Are there really people who just hate the idea of having a h

Post » Fri Jun 17, 2011 5:20 pm

"hardcoe mode" was pretty lackluster in New Vegas. The requirements were so easy to meet with the food, water and free beds everywhere, not to mention how long it took for anything negative to come out of not meeting them.
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Gill Mackin
 
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Post » Fri Jun 17, 2011 4:00 pm

OP:
There is a huge difference in not wanting something, and not caring.
Me personally, I do not want a hardcoe mode. But if it's there, and doesn't take away from ANY other aspect of the game, I do not care if it's in. But it's not something I want them to take a lot of dev time doing, because it's a feature that I won't use.
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TASTY TRACY
 
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Post » Fri Jun 17, 2011 8:23 am

I think they should have it. I probably won't do it but some people may like the challenge.
One thing that should be done differently than New Vegas is having the stats viewable on the HUD. In New Vegas, you had to open up your PipBoy (the Fallout menu) and go to the character stats menu. I thought that was a little bit annoying to do, so I think they should make the hunger, sleep, etc. bars shown on the HUD.
I don't like playing on hardcoe Mode, but it can still be pretty fun for other people.
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Connor Wing
 
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Post » Fri Jun 17, 2011 8:38 pm

The way you worded the sentence I was referring to, the way I interpreted it, was:

"Don't express your ideas, [insert exaggeration], because I don't want it, no one should be able to have it."


And the way you worded your sentence, it sounds like:

"Go away. We don't want people posting here who don't like the idea of hardcoe options."
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stephanie eastwood
 
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Post » Fri Jun 17, 2011 2:16 pm

And the way you worded your sentence, it sounds like:

"Go away. We don't want people posting here who don't like the idea of hardcoe options."


I'm not going to waste my time arguing with you.

I didn't mean to offend you,
thank you for the input.
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Laura Elizabeth
 
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Post » Fri Jun 17, 2011 9:57 pm

"hardcoe mode" was pretty lackluster in New Vegas. The requirements were so easy to meet with the food, water and free beds everywhere, not to mention how long it took for anything negative to come out of not meeting them.


Exactly. I felt the same way.

If this mode is in Skyrim, I want it to correspond with the difficulty you selected for the game in general.
(i.e: Easy, Medium, Hard, Very Hard, whatever)
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Chris Guerin
 
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Post » Fri Jun 17, 2011 6:05 pm

Exactly. I felt the same way.

If this mode is in Skyrim, I want it to correspond with the difficulty you selected for the game in general.
(i.e: Easy, Medium, Hard, Very Hard, whatever)


I thought there was going to be a difficulty slider or something. Now we want the option to select how hard the game at the start? :ahhh:
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Mizz.Jayy
 
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Post » Fri Jun 17, 2011 11:08 am

I'm not going to waste my time arguing with you.

I didn't mean to offend you,
thank you for the input.


As I recall, you specifically asked for dissenting opinions in your OP. Turning people away for actually responding to that request doesn't lend much credence to your topic.

Personally, I wouldn't mind if there was a hardcoe mode in Skyrim. I'd probably only use it once or twice before just playing the game normally.
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Mason Nevitt
 
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Post » Fri Jun 17, 2011 2:42 pm

I thought there was going to be a difficulty slider or something. Now we want the option to select how hard the game at the start? :ahhh:


I also want an option for the compass, walking speed, turning speed, how much fire dragons need to breathe per day, etc. :P

No, I meant the one that you already can toggle in the Main Menu.
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Tai Scott
 
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Post » Fri Jun 17, 2011 9:02 am

Dev time, some people are against it because they think the time would be best spent else were. And mods will make a far better and more comprehensive hard mode than Beth would anyway.
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Mr. Allen
 
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Post » Fri Jun 17, 2011 11:32 pm

I voted no, as while the idea sounds okay, I think it would become more of a chore for me after a while to eat, sleep & sh*t (lol) in a game. I would rather be out amongst it crushing my enemies, seeing them driven before me and to hear the lamentations of their women and so on ;) I would rather have it modded in instead of taking valuable time away from delevopers who are otherwise working on more content or fine tuning other stuff.

On the otherhand, if it's done well and not too intrusive on gameplay my opinion could be swayed.
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Phillip Brunyee
 
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Post » Fri Jun 17, 2011 7:45 am

I think hardcoe modes that add physical restrictions to you add a bit of RP value. I would like it if I'd need to head back to town because it gets harshly cold at night in the mountains, and rest at night so I dont get sleeping penalties and whatnot.

I loved putting my character to sleep in fallout New Vegas, then waking up in the morning to see the dawn sun shining through the apartment window. it's all very atmospheric and adds some good pacing to the game ;)

"hardcoe mode" was pretty lackluster in New Vegas. The requirements were so easy to meet with the food, water and free beds everywhere, not to mention how long it took for anything negative to come out of not meeting them.


I agree. I think food and water were frequent enough, but you only needed like 2 hours of sleep every 5 days to meet the sleep meter :D
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Nick Pryce
 
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Post » Fri Jun 17, 2011 7:14 pm

I'm happy for other folks' characters regularly to eat and drink, but I don't want that to be something the devs have to consider as part of encounter design. I played a number of games that required eating back when it was a standard mechanic and I found it an annoyance rather than fun.
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Melung Chan
 
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Post » Fri Jun 17, 2011 8:24 am

think hardcoe modes that add physical restrictions to you add a bit of RP value. I would like it if I'd need to head back to town because it gets harshly cold at night in the mountains, and rest at night so I dont get sleeping penalties and whatnot.


They did say that the PC and NPC's will react to the weather, wind, and harsh climates! :celebration:
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Philip Rua
 
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Post » Fri Jun 17, 2011 12:10 pm

If bethesda didn't have a modding community I'd say yes. Since they do, I'm going to say no.
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Naazhe Perezz
 
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Post » Fri Jun 17, 2011 9:28 pm

Stop asking for more options, please. I don't want http://i681.photobucket.com/albums/vv175/Proditus/Unnecessary.jpg. If you want to play Skyrim on hard, just turn the difficulty all the way up and fight without any armor or weapons on.



That's a terrible excuse.

and thats a terrible idea. do you know what the difficulty setting actually does? it ramps up enemy health to near godlike levels..and is completely worthless unless your looking for a hitfarm.
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Agnieszka Bak
 
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Post » Fri Jun 17, 2011 11:51 pm

Yay for hardcoe mode, although I'd prefer for it to be incorporate differently. I'd prefer that they engineer the game in such a way that the player finds themselves eating and resting naturally with an incentive to do so, but no penalty for avoiding it so that mainstream hack/slash players can still enjoy the game without thinking too hard. They kinda did this with the well rested perk in fallout and they could add another perk for being well fed that makes fatigue regen faster or something.

Personally, I would love it if they got rid of the restore health effect on potions. Restore health potions are just a lazy way of keeping the game stable by making the main character invulnerable without feeling like he really is. When I have 20x my HP stored in my inventory I don't need to be scared of getting hurt in a cave and really don't take the game seriously. But yeah, I can handle that by jut not using health potions and that is how I handle it, but if there was a ring of invincibility in the game it wouldn't make that ring any less stupid if you just said it's ok, I won't use it...

Getting rid of the restore health effect would give food a purpose in game. Maybe the well fed perk is a slow constant hp regen that allows us to regain health while resting. (This avoids the incentive to carry a bunch of ham around and have a meal in the middle of a battle...)
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Katie Louise Ingram
 
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Post » Fri Jun 17, 2011 8:12 pm

For me, the hardcoe option in Fallout New Vegas added nothing whatsoever to the game, all it did was give you some new meters that you had to constantly watch and added some other inconvienences such as stimpaks healing over time (completely worthless if you are fighting cazadores or deathclaws) and ammo having weight (basically making you doubley screwed when you inevitably get ambushed by level 20 radscorpions)

Besdies, you can roleplay these things yourself, I certainly don't need a slider telling me how hungry or thirsty my character is, if I'm going to eat, sleep or drink anything, I'll do it whenever I damn well feel like it.

So to put it simply, No Thanks.
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BlackaneseB
 
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Post » Fri Jun 17, 2011 8:43 pm

A hardcoe mode would be really cool, I didn't like how the food was totally useless in Oblivion... but if they don't make it I'm sure there will be a mod for that, Oblivion has one.
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sally R
 
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Post » Fri Jun 17, 2011 7:56 am

I love hardcoe mode, although I only play it when I'm high, since that's when I feel the most need to immerse myself in the world.
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Crystal Birch
 
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Post » Fri Jun 17, 2011 4:33 pm

I'm happy for other folks' characters regularly to eat and drink, but I don't want that to be something the devs have to consider as part of encounter design. I played a number of games that required eating back when it was a standard mechanic and I found it an annoyance rather than fun.


Then dont use it, hardcoe mode ala fallout new vegas was totally optional and I cant imagine it would have taken the developers very long to make.
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Sarah Bishop
 
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Post » Fri Jun 17, 2011 7:48 am

While I don't specifically "hate" the idea of the game having such an option.... I, personally, have no attraction to, or interest in, a "Annoying & Pointless Micromanagement Mode" for an adventure game. This is a Heroic Adventure game, not a Struggling Survival game. Different genres and styles.

(And it's not that I refuse to play a game like that - I enjoyed Caravaneer, a post-holocaust trade & combat Flash game. Yeah, you needed to manage your food, water, medicine, forage for your pack animals, etc. But the whole game was centered around that, and it fit the style, pacing, and game concept. Not just some tacked on annoyance in the name of "realism".)




...now, if such a mode in Skyrim wasn't optional, but was forced? Yeah, then it'd be hate.
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Michelle Smith
 
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Post » Fri Jun 17, 2011 1:29 pm

This is one of the reasons why a hardcoe mode would be best handled by a mod. A well-designed mod with a .ini configuration file would allow extensive customization so that a player may pick or choose what they want in the mod, how it is timed, and what effects it has if one doesn't eat or whatever.

You people have to realize that not everyone owns a PC.
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courtnay
 
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Post » Fri Jun 17, 2011 9:17 pm

Then dont use it, hardcoe mode ala fallout new vegas was totally optional and I cant imagine it would have taken the developers very long to make.


So you're OK with a survival mode implemented on the premise that if certain dungeons can't be completed in that mode--due to length or location--survivalists just won't do those dungeons? I assume you must be since you disregarded my comment about not wanting such a mode to limit encounter design ...
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Red Bevinz
 
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Post » Fri Jun 17, 2011 2:10 pm

to the people who dont want it...YOU DONT have to play it
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Kerri Lee
 
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