Are We Stuck With the Dog?

Post » Thu Nov 26, 2015 8:57 pm

Do you guys think the dog is a forced, permanent companion we have from tart to finish? Do you want it to be. What does this mean for other companions, will they be there?
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Emily Graham
 
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Post » Fri Nov 27, 2015 12:33 am

You could just leave him to his own devices without actually talking to him, or just shoot the dog. You aren't forced to take it on as your companion.

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Tasha Clifford
 
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Post » Fri Nov 27, 2015 3:27 am

I'm sure we'll be able to shoot and eat it.

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CxvIII
 
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Post » Fri Nov 27, 2015 7:55 am

Looks like you can make him a house. Can probably leave him to defend the settlement. Besides a dog always rushing in would pretty much kill any stealth play so you can probably leave him somewhere.
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Nauty
 
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Post » Fri Nov 27, 2015 7:32 am

You can call it a mutt and be done with it...

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steve brewin
 
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Post » Fri Nov 27, 2015 6:31 am

I doubt we'll be stuck with the dog an entire playthrough. It looks like the dog is a 'tutorial' hand given companion meant to introduce you to the companion mechanics.

I think I saw a dialog option allowing you to dismiss the dog when you first encounter him. Most likely, you'll be able to dismiss him or send him back to your crib whenever you want. Let's just hope you don't have to pay for dog armor.

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Brian LeHury
 
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Post » Fri Nov 27, 2015 5:57 am

Just give me a Deathclaw companion called Cuddles, and I'll be happy.

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Annika Marziniak
 
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Post » Thu Nov 26, 2015 5:42 pm

Shoot him, eat him, gain his powers.

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Adrian Powers
 
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Post » Thu Nov 26, 2015 10:34 pm

one thing :rofl:

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kasia
 
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Post » Thu Nov 26, 2015 10:01 pm

The dog dont gives you a perk.

that's sad. I like companions perks.
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m Gardner
 
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Post » Fri Nov 27, 2015 2:19 am

I dont care about the dog. Dont use companions unless I really, really feel like listening to inane blabber interrupting my concentration when I am trying to aim, or have a conversation with an NPC. Thats usually when I am playing the game drunk.

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Caroline flitcroft
 
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Post » Fri Nov 27, 2015 4:46 am

Well from the demo it looks to be the same as Fallout 3 so you don't have to recruit the dog.

It will be interesting to see if the dog dies easily as it charges in front of your shots or if they have gone the basically indestructable route.

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Emily Rose
 
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Post » Fri Nov 27, 2015 8:41 am

Hey think of dogmeat in fallout 3 after he died one his puppies came back, so that might happen if you blow this dogs brains out. :starwars:

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Travis
 
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Post » Thu Nov 26, 2015 11:43 pm

Even if recruiting him is forced and he can't be killed, you can still just leave it at home.

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Sophie Payne
 
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Post » Thu Nov 26, 2015 6:41 pm

Im quite sure I saw a option to just shoo him off, so no, ya not forced.
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Rudi Carter
 
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Post » Fri Nov 27, 2015 5:27 am

As long as we can make the dog wait at the home base or whatever, I'll be fine having a dog in the game.

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Shiarra Curtis
 
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Post » Thu Nov 26, 2015 10:43 pm

There will probably be a stay option for the mongrel. Initial reports look like followers are getting the "immortal" setting at release (Subject to change naturally). If you are on console you won't be able to shoot and eat him David Valentine style unless they allow the console editor option for consoles (may as well if they are willing to have a go at mods)

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Tanya Parra
 
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Post » Thu Nov 26, 2015 8:51 pm

Todd just gave an interview about immortal companions, and in it he specifically stated the player could go it alone if they wished, without any companions. And he called the dog a companion, so that means you can leave the dog behind or not recruit it at all.

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sam
 
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Post » Thu Nov 26, 2015 9:26 pm

Or, he is just immortal when he is your companion? Thus you psychos can kill him otherwise? :D

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marie breen
 
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Post » Fri Nov 27, 2015 8:32 am

Todd Howard confirmed that you can play the game with the dog, some other companion, or completely alone. In the same interview when he was talking about their immortality.

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Stace
 
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Post » Thu Nov 26, 2015 9:58 pm

I always like playing alone in these games. Just going to get the dog and then put him in one of the dog houses in my shelter. Companions aren't really a good idea if you're going to be playing a stealth character.

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Lynne Hinton
 
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Post » Fri Nov 27, 2015 6:20 am

I don't think so. There's always the option of not recruiting him. I also read somewhere that there are multiple companions, so I assume there's going to be at least one other non-humanoid companion. Personally, I'm hoping for another robot, whether it be a Mr. Gutsy, Eyebot, Robobrain, Sentry Bot, Protectron, or something else entirely.
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kelly thomson
 
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