are people that didn't like oblivion hoping that skyrim will

Post » Wed Dec 23, 2009 4:52 pm

nevermind, I understood the comparison.
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Amelia Pritchard
 
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Post » Wed Dec 23, 2009 7:04 pm

This principle of my post was not to single out Oblivion...I only read your post, not that pros/con list. We've been and done it all before, I was merely replying to your statement.

I personally preferred Oblivion's forests, waterfalls and snowy hills over Morrowind's. As cliche as it is (the argument being that there is no creativity in randomly populating a map full of things I can find in my local forest) the whole experience felt immersive -- from the sounds to the animals that populated them like timber wolves, bears, lions and deer.

Sorry if I worded my thoughts poorly. My post was merely meant to say "I want someone prove my preferences wrong". I am sick of "Morrowind is better game" being posted, as if it were fact and anyone who disagrees must be wrong. It angers me, and then people don't go on to actually prove it. They just list their preferences, thinking they are fact. Some people just post the stuff without knowing much of what they are posting. They are, for lack of another ironically delicious word, using "cliche" points without their own, educated thoughts on the matter, as if merely copy and pasting things in the vain attempt to make Morrowind seem undeniably grander than Oblivion, whether they formed an actual opinion of their own or not. Once again, I refer to lore. How many times have I witness people falsely claiming "Oblivion has no lore." is beyond me, but some people actually believe it, simply because others say so or because they corrupt or misread another's throughts on the matter and adapt it for their own uses.
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Connie Thomas
 
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Post » Wed Dec 23, 2009 3:00 pm

MORROWIND FANS UNITE!

...

Yeah I pretty much want Skyrim to be Morrowind 2: Electric Boogaloo

:celebration:
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Penny Wills
 
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Post » Thu Dec 24, 2009 5:06 am

do i want skyrim to be more like morrowind?.......hell yeah!

will it be more like morrowind than oblivion?......hell no!
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Yvonne Gruening
 
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Post » Thu Dec 24, 2009 3:34 am

Sorry if I worded my thoughts poorly. My post was merely meant to say "prove my preferences wrong". I am sick of "Morrowind is better game" being posted, as if it were fact and anyone who disagrees must be wrong. It angers me, and then people don't go on to actually prove it. They just list their preferences, thinking they are fact. Some people just post the stuff without knowing much of what they are posting. They are, for lack of another ironicly delicious word, using "cliche" points without their own, educated thoughts on the matter, as if merely copy and pasting things in the vain attempt to make Morrowind seem grander, whether they formed an actual opinion of their own or not. Once again, I refer to lore. How many times have I witness people falsely claiming "Oblivion has no lore." is beyond me, but some people actually believe it, simply because others say so or because they corrupt or misread another's throughts on the matter and adapt it for their own uses.



I'm not sure if this will further get on your nerves or not, but I lack the self control to not reply.

I don't like the tendency for people who are fans of one game to assume that anyone who criticizes that game has not come to their conclusions on their own, but by reading other's complaints. It's a lazy way to ignore those complaints.

Whether you prefer the environment of Morrowind or of Oblivion is just a matter of taste. I prefer being introduced to entirely new and foreign landscapes. Others like seeing familiar landscapes with new twists. Neither is inferior to the other. I'd much rather have a well developed well thought out new adventure in an identical Cyrodril than a a poorly thought out new adventure in Elswyr or The Black Marsh.

I think each game had definite undeniable faults. Of course what is undeniable to me is highly objective in the big scheme of things.

IMO

Morrowind's Faults

Too easy to get completely lost
HIGH learning curve
Cliff Racers

Oblivion's Faults

Too much hand holding
Non existent learning curve
All too familiar environment

A lot of what I perceive to be Oblivion's faults were simply over-reactions to what I perceive to be Morrowind's faults.

"Oh...people are giving up on finding Caius Cossades...they need a bit more guidance, what should we do?"

"Omniscient Omnipresent Magical Arrow! Brilliant Watson!"

"People are also giving up because they get too killed easily when venturing into the wrong area. Like that cave near Seyda Neen, they end up facing enemies that are way higher level than they are."

"Let's make everything level up at the same pace as they do! You've done it again!"



One could make the argument that it is better to be led by the hand then to be left lost in the mall, but I think it would be hard to argue that Oblivion style Leveling Everything is superior to Morrowind Style Hand Placement.



If Bethesda is willing to continue to push for a better game, as I hope they are, Skyrim will see these aspects move closer to Morrowind but not nearly all the way.

As much as I want to keep ES and Fallout separate (Oblivion w/ Guns and/or New Vegas w/ Swords) I wouldn't mind an implementation of hardcoe mode, particularly if it allowed you to pick and choose which "hardcoe" aspects you wanted turned on.

I don't want to give you the wrong idea either. I bought all the DLC for Oblivion (except Horse Armor, really Bethesda? Really?) and played through it multiple times. Let's see...once as an Imperial, once as a High Elf, once as an Orc, once as a Nord, and once, for a little while, as a Redguard.

It's safe to say I played the hell out of both games.
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Gaelle Courant
 
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Post » Wed Dec 23, 2009 6:11 pm

I'm not sure if this will further get on your nerves or not, but I lack the self control to not reply.

I don't like the tendency for people who are fans of one game to assume that anyone who criticizes that game has not come to their conclusions on their own, but by reading other's complaints. It's a lazy way to ignore those complaints.

Whether you prefer the environment of Morrowind or of Oblivion is just a matter of taste. I prefer being introduced to entirely new and foreign landscapes. Others like seeing familiar landscapes with new twists. Neither is inferior to the other. I'd much rather have a well developed well thought out new adventure in an identical Cyrodril than a a poorly thought out new adventure in Elswyr or The Black Marsh.

I think each game had definite undeniable faults. Of course what is undeniable to me is highly objective in the big scheme of things.

IMO

Morrowind's Faults

Too easy to get completely lost
HIGH learning curve
Cliff Racers

Oblivion's Faults

Too much hand holding
Non existent learning curve
All too familiar environment

A lot of what I perceive to be Oblivion's faults were simply over-reactions to what I perceive to be Morrowind's faults.

"Oh...people are giving up on finding Caius Cossades...they need a bit more guidance, what should we do?"

"Omniscient Omnipresent Magical Arrow! Brilliant Watson!"

"People are also giving up because they get too killed easily when venturing into the wrong area. Like that cave near Seyda Neen, they end up facing enemies that are way higher level than they are."

"Let's make everything level up at the same pace as they do! You've done it again!"



One could make the argument that it is better to be led by the hand then to be left lost in the mall, but I think it would be hard to argue that Oblivion style Leveling Everything is superior to Morrowind Style Hand Placement.



If Bethesda is willing to continue to push for a better game, as I hope they are, Skyrim will see these aspects move closer to Morrowind but not nearly all the way.

As much as I want to keep ES and Fallout separate (Oblivion w/ Guns and/or New Vegas w/ Swords) I wouldn't mind an implementation of hardcoe mode, particularly if it allowed you to pick and choose which "hardcoe" aspects you wanted turned on.

I don't want to give you the wrong idea either. I bought all the DLC for Oblivion (except Horse Armor, really Bethesda? Really?) and played through it multiple times. Let's see...once as an Imperial, once as a High Elf, once as an Orc, once as a Nord, and once, for a little while, as a Redguard.

It's safe to say I played the hell out of both games.

You said "IMO" at the beginning. I don't have a problem with a word you said.

Just to clarify, I don't claim anyone who complains only copies complaints, though, but there are some of those people (lack of personal anolysis is one indicator), in many debates and on various sides.
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Javier Borjas
 
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Post » Wed Dec 23, 2009 5:06 pm

im sure someone somewhere has brought this up but in New Vegas there's a hardcoe option which makes ppl need to hydrate, sleep, eat and, even closer to morrowind or maybe daggerfall, have restrictions on fast travel like needing to make sure the character wouldnt be dehydrated by the end of the potential trip, otherwise you aren't allowed to make the trip. the hardcoe option can be turned on or off but they give an extra incentive to have ppl play the whole game that way without turning it off. thats a good compromise for the things ppl have been suggesting on these forums as to having an OB style sense of immersion and the more hardcoe fan immersion stuff
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Alberto Aguilera
 
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Post » Wed Dec 23, 2009 3:27 pm

Let Skyrim be like Skyrim, not like Morrowind or Oblivion.
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.X chantelle .x Smith
 
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Post » Thu Dec 24, 2009 5:25 am

But we don't know what Skyrim is going to be like yet, so our most prominent methods of speculation feature going back and looking at older Bethesda works.
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Mark Hepworth
 
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Post » Wed Dec 23, 2009 4:46 pm

I agree with emekcrash. I can't wait for SKYRIM. It will be a new game, new technology. An improvement from Oblivion, like Oblivion was to Morrowind.


I honestly hope that Skyrim isn't to Oblivion what Oblivion was to Morrowind. Why, you ask? Because, that mean's that they'll take out ranged weaponry and combine blunt weapons and bladed weapons into a "melee" skill. They would also take out a magic skill, and take away all of the useful spells in a different school of magic.

That isn't to say that I didn't love Oblivion. In all honesty, I just want my spears back. :shrug:
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Harry Leon
 
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Post » Thu Dec 24, 2009 3:01 am

Oblivion is no doubt up there in as one of the better RPG's of our time, but it was still a huge disapointment for alot of fans... Now I actually do expect them to "correct" alot of what they changed, and most likely improve even from morrowind standards. We've seen this is the fallout games, where the level scaling works way better (even though i would still prefer close to no level scaling), and there actually handplaced unique items... so ya, I have fath that it'll be awesome... also, somehow I think the name skyrim would fit perfectly to a game that simply takes everything awesome and puts it into one game
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Emma Louise Adams
 
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Post » Wed Dec 23, 2009 5:58 pm

Let Skyrim be like Skyrim, not like Morrowind or Oblivion.



I second this. Obviously the game will drawn on the success of it's predecessors, but let Skyrim be its own thing. I want a new game not a carbon copy of the old ones.
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A Boy called Marilyn
 
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Post » Wed Dec 23, 2009 10:25 pm

I loved both games, the difference in skills (major/minor etc.) or the lack of medium armour, spears, throwing weapons although added variety in MW weren't really missed by me in OB. What I want is the crafted feel MW had, the world where if you stumbled into a random cave you might find a rare Daedric weapon or useless eggs and junk. Freelance exploring was a quest unto itself in TES III and it was far less rewarding in TESIV.

So as long as the stuff in TES V aren't randomly generated and level with your character I'll be happy
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Dagan Wilkin
 
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Post » Wed Dec 23, 2009 2:51 pm

short answer
ya

long answer
yes

Although I didn't hate oblivion, I still had 100+ hours, I didn't enjoy it as much as Morrowind, nor did I play it as much.


That's pretty much me. I enjoyed Morrowind way WAY more then Oblivion, I still liked Oblivon, and I still play it (but not right now, right now I'm playing Morrowind). But ya, I'm putting a lot of hope into Skyrim, if it's Oblivion but cold and snowy... I won't be very impressed
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Lew.p
 
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Post » Thu Dec 24, 2009 4:05 am

wow, lots of post! Good to see. I loved Morrowinds main quest, and I loved the faction quests. I loved Oblivion's scenery and the Mages guild and dark brotherhood quest. I got very upset about Martin dying.
I don't recall any problems with Morrwinds quests though. I did love OB's side quests which were more varied. Morrowinds quests were more streamlined to the "faction" player. Those of us that liked playing every card had a great time in Ob as we weren't penalized so much .

but then MW had it's great main quest, you felt you were someone even without mods. You just cared more. I liked Martin and I cared about his plot in life, but dang I was just his servant.
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Juliet
 
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Post » Wed Dec 23, 2009 7:57 pm

I am thinking that the game will improve on where Oblivion did, in regards to how it handles engagements and combat and other NPC interactions. The fights should become more difficult, obviously, but in a way that doesnt make it feel tedious without AoE paralyze spells. Im betting we're going to love the combat system; its hard to go back and play morrowind just because of how frustrating it can be to hit an enemy at the start, especially for a non-optimized class. Where I think it will be a lot more like morrowind is in setting up its enviornment, by making prominent the more alien features. Morrowind did so well, and was so beautiful, but it was also wholly different from anywhere we knew. they had to do that level of detail, because you cant just say "Oh by the way, I live in the shell of a dead emperor crab thats about a mile wide. Bye!" without leaving someone staring blankely and thinking you're another witch-addled Nord. While the alien nature of the enviornment might be a bit harder, we should see some fairly unique areas and creatures. In a land of snow, ice, water, meadows, valleys and forests, we could have so many different sorts of Caves.

Caves in morrowind felt a lot less tedious than caves in Oblivion, simply because of how many styles there were: kwama, mines, etc. And this will likeyl come back for Skyrim. I think we'll see more special places too; the funeral barge in Morrowind always comes to my mind when i talk of these things, and explain what is often lacking in oblivion. We love the super huge monsters, thats a LOT of fun. But its no funeral barge with cursed silver daggers that summon ghosts.

But aside from spears..there is one thing I want, so so badly. Dwemer and Daedric ruins. I mean, can you imagine how fantastic the morrowind-style ruins would look in an enhanced engine? I was actually nervous, the real life me, when I first saw those warped, twisting spires and geometries, when I saw those crank operated doors guarded by steaming hulks, the sounds of industry churning in the background. Fantastic atmosphere. The world felt alive despite the lack of moving people. The gems were cursed, the statues didnt always speak to you. Because of Skyrim's proximity I truly hope we get to see these things in the grandness the new engine provides.

I adore both Morrowind and Oblivion, and have started venturing into Daggerfall ( My family had mac computers exclusively until around 1998, and I was still in love with SNES RPGs...hard to blame me, it was the golden era for console RPGs.) but for different reasons. Morrowinds atmosphere is astounding, the world feels huge and incredibly hostile. Oblivion feels warm and subtly dangerous. Morrowind like you never were sure you could find somewhere to stay, the locations so diverse. But you were always rewarded, even if just inside: the lone khajit, standing terrified in Molag Amur, the Abandoned Shack in the bitter coast..Stories that didnt need answers, they were better in our heads. Oblivion could often feel overpowering, but with enough haste you could find safety in the majestic, walled fortress towns of the Empire. As a Blade in morrowind, you were basically on your own, literally so once your friend Caius was called back due to his skooma add..er, due to family matters on the mainland. In oblivion, it felt like you were part of a bigger field of players, and were respected for your role.

The games are very different, but very much grand games. I believe that Bethesda wil lcontinue its reputation of listening to us, and trying to find a middle ground between the old game and what they want from the new game. Like how magic in daggerfall was considerd insanely powerful, and thus was nerfed considerably in Morrowind, only to be ressurected as a more powerful, practical but less utilitarian force in Oblivion. I cant wait to see what they bring next.
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Chenae Butler
 
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Post » Wed Dec 23, 2009 11:14 pm

Of course, but so long as it is at least as good as Oblivion I will be satisfied.
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chinadoll
 
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Post » Thu Dec 24, 2009 5:05 am

I love morrowind as much as anyone and spent much more time on it than oblivion... there things morrowind did much better and thing it did much worse... oblivion was an imporvment over certain aspects and a step back in others.... I would prefer the best of both worlds, implement and improve on the best aspects of both games and try to improve or limit on the weaker areas.
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Devin Sluis
 
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Post » Wed Dec 23, 2009 8:19 pm

Oblivion was great, but what I really want them to bring back for Skyrim was that mystical factor that Morrowind had.
I don't know why, but Morrowind felt more like fantasy than Oblivion did.
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Mr. Ray
 
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Post » Wed Dec 23, 2009 9:25 pm

I think everyone just wants a second Morrowind :D

Jk, I hope skyrim takes some elements from OB, some from MW and some new elements. But I would much rather they based it more off MW then OB.
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Astargoth Rockin' Design
 
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Post » Wed Dec 23, 2009 3:11 pm

You read my mind...
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Melissa De Thomasis
 
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Post » Thu Dec 24, 2009 2:07 am

I know I haven't been on this forum for nearly as long as the majority of people here, but, for myself and my own opinion, I'd like to say that there's quite a few things from Morrowind that I really hope not to see in Skyrim. I agree that there were some parts of Morrowind that were done a bit better than Oblivion. There was a much creepier feel all through the majority of Morrowind that was lacking in much of Oblivion, though I will admit when I broke into the basemant of the Lighthouse in Oblivion before the required quest, I was still rather freaked out by the nasty fly noises and dead dog and head and everything. Also, in Morrowind, you got a much more "epic" feel because of you actually being the main hero instead of more of the unsung hero you are in Oblivion.

There are probably more things people would argue that are better with Morrowind than Oblivion, but I personally feel that there are many things Oblivion did well that I wish people would recognize more. Such as having a journal that would actually allow you to keep track of what you were doing. I'm fairly certain there are quite a few quests in Morrowind that I started and then lost in the mess that was the journal. Even after installing Tribunal, figuring out which quests were done or still going was still rather hard. Oblivion made it amazingly easy to keep track of everything, I remember how happy I was when I could easily keep track of what I was doing and what I still had left to do. I'm glad they implemented magic coming back over time instead of having to take potions or having to sleep. It would be quite frustrating in Morrowind when going through a large dungeon crawl to run out of restore magic potions and have to continually sleep between each big fight to make sure I had enough magic for whatever was waiting around the corner. I think the potion making, spell making, and enchanting was much better implemented--maybe people think it was simplified but personally I believe they were all streamlined and worked much easier. They were both a bit glitchy, but the amount of times I would fall through buildings, get stuck in walls, or get stuck in terrain in Morrowind was much higher, and the few times I got stuck in boulders in Oblivion I could fast travel out of them instead of having to reload old saves like Morrowind.

I know there were many pros and cons for both game, but I personally feel like there were some really great things Oblivion implemented to try and make things work better. I just wanted to finally have a post that wasn't claiming Morrowind was so much better than Oblivion in pretty much every way. I'm not trying to make people angry, I just wanted to give my opinion of what I appreciated about Oblivion.
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jess hughes
 
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Post » Wed Dec 23, 2009 8:21 pm

short answer
ya

long answer
yes

Although I didn't hate oblivion, I still had 100+ hours, I didn't enjoy it as much as Morrowind, nor did I play it as much.

Same. Oblivion was just sorta.. generic. But Morrowind had this amazing alien feel to it, like.. it was familiar, but not quite. You could lose yourself in the foreign culture and feel a real part of the world. I hope Skyrim has more of that and less pointless prettiness. (Though that's good in moderation, of course!)
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lauren cleaves
 
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Post » Wed Dec 23, 2009 10:22 pm

No, I dont want Skyrim to be more like Morrowind, nor do I want it to feel like Morrowind. It's a new setting, new characters, new story. I want it to feel like one. I've already played Morrowind, I know what it feels like. I want Skyrim to be a whole new breed of animal. Sure, take what works from both games and add in new features but dont just cut and paste whole swaths to please "really devoted fans" who account for about 5% of the fanbase.
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Stryke Force
 
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Post » Wed Dec 23, 2009 2:57 pm

Like I say....Morrowind was not Morrowind until it was modded. Oblivion was not Oblivion until it was modded. Skyrim will not be Skyrim until it is modded. Face it...mods make the game.
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Eoh
 
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