Are there really transformer robots in Skyrim?

Post » Mon Mar 14, 2011 2:56 pm

The Dwemer were awesome in Morrowind.
It wasn't "too much technology".
The Dwemer was, to me, basically melee and ranged as any other in Tamriel, just that they used engineering to do it.
If an Imperial used a normal crossbow, the Dwemer used a siege crossbow.

Guns, trains, etc don't belong here.
I'm pretty sure Bethesda will do it right, just as they did in Morrowind :)
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i grind hard
 
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Post » Mon Mar 14, 2011 8:37 pm

I don't understand how those constructs still work. You would think they would rust or just fall apart due to lack of maintenence.
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TASTY TRACY
 
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Post » Tue Mar 15, 2011 4:13 am

And this is why all the people that have only played oblivion, should play morrowind and daggerfall
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Robert
 
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Post » Tue Mar 15, 2011 2:49 am

The http://images.uesp.net//3/32/MW_Centurion_sphere.gif predates the http://images.wikia.com/starwars/images/2/2f/Droidekapromo.jpg by half a year. :P


I actually though the new one (not the old one) looks like one of these http://www.keilanluke.com/crdroid01.jpg droids with 3 quarters of a sphere at it's feet.
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Code Affinity
 
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Post » Mon Mar 14, 2011 1:47 pm

And this is why all the people that have only played oblivion, should play morrowind and daggerfall

Agreed. It's hard to truly appreciate the lore and world of TES unless one at least plays Morrowind. Anyone who hasn't at least played Morrowind is just missing out otherwise.
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Neil
 
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Post » Tue Mar 15, 2011 4:12 am

Agreed. It's hard to truly appreciate the lore and world of TES unless one at least plays Morrowind. Anyone who hasn't at least played Morrowind is just missing out otherwise.


I would like to reciprocate that to those that played Morrowind and hated Oblivion. Play Oblivion again and this time around stop trying to compare the two and you will enjoy Oblivion. That's why I could appreciate Oblivion for what it was and Morrowind for what it was because I wasn't sitting there comparing Morrowind to Daggerfall when Daggerfall is better than Morrowind imo and I wasn't comparing Oblivion to Morrowind while I played it. You have to be objective when judging games, it doesn't make it a bad game if it doesn't have the features the previous game had, it makes it a bad game if it is a bad game which it isn't. Just play Oblivion and stop trying to compare it to nostalgic experiences.
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Ashley Tamen
 
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Post » Mon Mar 14, 2011 5:26 pm

Crimson, don't turn this into a Morrowind v Oblivion. Or do, thread's bull [censored], anyway, get it locked.
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Jessica Colville
 
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Post » Mon Mar 14, 2011 8:35 pm

I would like to reciprocate that to those that played Morrowind and hated Oblivion. Play Oblivion again and this time around stop trying to compare the two and you will enjoy Oblivion. That's why I could appreciate Oblivion for what it was and Morrowind for what it was because I wasn't sitting there comparing Morrowind to Daggerfall when Daggerfall is better than Morrowind imo and I wasn't comparing Oblivion to Morrowind while I played it. You have to be objective when judging games, it doesn't make it a bad game if it doesn't have the features the previous game had, it makes it a bad game if it is a bad game which it isn't. Just play Oblivion and stop trying to compare it to nostalgic experiences.

Please don't misunderstand my post. Trust me, I have played through Oblivion plenty of times (beat the entire game earlier in the month actually). I love it and it's a great game, and it's definitely worthy of the TES title and the GOTY award. I still think Morrowind is a better game, but only because it felt more complete. Had Oblivion been made under different circumstances, I think a lot of players would have a different opinion on it, but it's still a great game. I digress, it may have been better if I stated people new to TES would understand and appreciate the world more if they played some of the previous games. Oblivion by far was a huge step for TES and Bethesda. It gained a lot of new fans and led the way for next generation games. But Oblivion alone in my opinion won't give people a solid enough foundation to truly appreciate what will come in future games, including Skyrim.
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Chenae Butler
 
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Post » Mon Mar 14, 2011 6:22 pm

And this is why all the people that have only played oblivion, should play morrowind and daggerfall


Can only speak for myself, but as one of the only people with any complaint about them here, I was introduced to the Elder Scrolls through Morrowind. (I haven't played Daggerfall though).

There was lots of things I liked about Morrowind that made me obsessivley follow Oblivion's development. These weren't one of them. They could have been around since Arena and I still wouldn't think they look good or seem well-placed.

Besides, I really don't think people should feel they have to play every game in the series before they're allowed to voice a valid opinion. Skyrim can be judged as a game in it's own right.
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cutiecute
 
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Post » Mon Mar 14, 2011 4:30 pm

Can only speak for myself, but as one of the only people with any complaint about them here, I was introduced to the Elder Scrolls through Morrowind. (I haven't played Daggerfall though).

There was lots of things I liked about Morrowind that made me obsessivley follow Oblivion's development. These weren't one of them. They could have been around since Arena and I still wouldn't think they look good or seem well-placed.

Besides, I really don't think people should feel they have to play every game in the series before they're allowed to voice a valid opinion. Skyrim can be judged as a game in it's own right.

This has nothing to do with who's opinion is more valid than another. At the end of the day everyone's opinion carries the same weight. Players would just understand TES more if they played previous TES games or read the lore. It's not a requirement, just a fact. Skyrim will be separate in it's own regard (just like the other games) so players won't feel like they need to play previous games to enjoy it.
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kirsty joanne hines
 
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Post » Tue Mar 15, 2011 5:03 am

This has nothing to do with who's opinion is more valid than another. At the end of the day everyone's opinion carries the same weight. Players would just understand TES more if they played previous TES games or read the lore. It's not a requirement, just a fact. Skyrim will be separate in it's own regard (just like the other games) so players won't feel like they need to play previous games to enjoy it.


That's all very reasonable, and I don't disagree. But look at the post I was replying to. People voice a negative opinion about an aspect of the lore and then are assumed to have no previous experience of TES and told they should go and get some.

I personally don't think the lore should be any more set in stone than the game features are. As I understand it the lore is added to and changed with subsequent games anyway.
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Guinevere Wood
 
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Post » Tue Mar 15, 2011 4:25 am

And this is why all the people that have only played oblivion, should play morrowind and daggerfall


I've tried to, but i always lose interest in it before it picks up speed. Besides, i'm now married with New Vegas, and ain't leving it anytime soon. I can only handle one open world sandbox game at a time :D
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Penny Courture
 
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Post » Tue Mar 15, 2011 4:41 am

That's all very reasonable, and I don't disagree. But look at the post I was replying to. People voice a negative opinion about an aspect of the lore and then are assumed to have no previous experience of TES and told they should go and get some.

I personally don't think the lore should be any more set in stone than the game features are. As I understand it the lore is added to and changed with subsequent games anyway.

Very true. Nothing is set in stone as Bethesda is always tweaking and improving things with each game. I think a lot were merely thrown off because the OP didn't know dwenmer spheres were in Morrowind.
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tannis
 
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Post » Mon Mar 14, 2011 6:52 pm

they're steampunk

for the record Tamriel is capable of steam technology, it wasn't just in Morrowind, it was in Redguard too.
in fact, Redguard is possibly the most technologically advanced TES in the series as that game actually had steam powered PLANES.

in short, though it may seem out of place, it's actually not, you can play Morrowind to get you answer to that.
provided it is Steam powered, now if it is computerized and does look like something out of a Universal Studios Film, then we'd have a problem:P
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CSar L
 
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Post » Mon Mar 14, 2011 1:04 pm

Partially. Dwemer tech on Vvardenfel is powered by the Heart of Lorkhan, and hence shuts down when far enough from the power source (or completely, now that the source is gone). However, there are also Dwemer on the mainland and in Hammerfell which use different technologies to power their golems.

http://www.imperial-library.info/content/morrowind-senilius-report (says that the machines from Vvardenfell only seem to work on Vvardenfell, which is assumed to be like that because of the proximity to Red Mountain and the Heart of Lorkhan)


Considering Nerevarine "destroyed the heart" in Morrowind and the dwemer robots continued working I doubt that theory.
Even if attacking the heart with the tools just triggered an earthquake in red mountain you'd think that the heart would channel its powers to healing itself from such an powerful attacks and falling to lava with bunch of rubble rather than running few dusty robots in bunch of old ruins. Just like dagoth used the heart to create the blight around red mountain and it vanished once the heart was struck with the sunder and keening.

I mean really, it's a theory written in paper. If the robots keep running even after the heart is destroyed that's evidence that something else must be running them.

But yeah, these metal golems have been around since Redguard. It's mystery what makes them tick, but they are powered by proximity to their initial location. Or it just could be that they power themselves off after certain distance away from their home. It's not like these people have properly tested the reason behind it.

Plus the fact they can run these things without the proximity of the heart in Hammerfell (and possibly in Skyrim as well). Heart obviously isn't needed even if useful.

in fact, Redguard is possibly the most technologically advanced TES in the series as that game actually had steam powered PLANES.


Morrowind had dwemer airship as well. It came with Bloodmoon and has quest related to it. It's half buried in the snow though, because it crashed.
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[ becca ]
 
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Post » Mon Mar 14, 2011 4:59 pm

Please don't misunderstand my post. Trust me, I have played through Oblivion plenty of times (beat the entire game earlier in the month actually). I love it and it's a great game, and it's definitely worthy of the TES title and the GOTY award. I still think Morrowind is a better game, but only because it felt more complete. Had Oblivion been made under different circumstances, I think a lot of players would have a different opinion on it, but it's still a great game. I digress, it may have been better if I stated people new to TES would understand and appreciate the world more if they played some of the previous games. Oblivion by far was a huge step for TES and Bethesda. It gained a lot of new fans and led the way for next generation games. But Oblivion alone in my opinion won't give people a solid enough foundation to truly appreciate what will come in future games, including Skyrim.

Now that I can understand that you like it better than Oblivion, it's your personal taste and I'm not degrading it in anyway. I wasn't really pointing the reply to you, just to those that call Oblivion a terrible game or a "dumbed down" version of Morrowind when it is in no way like that. Sorry if it seemed I was attacking you, I was just putting in my two bits to defend Oblivion because it was definitely a great game in it's own right and I love it but yeah, I love daggerfall more but I don't compare the two because it's just not fair to do so. As for players that start with Oblivion, I say play all the previous TES titles (maybe not the spinoffs, I found them to be satisfactory but they just aren't on the level of the main TES games).
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Josee Leach
 
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Post » Tue Mar 15, 2011 4:03 am


Morrowind had dwemer airship as well. It came with Bloodmoon and has quest related to it. It's half buried in the snow though, because it crashed.
That thing was a boat with a levitation enchantment on it. :P
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Gen Daley
 
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Post » Mon Mar 14, 2011 6:38 pm

Considering Nerevarine "destroyed the heart" in Morrowind and the dwemer robots continued working I doubt that theory.
[snip]
Plus the fact they can run these things without the proximity of the heart in Hammerfell (and possibly in Skyrim as well). Heart obviously isn't needed even if useful.

Both of these have already been covered. To recap: destroying the heart had no effect on anything because its a gameplay thing. Do you want them to have scripted all Dwemer critters to suddenly die at the end of the main quest? That would have made Dwemer dungeon diving boring. The Dwemer ruins in Hammerfell/Skyrim function on an different power source, like steam (the Stros M'kai ruins had more steam pipes, iirc).

Its not 100% certain that the Vvardenfell constructs were heart powered, but it makes sense, given their extensive research and use of the heart in other areas (like giant stompy robot gods).
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Cartoon
 
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Post » Mon Mar 14, 2011 7:21 pm

Both of these have already been covered. To recap: destroying the heart had no effect on anything because its a gameplay thing.

Is this actually said by credible source or is it your personal thought about it?

Do you want them to have scripted all Dwemer critters to suddenly die at the end of the main quest? That would have made Dwemer dungeon diving boring.

Sure, but it would've made sense. Even if it was lazyness or gameplay aspect I also didn't recall hearing dwemer stuff powering down from Oblivion rumors.
To be honest it would've been pretty cool to see powered down robots all around the dungeons and have other critters spawn there instead when the robots weren't guarding the ruins anymore.

The Dwemer ruins in Hammerfell/Skyrim function on an different power source, like steam (the Stros M'kai ruins had more steam pipes, iirc).

I recall seeing many pipes reaching down into the lava in Morrowind as well and many steam powered gadgets. It's level designing though.
To me this all sounds like big argument to use Occam's razor on. If they run and can run without the heart the heart isn't needed, we can disregard the heart and focus on what really is powering the heart. This is what I would do if the world was real and I was a scientist there trying to figure this thing out.

Its not 100% certain that the Vvardenfell constructs were heart powered, but it makes sense, given their extensive research and use of the heart in other areas (like giant stompy robot gods).

Sure, but if they can run without the heart the heart isn't needed. We do not need that hypothesis.
Chimeri_warrior (misspelled name?) had better hypothesis on the subject. If someone were to go study whether they can transport the robots as far as they could with the heart and they would act the same as in the time when the heart was active the hypothesis that the heart is needed could fully be wiped off the table, considering the heart really is destroyed.
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Claire
 
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Post » Mon Mar 14, 2011 7:22 pm

Both of these have already been covered. To recap: destroying the heart had no effect on anything because its a gameplay thing. Do you want them to have scripted all Dwemer critters to suddenly die at the end of the main quest? That would have made Dwemer dungeon diving boring. The Dwemer ruins in Hammerfell/Skyrim function on an different power source, like steam (the Stros M'kai ruins had more steam pipes, iirc).

Its not 100% certain that the Vvardenfell constructs were heart powered, but it makes sense, given their extensive research and use of the heart in other areas (like giant stompy robot gods).


True it could be a gameplay aspect that they kept running but it just seems unlikely that they required the heart to keep functioning when the constructs in Hammerfell/Skyrim seem to keep continuing to function without it. This phenomena could also just be unique to the Vvardenfell constructs as well, we just can't be sure though it seems unlikely. As for evidence that it might be that they keep functioning even though the heart is destroyed is because in Morrowind, after you destroy the heart the blight dissipates and in Oblivion the oblivion gates close once you finish the main story. So it is plausible to also believe that they continue to function on geo-thermal energy like I explained yesterday.
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Jordyn Youngman
 
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Post » Mon Mar 14, 2011 4:29 pm

True it could be a gameplay aspect that they kept running but it just seems unlikely that they required the heart to keep functioning when the constructs in Hammerfell/Skyrim seem to keep continuing to function without it. This phenomena could also just be unique to the Vvardenfell constructs as well, we just can't be sure though it seems unlikely. As for evidence that it might be that they keep functioning even though the heart is destroyed is because in Morrowind, after you destroy the heart the blight dissipates and in Oblivion the oblivion gates close once you finish the main story. So it is plausible to also believe that they continue to function on some kind of alternative energy source.


Indeed. And the paper where they talk about transporting that robot is hardly hard scientific evidence that the heart is behind it all. It's hypothesis at best. Untested so it can't be theory.
And if you bring up different sources of power for different dwemer people there still are steam machines running in Morrowind.
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tiffany Royal
 
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Post » Mon Mar 14, 2011 3:47 pm

Sure, but if they can run without the heart the heart isn't needed. We do not need that hypothesis.
Chimeri_warrior (misspelled name?) had better hypothesis on the subject. If someone were to go study whether they can transport the robots as far as they could with the heart and they would act the same as in the time when the heart was active the hypothesis that the heart is needed could fully be wiped off the table, considering the heart really is destroyed.


If my theory is correct, the Dwemer constructs would power down much sooner if the experiment was performed again.
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Christine Pane
 
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Post » Mon Mar 14, 2011 2:56 pm

Both of these have already been covered. To recap: destroying the heart had no effect on anything because its a gameplay thing. Do you want them to have scripted all Dwemer critters to suddenly die at the end of the main quest? That would have made Dwemer dungeon diving boring. The Dwemer ruins in Hammerfell/Skyrim function on an different power source, like steam (the Stros M'kai ruins had more steam pipes, iirc).

Its not 100% certain that the Vvardenfell constructs were heart powered, but it makes sense, given their extensive research and use of the heart in other areas (like giant stompy robot gods).


And what would power the constructs in Hammerfell and Skyrim?
Fact is they don't need the heart, then why should the Dwemer use only the heart to power the constructs in Vvarvendell? Performance isn't the issue, the Skyrim and Hammerfell constructs have been functional as long as the Vvarvendell constructs have.

Personally I think Constructs are magically linked with the colonies they are found in, if they are far enough from the colonies, the [enter here] can't fuel the constructs and they deactivate.
Maybe we will find out in Skyrim how they work? We can only wait.
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Motionsharp
 
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Post » Mon Mar 14, 2011 7:22 pm

If my theory is correct, the Dwemer constructs would power down much sooner if the experiment was performed again.

Yes this much I understood. English is not my first language.
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phillip crookes
 
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Post » Tue Mar 15, 2011 3:19 am

i just hope that the make them extremely hard to kill with anything except hammers and magic. hitting a robot with a sword or an arrow should not do any damage at all aside from scraping some paint.
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Katy Hogben
 
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