[Possible REQ] Are there any Oblivion plants out there?

Post » Sat Jan 30, 2010 6:36 pm

I was wondering whether the plants appearing in the Oblivion Realm of TES IV ever found their way to Morrowind?

For those who do not know what plants I'm talking about, three screens from the UESP:
http://uesp.net/w/images/images.new/0/03/OB_Flora_Harrada_%28Ground%29.jpg
http://uesp.net/w/images/images.new/8/88/OB_Flora_Spiddal_Stick_%28Alive%29.jpg
http://uesp.net/w/images/images.new/a/a1/OB_Flora_Blood_Grass.jpg

If they weren't ever made for TES III, would anyone be willing to do them? After looking around, I think that the bittergreen plants (minus the leaves) or trama would work as a model for harrada, the belladonna plants (again minus the leaves) could be a base for the Spiddal. I can't seem to think of a perfect base for the bloodgrass, but a flowerless Sedge plant would be a good match. I'd try to do it myself, but I have two left hands when it comes to texturing...

Thanks in advance
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Penny Flame
 
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Post » Sun Jan 31, 2010 3:41 am

Hmm, don't know of any but how is http://i774.photobucket.com/albums/yy30/Chainy3672/bloodgrass.jpg?t=1271621260 for bloodgrass?

Perhaps a little darker or a little more orangey?

Actually, I like http://i774.photobucket.com/albums/yy30/Chainy3672/bloodgrass-1.jpg?t=1271629123 better, what do you think?

First successful Blender edit. :) When I deleted the flower it had an ugly triangular shape on top of the middle stalk, I managed to merge the vertices into a point in Blender all by myself, LOL! Well, thanks to some prior lessons from a friend of mine. ;)
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Sarah Evason
 
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Post » Sat Jan 30, 2010 5:21 pm

First let me say I think this is a great idea, especially if released as a modder resource. I find it amazing that among all the OB cross over mods that show up as REQ's in these forums, the herbs of oblivion still have not been created. Considering that even in MW the planes of oblivion impact much of the culture and surface lands, this sort of thing seems like it could be important for mods detailing a dark necromancer or something. I lack any skills in crafting items and so can only lend insight I'm afraid.

To that end:

how is this for bloodgrass?

Perhaps a little darker or a little more orangey?

I like http://i774.photobucket.com/albums/yy30/Chainy3672/bloodgrass-1.jpg?t=1271629123, what do you think?


IMHO I do indeed feel it needs to at least be a little darker Chainy. It is called blood grass partly because it looks off reddish, and may make one wonder if it feeds off of pools of blood. The planes of oblivion are vast, and thus are bound to have variation even in known herbs from there, however it may be best to closely mirror the main ones to those found in the 'newer' game. This would likely allow them to be of use to more modders. Looking good so far though! :)
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Leanne Molloy
 
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Post » Sat Jan 30, 2010 6:17 pm

Thanks for the honest input Maholix, I appreciate it. I am neither a modeller nor a texturer but with a little constructive criticism, hopefully I will get them looking right. I was trying to go for the pinkish look in Karpik's screenshot at first, but let me point out that my screenshot was taken in nifskope and therefore doesn't have the in-game lighting/darkness.

I'll make it darker and take another shot in-game then take it from there. Or maybe a darker version of the http://i774.photobucket.com/albums/yy30/Chainy3672/bloodgrass.jpg?t=1271633126 would be better?

Of course this will be free to use.

Here is a first attempt at the http://i774.photobucket.com/albums/yy30/Chainy3672/spiddal.jpg?t=1271633034. Just a little editing of the mesh and UV in nifskope along with some vanilla textures as well as the pinky-orange texture that I concocted for the first flower.

Thinking about it, I may use some non-vanilla textures instead if people feel that it should be closer to the original.
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Rich O'Brien
 
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Post » Sat Jan 30, 2010 7:34 pm

hey this is a great idea.

I myself did retextures for a these plants when working on magus valor mod. However its been ages since i work on that myself and the textures chainy has done are a lot better than the ones i made.

All i can suggest is for the bloodgrass make it a bit more darker, other than that its great!

keep up the good work :)

=MA=
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Chantelle Walker
 
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Post » Sat Jan 30, 2010 6:37 pm

http://i774.photobucket.com/albums/yy30/Chainy3672/darkbloodgrass.jpg?t=1271634563
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vicki kitterman
 
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Post » Sat Jan 30, 2010 9:10 pm

Thanks for the honest input Maholix, I appreciate it.
Thinking about it, I may use some non-vanilla textures instead if people feel that it should be closer to the original.


Your quite welcome Chainy. Just glad I can be of use in some way. :)

As for your question, I admit I am divided on that. I am an immersion player mostly, but I also play on a low end system. Obviously this can have it's benefits since I can somewhat inform from the underdog perspective, but it leaves questions like these as something of some debate. For immersion and performance purposes, the plants would stick out quite obviously if they are too unlike the vanilla models, unless of course, the person in question had a replacer mod of some sort. To add to that, a really high res plant might slow performance if too many were placed close to one another.

That said however, I love new textures and models, for they add so much to a game. I'm not too concerned that new textures would cause problems, I just felt it was worth mentioning. And as this would be a resource, it stands to reason it would be best to use new textures. So I say that if you wish to use new textures, if you are up to it, by all means go ahead! Just keep in mind they would have to blend in with the surrounding items.
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Cameron Wood
 
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Post » Sun Jan 31, 2010 12:34 am

To add to that, a really high res plant might slow performance if too many were placed close to one another.


I don't know about high-res textures but I'm sure that I could cobble something together that makes it look more like the vanilla oblivion plants.

Just keep in mind they would have to blend in with the surrounding items.

As for blending in with where they are placed that would be up to the user!

As it stands for now, the flower head on the spiddal is texture replacer friendly. I'll wait to see if we get any more opinions as I'm not swayed either way yet.

Either way, I'll work on this later. Off to bed.
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Maeva
 
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Post » Sat Jan 30, 2010 5:57 pm

Sorry I didn't mean it should be your job to make all the placements. I meant that overall they should be able to blend into a variety of areas so that modders are free to place without too much contrast. I can see that you are doing just that.
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Matthew Aaron Evans
 
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Post » Sat Jan 30, 2010 3:20 pm

I like the darker Blood grass as well as the Spiddal - great work!

I don't think these should be replacer friendly - some replacers change the textures dramatically, which will result in a strange flower (you can compare how the items from the Unique Finery Replacer mod look when using different replacers).
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noa zarfati
 
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Post » Sat Jan 30, 2010 10:25 pm

I like the darker Blood grass as well as the Spiddal - great work!


Thanks!

I don't think these should be replacer friendly - some replacers change the textures dramatically, which will result in a strange flower (you can compare how the items from the Unique Finery Replacer mod look when using different replacers).


Don't worry, I will change the textures on the flower. I have an idea.

Just thinking about the Harrada too, it reminds me of an earthworm...

Are you ok with the plants alone or do you need ingredients?
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Brad Johnson
 
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Post » Sat Jan 30, 2010 7:58 pm

http://i774.photobucket.com/albums/yy30/Chainy3672/spiddal-1.jpg?t=1271674003
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Kanaoka
 
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Post » Sun Jan 31, 2010 6:24 am

http://i774.photobucket.com/albums/yy30/Chainy3672/harrada.jpg.

Not too sure about how the brown bumps turned out though...
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Claire
 
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Post » Sat Jan 30, 2010 5:43 pm

If you could also do the ingredients, it'd be perfect :).

And while I the main part of the Harrada looks great, the bumps just seem to be off...
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Yvonne Gruening
 
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Post » Sat Jan 30, 2010 9:02 pm

If you could also do the ingredients, it'd be perfect :).

And while I the main part of the Harrada looks great, the bumps just seem to be off...


Maybe http://i774.photobucket.com/albums/yy30/Chainy3672/harradanew.jpg?t=1271689098 for the Harrada instead? I don't play Oblivion so I just based everything on your screenshots. I admit that this new version doesn't look quite as close to the original but I think that the texture fits better. What did you think of the new Spiddal?

Also any help with what ingredients you want would be appreciated. :)
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Aliish Sheldonn
 
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Post » Sat Jan 30, 2010 9:03 pm

Both the new Harrada and Spiddal are awesome! And the texture doesn't need to be a perfect match - as long as there are some similiarities and it looks good in itself :)

As for the ingredients - a single Spiddal Flower, a retextures trama root for the Harrada (although if you're for more of a challange a horker tusk retextured to look like a root piece would be an interesting option...) and for the Bloodgrass? Something to look like a part of the plant - though I don't have an idea concerning the model ATM.

While I might be asking for a bit too much, what are the chances on 2-3 differently shaped Harrada plants?
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Phoenix Draven
 
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Post » Sat Jan 30, 2010 11:32 pm

Both the new Harrada and Spiddal are awesome! And the texture doesn't need to be a perfect match - as long as there are some similiarities and it looks good in itself :)

As for the ingredients - a single Spiddal Flower, a retextures trama root for the Harrada (although if you're for more of a challange a horker tusk retextured to look like a root piece would be an interesting option...) and for the Bloodgrass? Something to look like a part of the plant - though I don't have an idea concerning the model ATM.

While I might be asking for a bit too much, what are the chances on 2-3 differently shaped Harrada plants?


Ingredients finished!

http://i774.photobucket.com/albums/yy30/Chainy3672/spiddal_ingred.jpg?t=1271693884
http://i774.photobucket.com/albums/yy30/Chainy3672/bloodgrass_ingred.jpg?t=1271693933
http://i774.photobucket.com/albums/yy30/Chainy3672/harrada_ingred.jpg

now just to make some icons, an esp, and... ugh... a readme then upload.

As for different variations of the Harrada Root, instead of maing a bunch of three, I could just retexture the six individual vanilla trama roots and then you can mix and match them into bunches or whatever. I just read on the UESP wiki that the roots attack you. Mine won't attack you. But the textures could easily be applied to one of those tentacle creatures of Lady E's...
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Elizabeth Falvey
 
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Post » Sun Jan 31, 2010 1:49 am

The bloodgrass ingredient looks a bit strange (it is most noticeable on the 2nd and 3rd parts from the bottom) - though I understand it's the mapping of the mesh that causes it. Would it be possible for the spiddal to be just the flower (without the stem, or with a very, very short one)? It would make harvesting more then one ingredient a bit more believable...

Other than that :thumbsup:

And I'm all for the individual roots - it will definately allow the modders more freedom :)
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Jessica Lloyd
 
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Post » Sat Jan 30, 2010 5:02 pm

The bloodgrass ingredient looks a bit strange (it is most noticeable on the 2nd and 3rd parts from the bottom) - though I understand it's the mapping of the mesh that causes it. Would it be possible for the spiddal to be just the flower (without the stem, or with a very, very short one)? It would make harvesting more then one ingredient a bit more believable...

Other than that :thumbsup:

And I'm all for the individual roots - it will definately allow the modders more freedom :)


I can make the spiddal stick ingredient just a flower head, no problem. I just did it with a stalk because I saw a pic like that on the UESP wiki.

I'll see what I can do about the bloodgrass.

Edit: It also seems weird calling it a Spiddal 'Stick' when it doesn't have a 'stick'. Hmm, are you sure that the stem isn't useful to an alchemist?
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FITTAS
 
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Post » Sun Jan 31, 2010 3:53 am

It might be - but I don't see a problem in making the flower the useful part;) After all, the ingredients obtained from creatures differ in both games - clannfear yield hearts in MW and claws in OB, daedroth leave behind their hearts in MW and teeth in OB etc. I'd just call the ingredient "Spiddal" and call it a day ;)

Although if you'd prefer to leave the stem, do so - after all, you are the modder in this case, not me :)
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Ricky Rayner
 
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Post » Sun Jan 31, 2010 6:44 am

It might be - but I don't see a problem in making the flower the useful part;) After all, the ingredients obtained from creatures differ in both games - clannfear yield hearts in MW and claws in OB, daedroth leave behind their hearts in MW and teeth in OB etc. I'd just call the ingredient "Spiddal" and call it a day ;)

Although if you'd prefer to leave the stem, do so - after all, you are the modder in this case, not me :)


I decided just to make it the head alone. :)

OK, mod all packed up and ready to go. Just need to upload...

Uploaded to PES. Pending approval.
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steve brewin
 
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Post » Sat Jan 30, 2010 11:02 pm

Well, that′s a nice modders resource! Good work considering it′s your first as a modeller / retexturer ;)
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Krystina Proietti
 
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Post » Sun Jan 31, 2010 3:08 am

Well, that′s a nice modders resource! Good work considering it′s your first as a modeller / retexturer ;)


Thanks man! Not only that but it's my first release too. :)
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Tikarma Vodicka-McPherson
 
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Post » Sat Jan 30, 2010 11:48 pm

First release too eh? :celebration:

Well congrats then! I look forward to a link.
Very soon people will be able to use some believable plants from the planes of OB. That has me pretty excited actually.
:obliviongate:
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CRuzIta LUVz grlz
 
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