What are you smoking dude, the picture on page 49 looks as good if not better than some of the souped up versions of crysis dude. From a purely polygonal standpoint the models are just jaw dropping.
Honestly, lower picture on page 49 of the GI I CAN'T TELL A FLIPPING DIFFERENCE BETWEEN THEM AND A REAL LIFE STILL
Maybe we've been playing different mods for crysis then... I'm not saying it doesn't look good, but 1) These are really early shots that are probably bullshots in some respect, 2) I need higher resolution images before coming to any conclusions, and 3) I think you're getting caught up in the hype. True photorealism in games is still a VERY long way off. This game is going to be running on current gen consoles. That is the lowest common denominator in their development process. Even if they included ultra high res textures, high poly models, and Dx11 features for the PC version, they would still have to base their level design, true draw distances, and your ultimate freedom to explore on that 5 (coming up on 6) year old console hardware. That is the bottom line.