Are kill cam replays accurate at all???

Post » Thu Nov 11, 2010 11:29 am

I swear to God, half the time the dude's crosshairs are not even on me and I get killed. They're either extremely inaccurate or the hit detection stinks as much as the textures.

Which one is it?
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Elea Rossi
 
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Post » Thu Nov 11, 2010 6:31 pm

Both at the same time. O.O
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Ruben Bernal
 
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Post » Thu Nov 11, 2010 9:52 pm

I wont trust the replays too much. For instance im running, someone is shooting i take cover behind a wall and then die 2 seconds later. The kill cam shows that i was not even behind the wall when i got killed. I was still running towards it.

Think lag and other issues alters things a little. And there is def an issue with hit detection and stuff. For instance i would empty a clip into a dudes head, and he would be like, haha... takes a pistol and 2 shot kills me in the chest.

Soooo.... 30 high powered bullets doesnt kill you, but 2 low powered pistol shots does?
There have even been cases where im 100% HP, 70% armor and a dude kills me with 1 pistol shot to the chest.
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Queen of Spades
 
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Post » Thu Nov 11, 2010 9:01 pm

I think the replays are gay anyways. i never use them, just press to skip.
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Portions
 
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Post » Thu Nov 11, 2010 11:47 pm

imo killcam is bugged.. its really off sometimes

oh and the best thing is to see enemy "shooting somewhere" then dieing behind that enemy and seeing killcam that enemy shot me... where I was long time ago.

basically on my screen I'm behind enemy
on hes screen I'm somewhere in corner lagging and he can kill me...

this is how **** up this game is
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Chelsea Head
 
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Post » Thu Nov 11, 2010 12:59 pm

Well the lag has upsides. Last night i was playing and for about 2 minutes, everyone was standing still. Lag i assume. So i ran through the entire map killed everyone. And then suddenly the game resumed, and everyone just dies. They started crying im hacking, which is fair considering in their world i killed their entire team in 1 second.

But on my side it was just lag. Could be used as an exploit if left unchecked.
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Eve Booker
 
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Post » Thu Nov 11, 2010 1:04 pm

Sometimes it's hackers
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Makenna Nomad
 
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Post » Thu Nov 11, 2010 11:33 pm

But on my side it was just lag. Could be used as an exploit if left unchecked.


problem is.. it cant be fixed with little patch.

this game needs like 2gb patch to fix netcode... netcode as is is meant to be played on consoles that has peer to peer hosting, not dedicated servers.
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Sammygirl500
 
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Post » Thu Nov 11, 2010 6:54 pm

Yeah it's really bad. I lol a lot when I play MP because I'm sure the same **** that is happening to me is happening to other people.

Bottom line is we payed $60 for a beta test.
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Alexis Estrada
 
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Post » Thu Nov 11, 2010 3:15 pm

They should have gameplay option to disable killcam. I never watch it either, press "SPACE" to skip.

But yea, at least it shows where your killer was at the time. Where the crosshair was doesn't matter.
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Stephanie Kemp
 
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Post » Thu Nov 11, 2010 8:25 pm

I don't think than kill cam is bugger if i die for one pistol shot to body or one pump action (than all know are useless, m2 if i use need at least 2 shoot) but some strange reson there is a lot of users tahn seem to have different wepons damange.
Also when i use feline i need a complete cardrige, other with a short shoot to body can kill 2 near soldiers.

Ans also if i see the target than are in one place and fast higlight me somthing strange happen for sure.
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Laura Wilson
 
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Post » Thu Nov 11, 2010 5:14 pm

killcams show your movement path on top of what the guy was shooting at. it just shows the many disparities between connected clients, thanks to the horrible netcode

i gotta emphasize though, the hit detection is not the issue here. those crosshairs you see light up when you shoot at somebody prove this. it's just that theres a lot of desynchronization and packet loss between players
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Rachel Hall
 
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Post » Thu Nov 11, 2010 1:29 pm

killcams show your movement path on top of what the guy was shooting at. it just shows the many disparities between connected clients, thanks to the horrible netcode

i gotta emphasize though, the hit detection is not the issue here. those crosshairs you see light up when you shoot at somebody prove this. it's just that theres a lot of desynchronization and packet loss between players

oh and where that strange packet loss and miscommunication comes from mind I ask?

do you relly think that all players who have pings around 30-50 could lag so bad that someone has to shoot whole clip of feline into somenoe?

comon... 8 feline bullets should stop any armoured dude period, not whole clip.. where rest of them go? get "desynced"...

**** netcode is ****... in killcams I see ppl killing me with 4-5 hits... in realyty they shoot 30 into me. thats how bad it is.


and whats up with single shot vs full auto?

how the hell is it possible that switching to single shot makes gun's ammo more powerful? its stupid logic.. yet we have it.
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Jessica Thomson
 
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Post » Thu Nov 11, 2010 8:40 am

oh and where that strange packet loss and miscommunication comes from mind I ask?
thanks to the horrible netcode
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Johnny
 
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