» Wed Feb 02, 2011 12:50 am
You won't need mipmaps on texture "because you're packing them into a BSA".
You already need mipmaps on textures because some sorts of them won't work without, period.
Oblivion using the lower mipmap levels for lower texture size settings in the config menu, and thus any setting else than "high" showing severe issues with those textures (rainbow-colored checker patterns coming into mind here), is only the start.
However, there are texture files, icons for example, which "must not have" mipmaps. So don't just go and add mipmaps to everything.
If it doesn't have mipmaps already before packaging into a BSA, it definitely won't need any "for" packaging into a BSA.
(Of course things you're going to pack into the BSA could be broken already by missing mipmaps where required, but having mipmaps itself is "not" a requirement for the packaging process.)