Are there proper dungeons in daggerfall?

Post » Fri May 21, 2010 2:49 am

I bow down in awe to anyone who can actually handle the map!

I've always used the map extensively (I used it in Terminator: Future Shock, as well, which may be why I had a headstart). It can get tricky if you've discovered a lot of the dungeon, 'cause you really have to play with rotation AND elevation to distinguish what you're looking at, but I find it VERY helpful very often..
User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Thu May 20, 2010 8:00 pm

I think the biggest problem people have with the map is that it isn't really a map at all: it is literally a scaled version of the dungeon itself. So it's very 3-dimensional, so you do have to move the camera up and down to follow stairs and ramps, etc. The view distance doesn't help either, as there's a pretty narrow range of height where the map will actually show something.

But really, other than reviewing the immediate area, the map is most useful for 2 things: (1) looking for hidden doors. They may fool you, but they'll never fool your map. Just pop it open before you leave a room and you'll see if you missed something. (2) the micromap, just so you can have an idea of where you are relative to the exit, or when you have left one dungeon block into another. Other than that, large scale retracing of your steps on the map or scouring for a missed passage isn't easy to do.

@Python: Yea, I totally agree about water areas. I hate them, even with all the luxuries of water walking/breathing, I'll often just turn around and say good riddance to your silly mummy wrappings.
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Fri May 21, 2010 12:52 am

..Large underwater areas quickly put me off further exploration and are the main reason I'll quit looking...

Due to the fact that (until now) I'd never had a character that advanced far past level 2 or 3, meaning very low mana generally, I, too, rarely went swimming, but this play through, I'm finding "buoyancy" & "water breathing" work just fine for several of my characters, and I'm going diving. Haven't really found too much doing that, but it does help you finish exploring.
User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Thu May 20, 2010 8:03 pm

Your first instnicts are correct MRnot - Daggerfall is THE ES of dungeons - vast and scary beyond any other ES game.

And I loved the Daggerfall underwater areas - the slaughterfish were genuinely scary in them - unlike Morrowind. but Morrowind has other stuff that's fine.
User avatar
Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Fri May 21, 2010 1:54 am

I think Castle Wayrest took me more than 6 hours... I even had some printed walkthrough to the painting, of course it was hard to understand, so I found myself in the lobby again and started over a couple times. Back then I knew nothing of this "cheatmode" thingy. Man was it sweet to find the friggin thing eventually. More satisfying than playing through TES3 and 4....
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Thu May 20, 2010 9:01 pm

Heh. I forgot to set an Anchor with Recall before heading in there. Some trip that was, getting back out...
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Fri May 21, 2010 1:45 am

If you click on a square, it starts blinking. I ALWAYS do that with the door before going anywhere. It makes it SO much easier to get out again. Takes me from a 2 hour exit trip to a 5 minute exit trip (its still just a teeny bit confusing).
User avatar
Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Fri May 21, 2010 11:24 am

If you click on a square, it starts blinking. I ALWAYS do that with the door before going anywhere. It makes it SO much easier to get out again. Takes me from a 2 hour exit trip to a 5 minute exit trip (its still just a teeny bit confusing).

/forehead-slap/

I think I knew that at some point (perhaps early in 1996), but this go-'round, that continued to elude me. Just yesterday, I had a flashing segment in my map and couldn't figure out for the life of me what was so damn special about it. I must have inadvertently clicked the moue button while sliding across the buttons. *D'OH!*
User avatar
Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Thu May 20, 2010 8:17 pm

If you click on a square, it starts blinking. I ALWAYS do that with the door before going anywhere. It makes it SO much easier to get out again. Takes me from a 2 hour exit trip to a 5 minute exit trip (its still just a teeny bit confusing).

I never knew about this...

...MY LIFE IS A LIE!!!
:ahhh: :ahhh: :ahhh: :ahhh: :ahhh:

User avatar
Mari martnez Martinez
 
Posts: 3500
Joined: Sat Aug 11, 2007 9:39 am

Post » Fri May 21, 2010 1:42 am

If you click on a square, it starts blinking. I ALWAYS do that with the door before going anywhere. It makes it SO much easier to get out again. Takes me from a 2 hour exit trip to a 5 minute exit trip (its still just a teeny bit confusing).


Meh... I usually pay attention to the green box... I've gotten much better at memorizing the path to the door from my location (Low strength + not enough banknotes helps here)... I click to see under areas that block my overhead view. 3-D view is a pain to navigate.
User avatar
Avril Churchill
 
Posts: 3455
Joined: Wed Aug 09, 2006 10:00 am

Post » Thu May 20, 2010 9:58 pm

also, if you right-click doesn't it make the cell disappear completely?
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Previous

Return to The Elder Scrolls Series Discussion