Sorry if I worded my thoughts poorly. My post was merely meant to say "prove my preferences wrong". I am sick of "Morrowind is better game" being posted, as if it were fact and anyone who disagrees must be wrong. It angers me, and then people don't go on to actually prove it. They just list their preferences, thinking they are fact. Some people just post the stuff without knowing much of what they are posting. They are, for lack of another ironicly delicious word, using "cliche" points without their own, educated thoughts on the matter, as if merely copy and pasting things in the vain attempt to make Morrowind seem grander, whether they formed an actual opinion of their own or not. Once again, I refer to lore. How many times have I witness people falsely claiming "Oblivion has no lore." is beyond me, but some people actually believe it, simply because others say so or because they corrupt or misread another's throughts on the matter and adapt it for their own uses.
I'm not sure if this will further get on your nerves or not, but I lack the self control to not reply.
I don't like the tendency for people who are fans of one game to assume that anyone who criticizes that game has not come to their conclusions on their own, but by reading other's complaints. It's a lazy way to ignore those complaints.
Whether you prefer the environment of Morrowind or of Oblivion is just a matter of taste. I prefer being introduced to entirely new and foreign landscapes. Others like seeing familiar landscapes with new twists. Neither is inferior to the other. I'd much rather have a well developed well thought out new adventure in an identical Cyrodril than a a poorly thought out new adventure in Elswyr or The Black Marsh.
I think each game had definite undeniable faults. Of course what is undeniable to me is highly objective in the big scheme of things.
IMO
Morrowind's Faults
Too easy to get completely lost
HIGH learning curve
Cliff Racers
Oblivion's Faults
Too much hand holding
Non existent learning curve
All too familiar environment
A lot of what I perceive to be Oblivion's faults were simply over-reactions to what I perceive to be Morrowind's faults.
"Oh...people are giving up on finding Caius Cossades...they need a bit more guidance, what should we do?"
"Omniscient Omnipresent Magical Arrow! Brilliant Watson!"
"People are also giving up because they get too killed easily when venturing into the wrong area. Like that cave near Seyda Neen, they end up facing enemies that are way higher level than they are."
"Let's make everything level up at the same pace as they do! You've done it again!"
One could make the argument that it is better to be led by the hand then to be left lost in the mall, but I think it would be hard to argue that Oblivion style Leveling Everything is superior to Morrowind Style Hand Placement.
If Bethesda is willing to continue to push for a better game, as I hope they are, Skyrim will see these aspects move closer to Morrowind but not nearly all the way.
As much as I want to keep ES and Fallout separate (Oblivion w/ Guns and/or New Vegas w/ Swords) I wouldn't mind an implementation of hardcoe mode, particularly if it allowed you to pick and choose which "hardcoe" aspects you wanted turned on.
I don't want to give you the wrong idea either. I bought all the DLC for Oblivion (except Horse Armor, really Bethesda? Really?) and played through it multiple times. Let's see...once as an Imperial, once as a High Elf, once as an Orc, once as a Nord, and once, for a little while, as a Redguard.
It's safe to say I played the hell out of both games.