are people that didn't like oblivion hoping that skyrim will

Post » Wed Dec 23, 2009 10:38 pm

Like I say....Morrowind was not Morrowind until it was modded. Oblivion was not Oblivion until it was modded. Skyrim will not be Skyrim until it is modded. Face it...mods make the game.

...in your opinion, but not mine
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Thu Dec 24, 2009 4:11 am

Like I say....Morrowind was not Morrowind until it was modded. Oblivion was not Oblivion until it was modded. Skyrim will not be Skyrim until it is modded. Face it...mods make the game.



...in your opinion, but not mine


Indeed. I play on a console and I cannot mod.

I have Oblivion and Morrowind for the PC however, and after modding them, I got bored after a few hours of game play and stopped playing each. Infact, I spent longer downloading and installing mods than I did playing them.

Plus, the amount of perverse scantilly clad "babe" mods disgusts me to no end. Then there are anime mods, anime has no place in TES for me. I'll stick to vanilla. Skyrim will be Skyrim regardless of the influence of mods for me.
User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

Post » Wed Dec 23, 2009 10:47 pm

.
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Wed Dec 23, 2009 10:32 pm

Yes i think we can safely assume they do. Personally, i have never really understood how so many people can hate Oblivion and at the same time love Morrowind. :confused: Yes they both have their good and bad sides but they also have A LOT in common. They are basically build around the same foundation. I have never played a game which resembled Oblivion more than Morrowind and the other way around.
User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Wed Dec 23, 2009 6:37 pm

Some posts have been deleted.

If you have no intentions of buying the game - no point in posting.

If you are going to call other members trolls for stating their opinion - expect a PM from a moderator.

If you want to continue discussing the game on these forums - carefully consider the content of your posts.

User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Thu Dec 24, 2009 3:10 am

No. Skyrim should be more like Skyrim.

Elder Scrolls games have always been about innovation: I don't want the devs to just go back and imitate one of their previous games. If they had to, however, yes, I'd prefer Morrowind.
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Wed Dec 23, 2009 10:40 pm

Dont get me wrong i loved Morrowind, and i really liked Oblivion, But Skyrm should be its own, Yet learn from the mistakes of the previous games and build upon it.
User avatar
remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Wed Dec 23, 2009 9:15 pm

Ofcourse. Everyone likes Morrowind. Everyone hates oblivion. Didn't you know? It's the new trend.
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Thu Dec 24, 2009 6:45 am

dont get me wrong morrowind was very good, but so was oblivion in many ways which The Elder Scrolls Morrowind is the greatest game in the history of the universe. oviously flaws with both games, but let me spell it out for u morrowind svckers, ur always tryin to compare and nothing which will come out in ur eyes is as good as morrowind so if you like it that much do one and play it, no1 wants to play a revamped morrowind, why because iv been there done that, even if thay did remake it wit better graphics ect, still it would have same quests been der done that grow up, and come to the present i look forward to playing a tes game bit of oblivion in it bit of previous tes games in it and some new ideas.
User avatar
He got the
 
Posts: 3399
Joined: Sat Nov 17, 2007 12:19 pm

Post » Wed Dec 23, 2009 5:18 pm

My feeling is that, while Oblivion was no doubt an improvement in a lot of important areas (combat, magic, stealth, for example) it... how can I say? Went "too far" and the result was the game felt less immersive and more empty and "cold".

So I hope developers will keep the good things from Oblivion and improve them to make it even better, while also working to add features from previous TES games that would improve the game.

Maybe it's just wishful thinking, but Bethesda did add features in Oblivion that were present in Daggerfal and not in Morrowind, for example.

Also, I think developers are not idiots: it's pretty easy and reasonable to just look at what are the most popular mods out there for Oblivion and use them as a guideline to get a good picture of what the players feel is lacking in the game.
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Wed Dec 23, 2009 10:03 pm

Like I say....Morrowind was not Morrowind until it was modded. Oblivion was not Oblivion until it was modded. Skyrim will not be Skyrim until it is modded. Face it...mods make the game.

Couldn't disagree more.
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Thu Dec 24, 2009 3:47 am

the most popular mods out there for Oblivion and use them as a guideline


Oh god the anime! :yucky:
User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Thu Dec 24, 2009 1:42 am

I want a new and fresh experience, with new changes to the game so it isn't just Oblivion/Morrowind 2.0

However, I do see where the Morrowind [censored] are coming from.

There is a thread here about piecemental armor and how Oblivion reduced the number of armor items, that is an issue for me as I think the more items there are for the player to collect, the more there is to do and the armor becomes more customisable also.

Oblivion took out skills from Morrowind or put some together, like Short and Long blades became just Blades.

I'd like to see a return to the depth of Morrowind in terms of lore, items and details within the world like more hand placed items, but I want to see a totally new game in terms of atmosphere and gameplay in general.

When people say "I want it to be more like Morrowind" I don't think they mean that they want a replica of the game, just that they want some of that depth and atmosphere back that Oblivion took out.
User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Wed Dec 23, 2009 3:14 pm

Oh god the anime! :yucky:

...ok, with the exception of anime and six-related stuff. :P
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Wed Dec 23, 2009 8:54 pm

I thought FO3 and NV was a step up and in the right direction, considering the worldbuilding. You could really feel that they put alot of effort into building an intresting place to explore and do stuff in. No building nor cave were generic as was the case in Oblivion.

But still theres more than a 100 people working on it with a budget alot bigger than oblivion and morrowind combined. So atleast I hope that they can catch the feeling of a intresting new world that will be thrilling to explore aswell as lots of things to do i.e quests factions etc. And i expect it considering the manpower and amount of time, heart and soul they put into it.

On topic I feel morrowind was and is still the best openworld experience to date.
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Thu Dec 24, 2009 1:28 am

I know I haven't been on this forum for nearly as long as the majority of people here, but, for myself and my own opinion, I'd like to say that there's quite a few things from Morrowind that I really hope not to see in Skyrim. I agree that there were some parts of Morrowind that were done a bit better than Oblivion. There was a much creepier feel all through the majority of Morrowind that was lacking in much of Oblivion, though I will admit when I broke into the basemant of the Lighthouse in Oblivion before the required quest, I was still rather freaked out by the nasty fly noises and dead dog and head and everything. Also, in Morrowind, you got a much more "epic" feel because of you actually being the main hero instead of more of the unsung hero you are in Oblivion.

There are probably more things people would argue that are better with Morrowind than Oblivion, but I personally feel that there are many things Oblivion did well that I wish people would recognize more. Such as having a journal that would actually allow you to keep track of what you were doing. I'm fairly certain there are quite a few quests in Morrowind that I started and then lost in the mess that was the journal. Even after installing Tribunal, figuring out which quests were done or still going was still rather hard. Oblivion made it amazingly easy to keep track of everything, I remember how happy I was when I could easily keep track of what I was doing and what I still had left to do. I'm glad they implemented magic coming back over time instead of having to take potions or having to sleep. It would be quite frustrating in Morrowind when going through a large dungeon crawl to run out of restore magic potions and have to continually sleep between each big fight to make sure I had enough magic for whatever was waiting around the corner. I think the potion making, spell making, and enchanting was much better implemented--maybe people think it was simplified but personally I believe they were all streamlined and worked much easier. They were both a bit glitchy, but the amount of times I would fall through buildings, get stuck in walls, or get stuck in terrain in Morrowind was much higher, and the few times I got stuck in boulders in Oblivion I could fast travel out of them instead of having to reload old saves like Morrowind.

I know there were many pros and cons for both game, but I personally feel like there were some really great things Oblivion implemented to try and make things work better. I just wanted to finally have a post that wasn't claiming Morrowind was so much better than Oblivion in pretty much every way. I'm not trying to make people angry, I just wanted to give my opinion of what I appreciated about Oblivion.


There are some game mechanics from Oblivion that are fine. The overall game play is what I had a problem with in Oblivion and Morrowinds was far superior as was Daggerfall's. Their game mechanics might not have been the best, but the feel of the game and the ability to role play them were exceptional. I think that is what people disliked about Oblivion the most. There are some game mechanics in Oblivion, the GPS pointer among other things, that should never see the light of day in an RPG.

I think there needs to be a distinction between game mechanics and game play.
User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Wed Dec 23, 2009 8:08 pm

It is hard for me to say. Oblivion had better gameplay when it came to fighting (swords hit, could use magic while sword was drawn) but it had less options. Morrowind always holds a special place since it was the 1st truely immersive open world that I had seen (yes I played it on xbox). That fact means that morrowind will always be high on my list but as to gameplay i like Oblivion.
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Wed Dec 23, 2009 9:00 pm

I love Morrowind for what it is, and I love Oblivion for what it is, and can therefore honestly say I greatly enjoy them both.I don't berate Morrowind for not being Oblivion, or Oblivion for not being Morrowind. Skyrim won't be Morrowind 2 and it won't be Oblivion 2. If anyone is hoping for that, I am quite sure they will be disappointed. So with that mindset, I will enjoy Skyrim for what it is - Skyrim.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Wed Dec 23, 2009 7:14 pm

Any reason in particular? Or do you just not want to deal with TES anymore?



The last couple of Bethesda games I bought bored me. I'm not saying they were bad games, but they didn't appeal to me. They are targeting young people with their games and I am an old fart.
User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Thu Dec 24, 2009 6:59 am

Just as Oblivion was unrecognizable from Morrowind, I'm sure Skyrim will be unrecognizable from its predecessors. But there are some traits that are so deeply ingrained in Bethesda's game-building mindset that will ensure their continuity in TES V, namely the 'GPS locater'. I understand there are many here that detest the thing, and want a return to the classic rpg were you had to read maps and descriptions to locate npcs or important landmarks, but I think it would be wrong to dispense with it entirely.

Morrowind will always be my favourite of the TES series, but I recall wandering for hours trying to locate some Needle in the Ashlands as part of the main quest. It was a frustrating task where the terrain was so featureless and every rock looked the same. In the end, I had to admit defeat, log off, and consult a FAQ just to proceed with the game. I can't help thinking that my game would have been far more enjoyable if I had a map marker to follow.

I don't claim to have the answer for in-game navigation that will satisfy both the traditionalists who want to live without 'GPS dependency' and those players who don't want to waste hours fumbling in the dark. I just don't think we should be so dismissive of the humble map marker.
User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Thu Dec 24, 2009 6:43 am

Oblivion was great, but what I really want them to bring back for Skyrim was that mystical factor that Morrowind had.
I don't know why, but Morrowind felt more like fantasy than Oblivion did.


So agreed. I felt like I was on a different planet with Morrowind. (Good thing seeing it is.) I could take a 10 minute drive in real life and see 'Oblivion' for myself. It's just "too real" for me to get drawn in like I did Morrowind. Don't get me wrong, I thought Oblivion was beautiful, but "real" beautiful not "fantasy" beautiful.

I really noticed this after going back to Morrowind a few days ago. It smacked me in the face the second the game world appeared. All those original feelings returned like it was my first time playing.
User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Post » Wed Dec 23, 2009 5:55 pm

There is a press release concerning Oblivion somewhere, one of the first pieces of information I read on the game, in which Todd states 'Our games have always been about combat'. I remember at the time thinking 'Noooooooooo! What? Does this guy have any idea? The games are about, well, many things, many, many things, saying Morrowind is all about combat is like saying a delicious meal in beautiful restaurant is all about salt'. Except he didn't say Morrowind, indeed it appeared that for several years no Bethesda employee ever mentioned the M word, or D or A, unless pressed in some interview or other, like the game never existed, as if Ob was the series re-boot and there was no turning back.

Oblivion came and the combat was epic and endless and travel between fights was optimised and opponents levelled and direction arrows were added to ensure no encounter was missed and mechanics were tweaked to ensure the epic encounters prevailed but needing to have the letters R, P and G on the box art a few non-combat elements had been added by way of lip service and an ornately carved pillar of salt was licked by many. (hay, it is an opinion ;) )

Skyrim, more like Morrowind? I hope it is less like Oblivion and at the moment then signs are good. Not only is the M word back, the trailer video even begins with the M word's theme, but...

SI was an interesting change of pace, still, the question asked, was it a response to fans wishes or was it already planned as a bone for the rabid dogs before Ob was released? Fo3 murkies the waters of scrying, it certainly had less levelled salt, if a lot more red sauce, but did it place anything more substantial than Ob on the plate - the little 'show don't tell' scenarios certainly made a tasty topping but cutting into it there was a lot of fresh air beneath. FoNV - yes, I know it was by Obsidian - is in many ways a far better RPG experience than Beth has, possibly, ever created, but I doubt we can take it as any indication, did anyone mention it was created by Obsidian?

It would be nice to once more have a world to play in. I have my hopes that at least some the atmosphere and charm and complexity will make it from Morrowind and that the game will stop holding my hand and will refrain from popping up condescending messages continually reminding me it is just a game. I await the first screen shots and initial comments on the focus of the game. Fo3 was less like like Oblivion, I hope this trend continues.
User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Wed Dec 23, 2009 5:03 pm

I loved Morrowind. It is, in my opinion, one of the best games ever. I also loved Oblivion, just in a different way. Morrowind was dark and sullen, but with a great personality and plenty of depth. Oblivion had a pretty face, but was shallow. By Morrowind 2.0, I really just mean going back to the depth and tone of Morrowind, while also improving on the improvements Oblivion made. I don't want to revert to no fast travel, or having terrible graphics, or having a roll every time you attack. I liked Oblivion plenty, I just want Skyrim to have the character and depth of Morrowind. That is all.
User avatar
Gemma Flanagan
 
Posts: 3432
Joined: Sun Aug 13, 2006 6:34 pm

Post » Thu Dec 24, 2009 3:38 am

Just as Oblivion was unrecognizable from Morrowind, I'm sure Skyrim will be unrecognizable from its predecessors. But there are some traits that are so deeply ingrained in Bethesda's game-building mindset that will ensure their continuity in TES V, namely the 'GPS locater'. I understand there are many here that detest the thing, and want a return to the classic rpg were you had to read maps and descriptions to locate npcs or important landmarks, but I think it would be wrong to dispense with it entirely.

Morrowind will always be my favourite of the TES series, but I recall wandering for hours trying to locate some Needle in the Ashlands as part of the main quest. It was a frustrating task where the terrain was so featureless and every rock looked the same. In the end, I had to admit defeat, log off, and consult a FAQ just to proceed with the game. I can't help thinking that my game would have been far more enjoyable if I had a map marker to follow.

I don't claim to have the answer for in-game navigation that will satisfy both the traditionalists who want to live without 'GPS dependency' and those players who don't want to waste hours fumbling in the dark. I just don't think we should be so dismissive of the humble map marker.


I don't mind someone saying "Here let me mark it for you on your map". I do mind having a pointer letting me know where to go, and then when in the dungeon continuing to show me the path to go.

If you can't, or don't, want to explore than why are you playing an RPG to start with? If you have to be led by a pointer to exactly where you are going then an RPG isn't for you.

RPG's are all about exploring, that's hard to do when everything appears on your map when you get close and you have a pointer showing you where to go every step of the way.
User avatar
JD bernal
 
Posts: 3450
Joined: Sun Sep 02, 2007 8:10 am

Post » Thu Dec 24, 2009 12:07 am

RPG's are all about exploring, that's hard to do when everything appears on your map when you get close and you have a pointer showing you where to go every step of the way.

I would say in a tes game, yes, exploring is a huge factor in the games, but it's not the thing that makes an rpg an rpg. By definition, you could argue that would be an adventure game opposed to an rpg.
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

PreviousNext

Return to V - Skyrim