Are there any rigging tutorials specific for 3ds max and fal

Post » Thu Apr 01, 2010 10:44 pm

í would have put this under a modelling section but this is as close as i can get. Basically i'm going to try to rig the NV skeleton (when the mod manager coimes out) but all the rigging tutorials i can find are for creating you own bones. Does anyone know any tutorials specifically for 3ds max and fallout 3? Or if there aren't than just 3ds rigging to a skeleton.

Thanks to anyone who answers
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Lauren Dale
 
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Post » Thu Apr 01, 2010 7:13 pm

Edit:
on a closer look, seems like what your talking about is skinning to the NV skeleton, rigging would imply modifying or building a custom bone chain with constraint and controller setups.

consult the tutorials that come with max to gain a good the understanding before attempting a max -> fo3/fnv workflow
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bimsy
 
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Post » Thu Apr 01, 2010 12:49 pm

Edit:
on a closer look, seems like what your talking about is skinning to the NV skeleton, rigging would imply modifying or building a custom bone chain with constraint and controller setups.

consult the tutorials that come with max to gain a good the understanding before attempting a max -> fo3/fnv workflow


in general 3d animation, afaik both terms rigging and skinning are frequently used by different sectors of the industry to represent attaching a mesh to a bone structure. while rigging also refers to the actual process of building the skeleton (as in the complete process of creating an animate-able 3d mesh), skinning is exclusive to attaching the mesh to the bones, though its sometimes misrepresented as the process of creating a texture for a mesh.

OP: if what you are looking for is how to rig your mesh to a skeleton, try searching specifically for game related animation tutorials. most general tuts out there are just that, generalized. ive seen a few good character rigging tuts out there for game related purposes over the years. dont expect to find any solid info on anything specific to fallout. maybe Gamebyo or Oblivion if you are lucky.
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Emma Pennington
 
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