light body types are the fastest and most agile. They climb the highest, can double-jump and reach places on the map the other body types can’t,

[...]

- Body types will determine what obstacles you can get past. If you’re a big strong guy, you can use SMART to climb over things that basically come to waist height. If you’re a medium, you can get over stuff easily that comes to eyeball height. And if you’re a little guy, you can climb up stuff way above eyeball height. Remember, we’re a first-person shooter, so I tend to think in terms of what you can see onscreen. So the type of character you are really effects what the SMART button allows.


link: http://www.fragworld.org/frag/community-blogs/brink-info-pt-3-weapons-and-customization.html

I was under the impression that the Brink Bible is the best place for information right now. Where are people hearing that heavies / mediums can get anywhere a light can?
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Mr. Ray
 
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Post » Fri May 13, 2011 1:16 pm

I was under the impression that the Brink Bible is the best place for information right now. Where are people hearing that heavies / mediums can get anywhere a light can?


Brink Bible is the best place to get all info. I heard it from a Dev in an interview and I think I saw it in the Brink Bible also.
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MatthewJontully
 
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Post » Fri May 13, 2011 12:08 pm

I was under the impression that the Brink Bible is the best place for information right now. Where are people hearing that heavies / mediums can get anywhere a light can?

It would be unfair to Heavies to create areas where only Lights or Mediums could get to, or even to Mediums that only Lights could get to. Splash Damage has made the entirety of their levels accessible to all bodytypes, but it will take a LOT longer, and a LOT less direct, for Heavies to get up high, whereas Lights can just ninja up there at the expense of health and lack of weapon variety. I don't have a link, but I'm fairly certain that is the case.
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Valerie Marie
 
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Post » Fri May 13, 2011 2:22 pm

The turtle is kinda the unofficial mascot of the forum, so you may just have to put up with them, also the thing about everyone being able to get every where is in a dev interview, and yes i'm looking for the link now. Heres a turtle to keep you company while you wait :turtle:
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Adriana Lenzo
 
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Post » Fri May 13, 2011 3:15 pm

It would be unfair to Heavies to create areas where only Lights or Mediums could get to, or even to Mediums that only Lights could get to. Splash Damage has made the entirety of their levels accessible to all bodytypes, but it will take a LOT longer, and a LOT less direct, for Heavies to get up high, whereas Lights can just ninja up there at the expense of health and lack of weapon variety. I don't have a link, but I'm fairly certain that is the case.


What he said. Its what I heard from the devs and the Compendium is being updated.
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Jessie
 
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Post » Fri May 13, 2011 6:28 pm

It would be unfair to Heavies to create areas where only Lights or Mediums could get to, or even to Mediums that only Lights could get to. Splash Damage has made the entirety of their levels accessible to all bodytypes, but it will take a LOT longer, and a LOT less direct, for Heavies to get up high, whereas Lights can just ninja up there at the expense of health and lack of weapon variety. I don't have a link, but I'm fairly certain that is the case.



And yet there are weapons that only heavies can use and weapons that only heavies and mediums can use. It makes plenty of sense to have areas that heavies can't get to, or spots that they can't fit through, otherwise the lightweights lose that which would make them unique.
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Kevin Jay
 
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Post » Fri May 13, 2011 7:17 pm

And yet there are weapons that only heavies can use and weapons that only heavies and mediums can use. It makes plenty of sense to have areas that heavies can't get to, or spots that they can't fit through, otherwise the lightweights lose that which would make them unique.


Well I agree with you but take it up with the devs.
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Princess Johnson
 
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Post » Fri May 13, 2011 4:43 am

If it happens it happens, but I would say that would be the most disappointing bit of news I had heard on the game so far. If every weight class can get to the same places then the only thing that makes the Lightweights unique is the fact that they're likely to lose in a fight against an equally skilled medium or heavy.
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Siobhan Wallis-McRobert
 
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Post » Fri May 13, 2011 8:04 pm

If every weight class can get to the same places then the only thing that makes the Lightweights unique is the fact that they're likely to lose in a fight against an equally skilled medium or heavy.


And that they're faster and get to places faster, so if a Heavy/Medium were coming after you because you were high up adding support fire then you would have the chance to run away.
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Soph
 
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Post » Fri May 13, 2011 6:57 pm

It would be unfair to Heavies to create areas where only Lights or Mediums could get to, or even to Mediums that only Lights could get to. Splash Damage has made the entirety of their levels accessible to all bodytypes, but it will take a LOT longer, and a LOT less direct, for Heavies to get up high, whereas Lights can just ninja up there at the expense of health and lack of weapon variety. I don't have a link, but I'm fairly certain that is the case.


Is there a source of this info or is it an opinion. I'm pretty confused.
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WTW
 
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Post » Fri May 13, 2011 1:25 pm

If it happens it happens, but I would say that would be the most disappointing bit of news I had heard on the game so far. If every weight class can get to the same places then the only thing that makes the Lightweights unique is the fact that they're likely to lose in a fight against an equally skilled medium or heavy.


In a straight up fight sure the medium or heavy has the advantage that's why the clever light doesn't do straight up fights. Just because all body types can get everywhere doesn't mean that it will be easy. A light can kip most things while mediums and heavys will have to go around the long way.
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Jaki Birch
 
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Post » Fri May 13, 2011 7:03 am

In a straight up fight sure the medium or heavy has the advantage that's why the clever light doesn't do straight up fights. Just because all body types can get everywhere doesn't mean that it will be easy. A light can kip most things while mediums and heavys will have to go around the long way.


Assuming that the heavy/medium can't climb. We don't know what that change means or why it happened, but it could well be a situation where heavies can now climb everything that lights can, just not as quickly.

And yes, a clever light isn't going to fight toe to toe, but "cleverness" is a player trait and not inherently gained by playing as a lightweight. It begs the question of whether or not the intention is to create a built in "difficulty level" or "skill class" like those seen in some RPGS and MMOs.

It's a shooter, team based yes, but still combat oriented. The lightweights have physical disabilities as far as combat. Yes they have movement speed, but until we see how accuracy is effected by movement it's not a clear cut "advantage" and I could still question the "balance" against a higher HP Heavy using a mini gun or shotgun, as those weapons are very suitibly designed for hitting moving targets.
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Alexandra Louise Taylor
 
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Post » Fri May 13, 2011 11:51 am

And yet there are weapons that only heavies can use and weapons that only heavies and mediums can use. It makes plenty of sense to have areas that heavies can't get to, or spots that they can't fit through, otherwise the lightweights lose that which would make them unique.

That is a good point, but the difference between a heavy and a light is more than health. It's still a relatively fair trade-off, since the amount of time it will take for a heavy to get where a light can get, heavies may come to not even bother trying, altogether.

I think, actually, that this is pretty fair, now that lights get the same about of ability pips as heavies. Why not let the heavies go to the same places, but a little slower.
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Peetay
 
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Post » Fri May 13, 2011 2:48 pm

That is a good point, but the difference between a heavy and a light is more than health. It's still a relatively fair trade-off, since the amount of time it will take for a heavy to get where a light can get, heavies may come to not even bother trying, altogether.

I think, actually, that this is pretty fair, now that lights get the same about of ability pips as heavies. Why not let the heavies go to the same places, but a little slower.


I'm just thinking that "fair" isn't being assessed properly. Why not let the lights carry the same guns as the heavys, but a little slower?

From a strictly tactical standpoint, there appeared to be two tradeoffs made going between light and heavy, with the Medium balanced between them.

Armor vs Speed and Firepower vs Mobility

Now, if it's a matter of the heavies having to walk up 6 flights of stairs to get to the place that the light scurried up the walls to, maybe that doesn't change that balance (but we have to see maps to know that), but if it's that the heavies can climb up the wall too I hesitate to believe that the lightweights maintain a certan amount of their usefulness.
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sam westover
 
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Post » Fri May 13, 2011 11:12 am

Now, if it's a matter of the heavies having to walk up 6 flights of stairs to get to the place that the light scurried up the walls to, maybe that doesn't change that balance (but we have to see maps to know that), but if it's that the heavies can climb up the wall too I hesitate to believe that the lightweights maintain a certan amount of their usefulness.


Its true. I thought originally that there would be light only areas, even if it was a flanking route or something. It doesn't make a lot of sense to place ramps or ladders to everything. I doubt heavies can climb much of anything.

http://www.slideshare.net/thrmoptc/gdc2011-level-design-the-design-conduit

Take a look at slide 49 -51. For some in game pics.

http://www.slideshare.net/thrmoptc/tao-of-level-design-brink

This 2 be sure to read the speakers notes.
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Kelvin
 
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