Are there really transformer robots in Skyrim?

Post » Tue Mar 15, 2011 2:57 am

LOTR is high fantasy. It's filled with elves, wizards, magic, hobbits, dragons, ghosts, and all sort of fantastical creatures. Low fantasy is what you see with the likes or George Martin's books.


i wouldnt say that its probably more mid range, its certainly not Forgotten realms or Warhammer high fantasy but your correct its not really Witcher low/dark fantasy
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Kevin S
 
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Post » Mon Mar 14, 2011 1:34 pm

I mean I'm not complaining, but it seems a little out of place in a game like this to have terminator spheres rolling around. How are you supposed to kill a robot with a bow and arrow?


That sort of questions happens when you've only played Oblivion, and not Morrowind and backwards.
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Rich O'Brien
 
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Post » Mon Mar 14, 2011 1:33 pm

Okay, can someone give me a definition of High Fantasy and Low Fantasy?
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asako
 
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Post » Mon Mar 14, 2011 3:59 pm

Okay, can someone give me a definition of High Fantasy and Low Fantasy?



In Low fantasy, you could make a spell that makes a city sick with a ton of effort, but fireballs wouldnt be too tough.

In High Fantasy, you kill the deity of magic and your entire world and planar structure collapses in outself as the unregulated energies spill out of control, warping the fundamental nature of all things that were nominally considerd as the universe. This will take several hundred years, including many events similiar to the Dragon Break in the process.

Harry Potter is Low Fantasy: They can hardly use magic without wands. Epic D&D is high fantasy: You can deal 300d6 damage to a massive area, at the cost of 200d6 damage to yourself.
In Low Fantasy, you MIGHT be able to stop the cultists from doing the bad stuff to make the really bad stuff. But in High Fantasy, you would have at least a sliver of hope of being able to find the upper-hand.

If your characters can hardly change the fact that their terrain is primarily immobile, youre in low fantasy. If the ground is solid only because it happens to be in that state at this moment, you're heading toward High, Corrosive Fantasy.

In low fantasy, you could blow up a person's head like tha tscene in scanners. In high fantasy, you can use psychic powers to blow up stars.

Dune is high fantasy: Sufficiently advanced that it may as well be magic. Do not watch the movie or this statement will confuse you.
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Shirley BEltran
 
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Post » Mon Mar 14, 2011 6:15 pm

dwemer stuff belongs. anyone who disagrees must get out of this thread.



i must point out that the centurion animations where FANTASTIC- clearly bethesda wasn't lying when they said they have new talent. :thumbsup:



dwemer got to the point that guns where useless because their crossbowa where much better.- at least i hope :confused:
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Queen Bitch
 
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Post » Tue Mar 15, 2011 2:05 am

Off topic.


Those dwemer had some big brass ones. :whistling:
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Dominic Vaughan
 
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Post » Mon Mar 14, 2011 8:13 pm

Okay, can someone give me a definition of High Fantasy and Low Fantasy?

Basically high fantasy = more cliched.











:vaultboy:
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TWITTER.COM
 
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Post » Mon Mar 14, 2011 11:03 pm

Are the dwemer spheres hostile? If so, how do they attack you?

Depends. One was an archer version that fired darts. Really, really, effective darts. One had a sword/arm. At least that one had to get close before it was a danger.
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Angel Torres
 
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Post » Mon Mar 14, 2011 3:17 pm

Are the dwemer spheres hostile? If so, how do they attack you?

http://roadhunter.com/~stuporstar/Images/screens/centurions.jpg

This one has a claw that has a blade inside it that they slide out when they attack.
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sophie
 
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Post » Mon Mar 14, 2011 7:21 pm

And yet when someone says "Gun" you'd think the world was ending :shrug:

Yea and helI i don't think even now or say 50 years ago we have robots that can roll around and think to kill people that's all most more advanced than us if not more, and still we have machine guns heat seeking missiles nukes tanks and other weapons of mass destruction. Why couldn't the dwemer make any of them.
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Adam
 
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Post » Mon Mar 14, 2011 3:57 pm

dwemer stuff belongs. anyone who disagrees must get out of this thread.


dwemer got to the point that guns where useless because their crossbowa where much better.- at least i hope :confused:

You can't tell people to get out because they have a different opinion
And besides if they researched guns a much as they did robots they would come up with a pretty good gun and guns are better than crossbows ; D
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Alexandra Louise Taylor
 
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Post » Tue Mar 15, 2011 3:30 am

Yea and helI i don't think even now or say 50 years ago we have robots that can roll around and think to kill people that's all most more advanced than us if not more, and still we have machine guns heat seeking missiles nukes tanks and other weapons of mass destruction. Why couldn't the dwemer make any of them.


We have drones. theyre like robots, only they cause massive depression. As far as guns go, though -- I and many others basically seperate history into interesting Pre-Black Powder eras, and boring post-black powder eras. I dont like guns, If I wanted to be shot at, I'd join the army. The only exception that MAY be allowed, and still able to be called someting not stupid, is in the form of Arquebus hand-cannons. They generally had a 50% chance of blowing up in the users face. This was reflected in their AD&D stats.

Simply put, I dont want guns. I didnt like them in Fallout 3, and I dont like em now. Its just one of those things where you dont have an actual decision: Do I sneak around and oneshot the entire world, or do i charge in like an idiot and die probably? Guns also add less honorable tactics.

Guns ALSO render pre-gunpowder fortifications all but useless. Basically, we dont want guns because it woudl destroy the pre-industrial Europe feeling on the mainland, though it honestly couldnt cause much havoc in Morrowind at this point.
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celebrity
 
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Post » Mon Mar 14, 2011 6:03 pm

In Low fantasy, you could make a spell that makes a city sick with a ton of effort, but fireballs wouldnt be too tough.

In High Fantasy, you kill the deity of magic and your entire world and planar structure collapses in outself as the unregulated energies spill out of control, warping the fundamental nature of all things that were nominally considerd as the universe. This will take several hundred years, including many events similiar to the Dragon Break in the process.

Harry Potter is Low Fantasy: They can hardly use magic without wands. Epic D&D is high fantasy: You can deal 300d6 damage to a massive area, at the cost of 200d6 damage to yourself.
In Low Fantasy, you MIGHT be able to stop the cultists from doing the bad stuff to make the really bad stuff. But in High Fantasy, you would have at least a sliver of hope of being able to find the upper-hand.

If your characters can hardly change the fact that their terrain is primarily immobile, youre in low fantasy. If the ground is solid only because it happens to be in that state at this moment, you're heading toward High, Corrosive Fantasy.

In low fantasy, you could blow up a person's head like tha tscene in scanners. In high fantasy, you can use psychic powers to blow up stars.

Dune is high fantasy: Sufficiently advanced that it may as well be magic. Do not watch the movie or this statement will confuse you.


Okay, that definition seemed a bit crazy, confusing and so on, so I looked it up, and apparently, it's totally wrong.
http://en.wikipedia.org/wiki/High_fantasy
That's what I thought High Fantasy was, but I had been hearing a lot of statements here that contradicted my knowledge, so I asked. But I guess that was pointless.
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Kayla Keizer
 
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Post » Tue Mar 15, 2011 2:40 am

I wasn`t greatly fussed for the dwemer constructs in Morrowind, although I did used to get a bit freaked out when sneaking through underground passages and you would hear those noises...the clicking of the icky spider type constructs and the rumble of the spheres etc. Brrrrr.
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Abel Vazquez
 
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Post » Mon Mar 14, 2011 5:24 pm

LOTR is high fantasy. It's filled with elves, wizards, magic, hobbits, dragons, ghosts, and all sort of fantastical creatures. Low fantasy is what you see with the likes or George Martin's books.



Yeah I reversed the two in my example. I always do that. What I meant was I prefer High Fantasy with a Low Magic enviroment. In any event, I know that the Dwemer and their toys will appear in Skyrim and that is certainly Bethesda's choice to make. I will just try to limit my exposure to their ruins and greatly enjoy the rest of the game. I should also add that I never play fantasy games that include guns. I have no problem with guns in general and have owned several for most of my life but they have absolutely no place in any fantasy that I would want to play. If they were in TES I would just turn my back on the series and play elsewhere.
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Mrs shelly Sugarplum
 
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Post » Tue Mar 15, 2011 5:20 am

I'm actually excited for this game even more now that the Dwemer machines are back, and since they are I assume there will be Dwemer ruins to explore.
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Brian LeHury
 
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Post » Tue Mar 15, 2011 2:32 am

Like others have said, Dwemer constructs and such have almost always been part of ES lore. Go play the earlier ES games. Oblivion really took the ES series down a notch in terms of "uniqueness" and really made it similar to standard fantasy. The Dwemer coming back is a sign to me that they are stepping back in line with TES series and not further away from it.

And like others have said, this is a fantasy world. Not a world built off of real-world mythology, or anything else. If you think dragons and magic are okay, but not Dwemer, put down the Norse and Greek mythology books, put away your other CRPGs, and try to think outside the box.

And, for you fans who think the "robots" will seem out of place, and who haven't played Morrowind, well...just wait until you step foot inside one of the new Dwemer ruins and encounter a centurion sphere inside there. I don't think you'll think they're out of place then. The Dwemer ruins were some of the most incredible dungeon crawls in Morrowind and Tribunal, and I think they'll be even more insanely epic in Skyrim. I'm SUPER looking forward to seeing the Skyrim treatment of Dwemer ruins.
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Nathan Risch
 
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Post » Mon Mar 14, 2011 2:42 pm

They're fine. They've been in since Redguard.

And this is why Oblivion shouldn't have been casualized for a larger audience...I suspect we'll see more of these types of topics.
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Avril Louise
 
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Post » Tue Mar 15, 2011 12:35 am

But mythology, magic, superstition et al belong in an olde worlde setting.

Post-industrial machines and constructs of modern science are the total anthitesis to that setting. IMO, totally jarring and out of place to see those things in Morrowind.

This is very surprising, considering that in about all of fantasy worlds there are dwemerish races or cultures which are technically somewhat similiar to a 1800-century era. It's all about the way they are represented and done. In Morrowind they fit in the world very well, their function and looks make them really belong there. They didn't feel in any way post-industrial. Btw, in real world we've had similiar things - simple computers and whatnot 2000 years ago. And hilariously, steam-power itself is a very old invention, which only took flight 'recently'. :flamethrower:
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Ally Chimienti
 
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Post » Tue Mar 15, 2011 4:35 am

They're fine. They've been in since Redguard.

And this is why Oblivion shouldn't have been casualized for a larger audience...I suspect we'll see more of these types of topics.


I love this post, in light of the first post. It's like a mobius loop of nostalgia blinders.
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josh evans
 
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Post » Tue Mar 15, 2011 12:05 am

Like others have said, Dwemer constructs and such have almost always been part of ES lore. Go play the earlier ES games. Oblivion really took the ES series down a notch in terms of "uniqueness" and really made it similar to standard fantasy. The Dwemer coming back is a sign to me that they are stepping back in line with TES series and not further away from it.

And like others have said, this is a fantasy world. Not a world built off of real-world mythology, or anything else. If you think dragons and magic are okay, but not Dwemer, put down the Norse and Greek mythology books, put away your other CRPGs, and try to think outside the box.

And, for you fans who think the "robots" will seem out of place, and who haven't played Morrowind, well...just wait until you step foot inside one of the new Dwemer ruins and encounter a centurion sphere inside there. I don't think you'll think they're out of place then. The Dwemer ruins were some of the most incredible dungeon crawls in Morrowind and Tribunal, and I think they'll be even more insanely epic in Skyrim. I'm SUPER looking forward to seeing the Skyrim treatment of Dwemer ruins.


I played Morrowind and hated the Dwemer ruins and their silly constructs. Go figure. I remain comfortably in my chosen box. I would add that one of the reasons that The Lord of the Rings defined the genre and will be remembered long after TES has been lost to history is the fact that LotR was heavily based off those timeless myths that you so casually dismiss. To each his own.
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Gavin boyce
 
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Post » Mon Mar 14, 2011 4:49 pm

I played Morrowind and hated the Dwemer ruins and their silly constructs. Go figure. I remain comfortably in my chosen box. I would add that one of the reasons that The Lord of the Rings defined the genre and will be remembered long after TES has been lost to history is the fact that LotR was heavily based off those timeless myths that you so casually dismiss. To each his own.


Dwemer ruins are some of the most interesting places I've ever been in a game, so I don't see why you wouldn't like em, but each his own. And he's not saying classic fantasy is bad, he's just saying that that is not what TES is about, TES is far more unique than your typical fantasy RPG
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Roanne Bardsley
 
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Post » Mon Mar 14, 2011 8:50 pm

pre midieval even, the greeks used them, maybe even the sumarians.

:goodjob:
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Kat Stewart
 
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Post » Tue Mar 15, 2011 1:13 am

This Thread was disappointing i thought we were gonna discuss Optimus prime fighting dragons :( or........Giant enemy mud crabs maybe?? No...??
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Jeremy Kenney
 
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Post » Tue Mar 15, 2011 3:22 am

I played Morrowind and hated the Dwemer ruins and their silly constructs. Go figure. I remain comfortably in my chosen box. I would add that one of the reasons that The Lord of the Rings defined the genre and will be remembered long after TES has been lost to history is the fact that LotR was heavily based off those timeless myths that you so casually dismiss. To each his own.

LotR-dwarves are very similiar to TES-dwemers. :blink: Both are technologically adept at the same areas etc. I don't know whether there's a direct centurion-like-examples in the LotR-canon, but that would not be that far-fetched. Also there's dwemer-like races in very popular fantasy-worlds as Warcraft and the Discworld... It's more a rule than exception. To each his own in the ways of thinking which fits to fantasy at an ideal state and what doesn't...
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Baby K(:
 
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