Are pole-arms/spears confirmed?

Post » Fri May 13, 2011 5:13 pm

Not yet but who knows they might be in the game.
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Sylvia Luciani
 
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Post » Fri May 13, 2011 1:13 pm

Come now it's not like the title says "Pole-arms/spears confirmed" Which you could turn into a question if you add a ?, but it say "Are pole-arms/spears confirmed" obviously a question, no need to get bitter just pay closer attention :)

I guess I missed the "are" at the beginning too, because I saw "pole-arms/spears confirmed". My brain just wanted me to see it that way I suppose, funny how the mind sees what it wants. :facepalm:
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James Wilson
 
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Post » Fri May 13, 2011 6:42 pm

The middle skeleton is holding a two handed axe. The head of the axe is pointed towards the player, so it seems to blend in with the shaft. The leftmost skeleton seems to be wielding a two handed sword, judging by the fact that his hands are so close to each other, indicating a hilt.
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Nichola Haynes
 
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Post » Fri May 13, 2011 10:12 am

Leftmost is a two handed, single blade axe. Behind him is a one handed double blade axe. Middle is a two handed long mace, I think, and right guy has sword and shield. Middle guy looks like the same one from the small image opposite page. He has the same odd grip on the weapon there. It's unusually long, as the handle extends well past his lower hand.
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helliehexx
 
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Post » Fri May 13, 2011 5:59 am

Are pole-arms/spears confirmed in TESV?


I really hope so! I didn't really like pole-arms in Morrowind, but they sure sound useful against a dragon!
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Lori Joe
 
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Post » Fri May 13, 2011 3:55 pm

They had spears in morrowind, and it was fine. No worries ^_-

see that's what I am saying. Just because it happened in MW doesn't mean it is at all viable anywhere else, and lets not mention the fact that spear implementation in MW was whack. Lets not repeat.

Both of the issues that I hilighted are imo part of the reason they were dropped from oblivion. Particularly the combat side of it.

The combat system in oblivion would have made it very difficult to keep anything at a distance and use spears in any useful or meaningful way. Spears would have basically svcked in Ob. MW worked because all weapon styles were basically the saem, and not much more than a rudimentary representation that you were attacking whatever is under the cross hair. Now things are way more complex.

You could have spears on the usual backweapon bone clipping through ceilings/stuff in MW. but it's dated and looked weird. I do not want that happening... again. clipping is more and more avoided like plague. I doubt any backwards steps in this regard are happening... at any studio.

There has to be a seamless integration or it's a good candidate for being cut. It's possible, combat has to work in it's favor though.
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Quick Draw
 
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Post » Fri May 13, 2011 8:14 am

see that's what I am saying. Just because it happened in MW doesn't mean it is at all viable anywhere else, and lets not mention the fact that spear implementation in MW was whack. Lets not repeat.

Both of the issues that I hilighted are imo part of the reason they were dropped from oblivion. Particularly the combat side of it.

The combat system in oblivion would have made it very difficult to keep anything at a distance and use spears in any useful or meaningful way. Spears would have basically svcked in Ob. MW worked because all weapon styles were basically the saem, and not much more than a rudimentary representation that you were attacking whatever is under the cross hair. Now things are way more complex.

You could have spears on the usual backweapon bone clipping through ceilings/stuff in MW. but it's dated and looked weird. I do not want that happening... again. clipping is more and more avoided like plague. I doubt any backwards steps in this regard are happening... at any studio.

There has to be a seamless integration or it's a good candidate for being cut. It's possible, combat has to work in it's favor though.


Well fortunately for me I don't like spears :P Don't get me wrong, it's cool seeing them in kung fu movies, but I just never RP with em. Typically mage, or thief.
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Quick Draw III
 
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Post » Fri May 13, 2011 9:31 am

The main issue is that they are rather big.

Combat might be whack with them, get in close and the spear becomes quite a bit less useful. that might just make them crappy to use or come up against. they just become a bit unwieldy in a lot of game circumstances

shouldering it could be an issue < on the familiar back weapon bone the spear will look weird and clip through ceilings/stuff. And just putting a spear bone somewhere orientated in a decent direction may still have similar issues in interiors.

get that right and there is no excuse.

Spears do not have to be to long, 2.5 - 3 meters is a good length. Yes lances for used from horseback and pikes who are used in mass infantry formations are far longer but not a general spear.
Spears has long reach and work better than even twohand swords against large and pretty slow enemies, they are less effective against a small fast enemy like an scamp. As we get many huge enemies in Skyrim a spear and a shortsword might be a good combination.
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Brittany Abner
 
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Post » Fri May 13, 2011 4:38 am

They had spears in morrowind, and it was fine. No worries ^_-

You didn't have a scabbard etc in Morrowind. You put your weapon up, it disappears (pre mods). ;)
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Add Meeh
 
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Post » Fri May 13, 2011 8:10 pm

I'm reading the GI issue for the first time and on page 53 with the zombie/skeletons the one in the back looks like he could have a spear/halberd but the end is blocked by another zombie so we arent sure. All I know is that i want them to be back in, I want to hunt with spears and a hopalite character would be cool.

It's an axe. You can see the blade part coming over his hand that is uppermost on the hilt.
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Shirley BEltran
 
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Post » Fri May 13, 2011 7:40 am

of course they are in, fallout NV had them
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Alisha Clarke
 
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Post » Fri May 13, 2011 10:23 am

If you want to see a screen of the Halberd in-question in the concept art go http://www.gamesas.com/index.php?/topic/1158506-skyrim-information-compilation.
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Motionsharp
 
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Post » Fri May 13, 2011 1:11 pm

It's an axe. You can see the blade part coming over his hand that is uppermost on the hilt.

I'm looking at the one in the middle background and I don't see an axe, I will concede that it may be a large hammer however.
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josh evans
 
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Post » Fri May 13, 2011 9:19 am

No, and Todd said in an interview that he doesn't really listen to the 'BRING BACK CROSSBOWS AND SPEARS!' type complaints...

:(
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sam smith
 
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Post » Fri May 13, 2011 5:00 pm

If you want to see a screen of the Halberd in-question in the concept art go http://www.gamesas.com/index.php?/topic/1158506-skyrim-information-compilation.

That looks more like a sparth axe, or a bardiche. The sparth axe was considered a Danish/Norse/Viking weapon; large blade curving back at the bottom and either touching or actually fastened to the haft. The blade was long, sometimes up to two feet long, and the haft would have been between 4-6 feet. http://upload.wikimedia.org/wikipedia/commons/b/bd/Bardiche.jpg

Halberds usually had a spike somewhere instead of just a blade; sort of combining an axe, spear, military pick/bec de corbin and hammer.
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Lance Vannortwick
 
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Post » Fri May 13, 2011 12:49 pm

Nothing has been confirmed. We saw some concept art of a guy with something that looked like it could be a pole-arm, so we're optimistic. But we don't know for sure.


it's probably just enemies that use spears against you, I would be surprised if they're in Skyrim
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Dan Endacott
 
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Post » Fri May 13, 2011 2:58 pm

No, and Todd said in an interview that he doesn't really listen to the 'BRING BACK CROSSBOWS AND SPEARS!' type complaints...

:(


I'm sure he can try, if he likes money and making "good" fantasy games.

unless he is too good to hear that he was WRONG, then his majesty can do what he wishes :down:

and before the fan boys start the flame throwers, consider this, Mr Todd is making a game which is meant to be played by hundreds of thousands of people (maybe more), so he would be wise to consider the suggestions of the majority of them (the ones that make sense).

If however Mr. Todd was making poetry or a painting, then he is expressing himself and my opinion or that of others is as worthy as sand on a beach.

so my humble advice to him... is to start listening more, there is nothing worst than a person who thinks he is above criticism or above others in any field of expertise or knowledge, because there will always be someone that is more knowing, or more creative (in some way) than him alone, if not (which is almost impossible) then the mere difference in ideas will actually provide a great benefit to this person with such great skill be it Mr. Todd or any other person in any other field.

:read:
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leni
 
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Post » Fri May 13, 2011 4:42 pm

No, and Todd said in an interview that he doesn't really listen to the 'BRING BACK CROSSBOWS AND SPEARS!' type complaints...
:(

Just because he doesn't let the complaining of random people impact his design decisions much doesn't necessarily mean they've done nothing with these specific things.
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Michael Korkia
 
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Post » Fri May 13, 2011 7:34 pm

there was one picture in GI that looked like a skeleton was holding a long weapon
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Horse gal smithe
 
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Post » Fri May 13, 2011 4:49 pm

Pole-arms would be pretty awesome, i can't lie.
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City Swagga
 
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Post » Fri May 13, 2011 9:59 am

If there aren't spears I'm gonna cry. And then egg Todd Howard's car ... and house ... and face ...

But, seriously, I really want spears. They're the most basic weapons mankind has ever used, and one of the most effective ancient ones. They're too awesome to leave out!
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James Baldwin
 
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Post » Fri May 13, 2011 8:59 am

there was one picture in GI that looked like a skeleton was holding a long weapon

Could be a staff. Could be an oar. Could be a bird. No it couldn't, silly!
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Kat Lehmann
 
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Post » Fri May 13, 2011 3:22 pm

Could be a staff. Could be an oar. Could be a bird. No it couldn't, silly!

Skeletons never use magic (except when summoning other skeletons) especially Nord skeletons, you can tell from the beard
and it cant be an oar that is is old mesh file and needs to be re-exported (I hope someone gets this)
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Invasion's
 
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Post » Fri May 13, 2011 5:42 am

I think the weapon held by the draugr in the screenshot is really more of an axe. In reality it would be a bardiche, which has been classified as both pole arm and axe..so...there is that.

Until I hear spear or see something that looks like a stick with a point (No large, choppy blades!) I will not be convinced.

And I would hope Todd Howard would listen to even the most ridiculous of complaints, if enough people made them. Obviously he's heard the "bring back spears and crossbows," and to ignore it would be hubris, or ignorance.
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Robert Garcia
 
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Post » Fri May 13, 2011 2:53 pm

Spears definitely should be in the game. It's an aspect we've been missing for quite a while now.
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BRIANNA
 
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