Are there really transformer robots in Skyrim?

Post » Mon Mar 14, 2011 3:12 pm

Doesn't change the fact they look lame as heck. <_<

Looks aren't everything. Those darn dwemer darts were damaging.....
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Jennifer May
 
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Post » Mon Mar 14, 2011 9:38 pm

Looks aren't everything. Those darn dwemer darts were damaging.....


No kidding, after I got those the game was easy, too easy.
Hell I even killed Almalexia in less than 10 seconds and was barely damaged myself. :tongue:
And I played on normal. :teehee:

Of course getting them could be a pain...
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Tikarma Vodicka-McPherson
 
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Post » Mon Mar 14, 2011 4:58 pm

Not at all a fan.

Sort of thing that really put me off when playing Morrowind.

Dwarven Spheres do you mean, and they were in Morrowind also. They are not as outlandish as maybe say magic. :/


But mythology, magic, superstition et al belong in an olde worlde setting.

Post-industrial machines and constructs of modern science are the total anthitesis to that setting. IMO, totally jarring and out of place to see those things in Morrowind.
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Madison Poo
 
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Post » Mon Mar 14, 2011 3:16 pm

Not at all a fan.

Sort of thing that really put me off when playing Morrowind.



But mythology, magic, superstition et al belong in an olde worlde setting.

Post-industrial machines and constructs of modern science are the total anthitesis to that setting. IMO, totally jarring and out of place to see those things in Morrowind.

And that, my friend, is a part of what makes TES so unique.
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Alex Blacke
 
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Post » Mon Mar 14, 2011 10:15 pm

Dwemer were the nerds of Tamriel. Highly advanced yet stupid enough to wipe their whole race out.

sounds like the humans.....
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Matthew Barrows
 
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Post » Mon Mar 14, 2011 6:40 pm

Wow that's interesting I didn't know they were in Morrowind too. I guess I'll just wait and see when the game comes out. To me transforming robot machines don't belong in an old-world-ish fantasy game. They might fin in perfectly though, who knows. Looked like something from Star Wars.

Thanks for the replies though, interesting replies.
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sam westover
 
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Post » Tue Mar 15, 2011 2:54 am

For those that haven't seen the new http://i56.photobucket.com/albums/g180/Oreic/sphere.png Sorry for the low quality.
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Kat Ives
 
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Post » Tue Mar 15, 2011 3:40 am

Wow that's interesting I didn't know they were in Morrowind too. I guess I'll just wait and see when the game comes out. To me transforming robot machines don't belong in an old-world-ish fantasy game. They might fin in perfectly though, who knows. Looked like something from Star Wars.

Thanks for the replies though, interesting replies.


Scratch that, play Morrowind instead. :D
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Ian White
 
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Post » Tue Mar 15, 2011 2:43 am

And that, my friend, is a part of what makes TES so unique.


Of course, and unique and original are great things. I don't want a total generic fantasy setting.

However, on this specific topic of robots, in this specific game set in Skyrim, I'm put off.

For what it's worth, robots aren't totally unfamiliar to fantasy setting - there was at least one in Terry Brook's Shannara series. IMO, it was ridiculous then as well.
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Silencio
 
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Post » Mon Mar 14, 2011 9:26 pm

Dwemer are cool. I always found them more like Gnomes than Dwarves. Wish they were playable, maybe the next game will be a prequel. That would be tight.
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Mandi Norton
 
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Post » Mon Mar 14, 2011 5:33 pm

Just for the record, the Septim Empire (the one that died with Martin Septim in Oblivion) also used a huge Dwarven robot giant called Numidium to conquer Tamriel.
Twice, as far as I know.

It's not like they simply had a crazy idea for a type of enemy encounter and implemented that, and we have to be cool with that because they were there since Redguard and Morrowind... the whole series is actually set in a world where these Dwemer robots and machines have a huge influence on everything. They also wrote lots and lots of (in-game) books to make everything fit together, the steampunk elements and the classical fantasy stuff. :)
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no_excuse
 
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Post » Tue Mar 15, 2011 5:07 am

Automatons are in lots of Fantasy settings, they are in DnD for instance. Also The Dwemer also studied arcane magics, whose to say they aren't steam powered magical constructs? By that I mean they achieve locomotion through steam powered machinery and get their "brains" through magic.
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Nicole Elocin
 
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Post » Tue Mar 15, 2011 4:33 am

Automatons are in lots of Fantasy settings, they are in DnD for instance. Also The Dwemer also studied arcane magics, whose to say they aren't steam powered magical constructs? By that I mean they achieve locomotion through steam powered machinery and get their "brains" through magic.


Well they are also magical. But just like us, the citizens of Tamriel don't really know how they work...
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Cayal
 
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Post » Mon Mar 14, 2011 1:15 pm

Well, not exactly transformer and dwemer-like, but there were http://www.uesp.net/wiki/File:ArenaIronGolem.gif in TES:Arena. Is Dwemer tech NOT supposed to work outside Vvanderfell?!?! I think I read that somewhere... can't remember... maybe it was from a mod I used. I'm not extremely lore-wise.
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Mr. Allen
 
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Post » Mon Mar 14, 2011 10:15 pm

Of course, and unique and original are great things. I don't want a total generic fantasy setting.

However, on this specific topic of robots, in this specific game set in Skyrim, I'm put off.

For what it's worth, robots aren't totally unfamiliar to fantasy setting - there was at least one in Terry Brook's Shannara series. IMO, it was ridiculous then as well.


Give me one good reason why it's rediculous.
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Michelle Smith
 
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Post » Mon Mar 14, 2011 7:22 pm

Of course, and unique and original are great things. I don't want a total generic fantasy setting.

However, on this specific topic of robots, in this specific game set in Skyrim, I'm put off.

For what it's worth, robots aren't totally unfamiliar to fantasy setting - there was at least one in Terry Brook's Shannara series. IMO, it was ridiculous then as well.


They really aren't robots. Robots have circuitry and wires. They are more like golems or constructs. They are just metal frames and gears powered by magic. It's no different that a stone construct powered by magic, they are just metal instead. I mean the Numidium is a giant Dwemer construct that runs on magic. It was an attempt to bring the god Lorkhan back to life by putting the Heart of Lorkhan in the machine.
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Sophie Miller
 
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Post » Tue Mar 15, 2011 3:48 am

I'm glad they're back...I always thought those things were awesome.


Quick question. How do we know there back? Sorry if i'm asking an obvious question
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patricia kris
 
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Post » Tue Mar 15, 2011 3:28 am

Well, not exactly transformer and dwemer-like, but there were http://www.uesp.net/wiki/File:ArenaIronGolem.gif in TES:Arena. Is Dwemer tech NOT supposed to work outside Vvanderfell?!?! I think I read that somewhere... can't remember... maybe it was from a mod I used. I'm not extremely lore-wise.


Dwemer Constructs shut down when far enough from Dwemer Ruins.
That suggests they are magically linked with the Ruins and explains why they have been working for so long.
Well that's what I think anyway.
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Javaun Thompson
 
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Post » Tue Mar 15, 2011 12:22 am

They really aren't robots. Robots have circuitry and wires. They are more like golems or constructs. They are just metal frames and gears powered by magic. It's no different that a stone construct powered by magic, they are just metal instead. I mean the Numidium is a giant Dwemer construct that runs on magic. It was an attempt to bring the god Lorkhan back to life by putting the Heart of Lorkhan in the machine.


Yup, exactly.
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Felix Walde
 
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Post » Mon Mar 14, 2011 3:53 pm

I like how the new ones are a cross between the standard spheres of Morrowind and the dart ones in Tribunal. I'm pretty sure one arm even has a little crossbow.
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Amy Masters
 
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Post » Tue Mar 15, 2011 12:26 am

Haha the iron golems from Arena look hilarious. Also to anybody who says Dwemer technology is out of place, this is Tamriel, not medieval Europe.
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Kevin Jay
 
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Post » Mon Mar 14, 2011 2:05 pm

Is Dwemer tech NOT supposed to work outside Vvanderfell?!?! I think I read that somewhere... can't remember... maybe it was from a mod I used. I'm not extremely lore-wise.

Partially. Dwemer tech on Vvardenfel is powered by the Heart of Lorkhan, and hence shuts down when far enough from the power source (or completely, now that the source is gone). However, there are also Dwemer on the mainland and in Hammerfell which use different technologies to power their golems.
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Josee Leach
 
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Post » Mon Mar 14, 2011 11:52 pm

Automatons are in lots of Fantasy settings, they are in DnD for instance. Also The Dwemer also studied arcane magics, whose to say they aren't steam powered magical constructs? By that I mean they achieve locomotion through steam powered machinery and get their "brains" through magic.

They are steam powered.

Regular steam centurion and advanced, advanced, and the sphere archer.

http://www.uesp.net/wiki/File:TR-creature-SteamCenturionsComarison.jpg

http://www.uesp.net/wiki/File:TR-creature-AdvancedSteamCenturion.jpg

http://www.uesp.net/wiki/File:TR-creature-CenturionArcher.jpg
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Lexy Corpsey
 
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Post » Mon Mar 14, 2011 5:52 pm

Partially. Dwemer tech on Vvardenfel is powered by the Heart of Lorkhan, and hence shuts down when far enough from the power source (or completely, now that the source is gone). However, there are also Dwemer on the mainland and in Hammerfell which use different technologies to power their golems.


Do you have a link to something that says the Heart of Lorkhan powers the Dwemer Constructs?
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Steven Hardman
 
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Post » Mon Mar 14, 2011 6:28 pm

Give me one good reason why it's rediculous.


In my personal opinion they look out of place. If they were the point of the game story then I may understand it: e.g. discover an army of mechanical enemies that need defeating and save Skyrim. But in this case they're one of many different types of enemies, and by all comparison are totally unlike anything else. Visually, I don't think they belong in Skyrim any more than they do in Hobbiton or another fantasy setting, for example.

All personal opinion.
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Nick Tyler
 
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