Are there really people who just hate the idea of having a h

Post » Fri Jun 17, 2011 4:03 pm

To save time, I'm just going to quote myself here from an older discussion on "hardcoe" mode:


That should address most issues.


I read your quote, and I agree.
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Fri Jun 17, 2011 11:49 pm

But how can you have a hardcoe mode when carrots don't even weigh anything? :ahhh:
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Fri Jun 17, 2011 10:53 pm

My view on this will probably be unpopular, but I'll throw a reason down for my "no" vote.

I think the time and resources should be put to a different use (I won't say "better" because it's obviously my opinion, and we all have different definitions for what "better" would be in this series) such as adding extra clothing slots, layering armor, pauldrons, more and unique armor sets and pieces, etc. Another reason I've seen in this thread and agree with is the fact that a system like this could easily be added by advanced scripting in mods. I have yet to see a mod add slots for equipment in Oblivion so that pauldrons can be separate from cuirass (at least without absorbing an amulet slot in the process).

I've never understood this naive notion that resources can just be moved around. Each department has a set amount of things that they can do, and you don't just move development resources like that. If some weapons were left out of the game, will that make the graphics look better? No, because the weapon designers aren't the graphics designers.
User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Fri Jun 17, 2011 6:14 pm

"hardcoe" mode is about "hardcoe" role-playing and not "hardcoe" zomg 1337 game mastery.


Have you played hardcoe mode in New Vegas? Because I don't think that's the issue there; the issue there is how it's implemented. It isn't any fun. I'd say if there is a hardcoe mode that is fun and rewarding, yes please! There are mods in FO3 that make it fun. However, as implemented in NV it is boring and what is worse, it is tedious (imo).
User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Fri Jun 17, 2011 5:42 pm

To save time, I'm just going to quote myself here from an older discussion on "hardcoe" mode:


That should address most issues.


instead of showing a meter the character could gradually start to suffer from effects and it is up to the player to recognize what needs to be taken care of and when. No big, bright signs popping up on screen to tell you to eat/sleep/drink. That way it is not intrusive and can creep up on the player to cause something undesirable to occur....
User avatar
Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Fri Jun 17, 2011 5:30 pm

I think they should include a hardcoe mode but it should only effect sleeping, eating, and drinking

Environmental factors is pushing the mode from interesting experiment in reality to why not include bathroom requirements
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Fri Jun 17, 2011 3:09 pm

Have you played hardcoe mode in New Vegas? Because I don't think that's the issue there; the issue there is how it's implemented. It isn't any fun. I'd say if there is a hardcoe mode that is fun and rewarding, yes please! There are mods in FO3 that make it fun. However, as implemented in NV it is boring and what is worse, it is tedious (imo).


It is better than no hardcoe mode at all... and is a step in the right direction. The problem is that hardcoe mode would take effort to implement and why would BGS do that if people will still buy the game if it is not included.
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Fri Jun 17, 2011 12:54 pm

Hahah. I don't have an answer for you,
I don't know how the whole spamming a hot key thing could be avoided.
someone else is bound to have an idea although!


I hope! I really wouldn't mind a hardcoe mode as long as it was fun. I'd like to see something that both added an interesting challenge and improved gameplay without going into micromanage territory. I don't know if that's possible as it seems that a lot of people who want a hardcoe mode do want to essentially just spam the hotkeys. But we can wait for the next good idea. :)
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Fri Jun 17, 2011 12:36 pm

3. This mode would be a waste, which it isn't, since 75%+ want this available as an OPTION.

Maybe 75% of forum goers want this option. But the members of this forum probably account for less than 10 percent of the people who will actually end up playing Skyrim.

If you really want the game to be realistic, just roleplay, or get a PC and download some mods. If you really need the game to have built in mechanisms to make it more realistic, then I think that you're missing the whole point of a ROLE playing game. I'm sorry, but meters and counters for things like hunger and sleep are not realistic. In real life, I don't have some imaginary slider telling me when I need to eat or drink. There are no numbers carved into my steak telling me exactly how much nourishment I'm going to receive by eating it. And there's no chart next to my bed telling me the optimal number of hours I should sleep for maximum rest.

In order to implement an actually realistic hardcoe mode, it would take a considerable amount of time, which would be wasted considering the majority of players will never even use the feature. If Bethesda were to spend only a day implementing a "hardcoe" feature just to please a small percentage of their fans, those fans would just run back to the forums screaming "WAH, the hardcoe mode isn't realistic enough! Why did Bethesda waste their time?"
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Fri Jun 17, 2011 8:48 pm

While I hate the idea of eating and sleeping in my games, it should be added for those who do like that stuff.
User avatar
Monika Fiolek
 
Posts: 3472
Joined: Tue Jun 20, 2006 6:57 pm

Post » Fri Jun 17, 2011 6:22 pm

I've never understood this naive notion that resources can just be moved around. Each department has a set amount of things that they can do, and you don't just move development resources like that. If some weapons were left out of the game, will that make the graphics look better? No, because the weapon designers aren't the graphics designers.


Fair enough opinion.

This still doesn't address slots for armor, which seems like a coding task and not a graphical task. Also, since a lot of the armor sets already have pauldrons, it might not be a massive endeavor to separate pieces of it. This doesn't require loads of additional modeling.

This worked well enough in Morrowind.
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Fri Jun 17, 2011 11:39 pm

Maybe 75% of forum goers want this option. But the members of this forum probably accounts for less than 10 percent of the people who will actually end up playing Skyrim.

If you really want the game to be realistic, then roleplay, or get a PC and download some mods. If you really need the game to have built in mechanisms to make it more realistic, then I think that you're missing the whole point of a ROLE playing game. I'm sorry, but meters and counters for things like food and sleep are not realistic. In real life, I don't have some imaginary slider telling me when I need to eat or drink. There's no numbers carved into my steak telling me exactly how much nourishment I'm going to receive by eating it. And there's no chart next to my bed telling me the optimal number of hours I should sleep for maximum rest.

In order to implement an actually realistic hardcoe mode, it would take a considerable amount of time, which would be wasted considering the majority of players will never even use the feature. If Bethesda were to spend a day implementing a "hardcoe" feature just to please a small percentage of their fans, those fans would just run back to the forums screaming "WAH, the hardcoe mode isn't realistic enough why did Bethesda waste their time!?"


AGREED.

Also, moving that decimal over a place and saying that these forums represent less than 1% of total Skyrim players would be more accurate. This game will sell millions of copies, and I don't think there's more than a few hundred of us actively posting here.
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Fri Jun 17, 2011 5:43 pm

Even though I'd probably never play an optional "hardcoe" mode if it were in the game, I see no reason to argue against having it, myself, unless Bethesda really just doesn't have the time to do it, because if I don't want it, I wouldn't have to use it. An argument that works pretty well here because there's no reason I'd use a hardcoe mode if didn't want to. Not using it if I don't want to worked well enough for me in New Vegas, and it would work in Skyrim too, if such an option were implemented.

However, since Bethesda has never even mentioned anything about it at this point, I think it's rather unlikely that we'll see it in Skyrim, so those who want that sort of thing will just have to download mods.
User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Fri Jun 17, 2011 11:43 pm

instead of showing a meter the character could gradually start to suffer from effects and it is up to the player to recognize what needs to be taken care of and when. No big, bright signs popping up on screen to tell you to eat/sleep/drink. That way it is not intrusive and can creep up on the player to cause something undesirable to occur....

Then you run into the problem of player simply using food every other time they enter their inventory just to drive off hunger. Even a limit on food eaten (the character might get bloated from eating too much, or waterlogged from drinking too much), if you paced yourself properly it would never be an issue.

Like I said in my quoted post, the LARGEST problem with ANY sort of "hardcoe" mode is that the real reasons that food/water/sleep/warmth are so pressing is because they're ALWAYS an issue. Even getting hungry with no meter or icon to tell you is not an issue once a player catches on. Once the player gets used to it, they will eat in intervals, completely illuminating the need for food. Warmth would most likely never appear in a hardcoe mode because its such a binary thing due to the way clothing most likely works. In real life, I can put on twenty t-shirts, but in a game like Oblivion, I can only wear one piece of clothing in one slot. Once you reach the warmth required, the problem has been solved. And, going further, the game is obviously not going to simulate sweat freezing, so that isn't a problem, whereas in real life sweating in a freezing environment is a CONSTANT danger that must be thought of when doing any action.

It simply comes down the nature of video games, emphasis on games. Without a dedicated GM looking over every players shoulders, games rarely, if ever, accurately depict what survival is really like. In a game of DnD, a DM can tell you that your sweat is freezing and that you might want to pace yourself better, but in a video game? Its just too binary. You're either cold, or you aren't. Hungry or not. Thirsty or not. Its so much work to represent hunger, thirst, or warmth in a realistic manner you eventually find yourself making an entirely new game.

At the very least, however, I think simple survival mechanisms can be done well. For example, in Farcry 2, the player must sometimes stop for quite some time in order to put bandages on wounds and the like. THAT is where the danger comes from; when an action actually takes TIME and EFFORT. I can't just stop in the middle of the desert and immediately finish a meal and then go on my way; no, I have to stop, sit down, open the can, drop my weapon, start eating, watch for danger, keep eating, watch for danger, pace myself because I don't want to get sick, find a shady place so I won't get hot, make sure I ration myself, watch for danger, and so on. Emphasis on watching for danger.

But as I said, this is a video GAME, and we can't have the player stopping for ten minutes just to eat, because, unless the game is really, really into detail, with tigers stalking you through your entire meal, its not very exhilarating. However, even an attempt at making a realistic option seem SOMEWHAT more realistic than other attempts is good enough. In real life it may take 30 minutes to dress a wound, but Farcry 2's ten or twenty seconds works well as a stand in, being long enough to represent the danger of dressing a wound in a warzone, while being short enough to not "waste" the players time. Perhaps potions could take 5 seconds to chug in hardcoe mode so players would have to think before they spam potions. Little efforts like that can make all the difference.
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Fri Jun 17, 2011 8:42 pm

My hopes for NV was that the hardcoe mode would support a more strategically based gameplay. But it didn't. Not because it was badly implemented, imo, but because the world itself wasn't challenging enough. I need a wilderness to get lost in, a frontier, in which I, at some point, must rely on the food and gear I brought with me.
I still voted yes, though.
User avatar
Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Fri Jun 17, 2011 5:46 pm

If you want this, become a modder and make it yourself, like others did for Oblivion and improved in FONV.

I personally hate hardcoe modes for games. I play them to relax and escape... not to get stressed and overwhelmed.
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Fri Jun 17, 2011 9:00 am

I need an "I don't care either way" option... because I don't care either way.
User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Fri Jun 17, 2011 7:46 am

c'mon guys, just be fair. Never wanted to play a game that reachs as close as possible to rality? It would be great to have a system of eating/drinking/sleeping and etc. Just make this an optional and we're all happy.
User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Fri Jun 17, 2011 6:53 pm

Then you run into the problem of player simply using food every other time they enter their inventory just to drive off hunger. Even a limit on food eaten (the character might get bloated from eating too much, or waterlogged from drinking too much), if you paced yourself properly it would never be an issue.

Like I said in my quoted post, the LARGEST problem with ANY sort of "hardcoe" mode is that the real reasons that food/water/sleep/warmth are so pressing is because they're ALWAYS an issue. Even getting hungry with no meter or icon to tell you is not an issue once a player catches on. Once the player gets used to it, they will eat in intervals, completely illuminating the need for food. Warmth would most likely never appear in a hardcoe mode because its such a binary thing due to the way clothing most likely works. In real life, I can put on twenty t-shirts, but in a game like Oblivion, I can only wear one piece of clothing in one slot. Once you reach the warmth required, the problem has been solved. And, going further, the game is obviously not going to simulate sweat freezing, so that isn't a problem, whereas in real life sweating in a freezing environment is a CONSTANT danger that must be thought of when doing any action.

It simply comes down the nature of video games, emphasis on games. Without a dedicated GM looking over every players shoulders, games rarely, if ever, accurately depict what survival is really like. In a game of DnD, a DM can tell you that your sweat is freezing and that you might want to pace yourself better, but in a video game? Its just too binary. You're either cold, or you aren't. Hungry or not. Thirsty or not. Its so much work to represent hunger, thirst, or warmth in a realistic manner you eventually find yourself making an entirely new game.

At the very least, however, I think simple survival mechanisms can be done well. For example, in Farcry 2, the player must sometimes stop for quite some time in order to put bandages on wounds and the like. THAT is where the danger comes from; when an action actually takes TIME and EFFORT. I can't just stop in the middle of the desert and immediately finish a meal and then go on my way; no, I have to stop, sit down, open the can, drop my weapon, start eating, watch for danger, keep eating, watch for danger, pace myself because I don't want to get sick, find a shady place so I won't get hot, make sure I ration myself, watch for danger, and so on. Emphasis on watching for danger.

But as I said, this is a video GAME, and we can't have the player stopping for ten minutes just to eat, because, unless the game is really, really into detail, with tigers stalking you through your entire meal, its not very exhilarating. However, even an attempt at making a realistic option seem SOMEWHAT more realistic than other attempts is good enough. In real life it may take 30 minutes to dress a wound, but Farcry 2's ten or twenty seconds works well as a stand in, being long enough to represent the danger of dressing a wound in a warzone, while being short enough to not "waste" the players time. Perhaps potions could take 5 seconds to chug in hardcoe mode so players would have to think before they spam potions. Little efforts like that can make all the difference.


I think you are exaggerating a bit. It is not like TES has stuff randomly spawning on you, anywhere. If you want a progress meter where you have to stand still while eating and drinking and sleeping.... well that could be done with a chance of something spawning on you while you are performing the action.
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Fri Jun 17, 2011 1:54 pm

Surviving in TES isn't that hard you know. There is regular police presence, food and water are everywhere, and NPCs who have no means of defending themselves still live full rich lives farming.

What's so "hard core" about needing to eat and sleep? Roleplay is one thing, but are people suggest they are somehow superior because they play eat and sleep? Elitism can go in weird directions.
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Fri Jun 17, 2011 8:32 am

I apologize if this has already been covered, I really want this to be implemented into Skyrim,
and I think that if enough people are vocal enough about it, Bethesda will at least consider it.


I used to want it...nowadays, having seen how a couple of "hardcoe" ( :rofl: ) modes were implemented in various games, I just don't care. They seem to be mediocre at best even when done by companies willing to implement real consequences, and those seem (to me anyway, opinions differ) to be something Bethesda's moving farther and farther away from. I just can't see Bethesda doing a "hardcoe mode" that I would do more than yawn and shrug at, so why even bother? :shrug:

Not voting, no "don't care" option.
User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Fri Jun 17, 2011 11:46 am

I think you are exaggerating a bit. It is not like TES has stuff randomly spawning on you, anywhere. If you want a progress meter where you have to stand still while eating and drinking and sleeping.... well that could be done with a chance of something spawning on you while you are performing the action.

If Bethesda were to go further in depth with features like this, it would become much more than a day long affair. They'd have to playtest all the new features, and make sure they didn't cause any conflicts with NPCs or quests. I'd much rather have Bethesda spend their time fixing last minute glitches and bugs rather than waste their time on a sloppy "hardcoe" feature.
User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Fri Jun 17, 2011 8:54 am

Your crawling through a dungeon, and you run up on some baddies. Suddenly you get hungry, so instead of doing what you came to do you sit down for a cup of tea and crackers... Because you of course don't want to bother with the stat penalties.

The fact is it just ends up being a random debuff and tedious.

Also, I don't care how sleepy I am, my ass is wide awake when I start getting shot at...

Things like that, bother me in video games. Serious thought and work is required before I can insider this legitimate.

Such as - no eating raw food (can't just kill a rat and gobble it up)

No eating food killed with poison...

Effects don't occurs mid battle, though can be cumulative once the adrenaline wears down.

Realistic cycles and requirements. And also realistic ways to handle your needs out in the field.

This was the killer for me in new Vegas. Actually having to eat it. The salmon I just cooked isn't a pill. I don't just pop it down. Having to find the TIME is just as important. So that way, no, I'm not gana just pop my yummy pills and restore my hunger gauge mid fight, or ill even ignore it if I'm about to do something for awhile.
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Fri Jun 17, 2011 8:07 am

I think you are exaggerating a bit. It is not like TES has stuff randomly spawning on you, anywhere. If you want a progress meter where you have to stand still while eating and drinking and sleeping.... well that could be done with a chance of something spawning on you while you are performing the action.

You totally misread what I meant. A 5 second drinking animation would make players think before they drank a potion in combat.

Sorry for the confusion.
User avatar
JD FROM HELL
 
Posts: 3473
Joined: Thu Aug 24, 2006 1:54 am

Previous

Return to V - Skyrim