Are there really transformer robots in Skyrim?

Post » Mon Mar 14, 2011 2:08 pm

A very plausible theory.
I don't think that they inherently draw power from the Heart. The Dwemer never struck me to be the kind of people who were overtly dependent on the Heart.

But Kagrenac and the high priests of the Dwemer had kept their New God secret from their King...


If they kept it so secret that Dumac was never made aware, it had to be a very tightly-kept secret, or Dumac was just never told by anybody in the Dwarven community (which seems unlikely). It seems more likely that only a very select group were aware. If others were building constructs elsewhere, they'd have to have a different power source, unless they were all constructed by Kagrenac's crew.

If they do have some sort of nearby Dwarven power source, why draw from the Heart when they can just only draw from that?
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Britta Gronkowski
 
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Post » Tue Mar 15, 2011 1:28 am

I can see you guys like your Elder Scrolls lore. :wacko:

Honestly, I'm glad it looks like you're getting your wish.

I started out with Morrowind but I didn't delve into the lore side of it that much. My complaint for this concerning Skyrim is mainly an aesthetic one - looking at a picture I like and pointing out the bit I don't like. Of course the lore all makes sense in its own right, but I don't think people can be blamed for seeing this as one of the more "unlikely" aspects of Skyrim. I'll stop party-pooping now. You guys enjoy.

Edit: Chimer_Warrior,

Yes, that's a good point about Tolkien. Like I said earlier in the thread, I can understand something unusual turning up as a part of a story that gets put to rights. For me it's strange that these are walk on-walk off enemies, like anything else in the game. So on your adventures you may come across one of these in a Dwemer ruin, which was before fighting the bear and after fighting the werewolf.


Well it's not like they are running around wild across Skyrim. They are are deep in Dwemer ruins.

I don't think that they inherently draw power from the Heart. The Dwemer never struck me to be the kind of people who were overtly dependent on the Heart.


Well my theory is that they use magic energy that is derived from the Geo-thermal energy of Nirn. But his theory does have some merit.
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Lifee Mccaslin
 
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Post » Mon Mar 14, 2011 8:28 pm

I don't think that they inherently draw power from the Heart. The Dwemer never struck me to be the kind of people who were overtly dependent on the Heart.



If they kept it so secret that Dumac was never made aware, it had to be a very tightly-kept secret, or Dumac was just never told by anybody in the Dwarven community (which seems unlikely).

If they do have some sort of nearby Dwarven power source, why draw from the Heart when they can just only draw from that?


More practical perhaps. If the Heart is supplying an endless and costless form of energy, they may choose to run their constructs of that instead of their normal power source, which could have limits(although perhaps thousands of years). The energy transfer could be purer, or as I mentioned, it may have allowed the constructs to venture further from their ruins than before(indeed it would seem they could venture anywhere on Vvardenfell). Could be any number of reasons.

Could even be simpler. Maybe every construct is capable of running off any nearby power sources. The ruins probably produce something for them to run off, but they could just as well operate from the Hearts power. There could be any number of other power sources, magical or not, that they can use. Being out at sea on a simple transport ship though, the Centurion probably had no options left.
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Quick draw II
 
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Post » Mon Mar 14, 2011 1:14 pm

Why do people keep confusing medieval with fantasy?

Medieval is a lot of serfs with bad teeth not living past 30, crop rotation, robber barons and disease. And rats.
And a better horse collar.

Fantasy is make belief, it is invented.
Tamriel is in no way a medieval society. In Tamriel magic largely fulfills the role technology does for us.
They dont have doctors but healers. They dont have bombs, they have battlemages.
Just because they dont have technology does not make them medieval. They are very advanced in understanding how their natural laws, the earth bones, operate.
The Dwemer praticed technomancy. This is not out of place in a fantasy setting.

Just because they have castles and horses does not make them medieval. It makes them people who have figured out that castles and horses work.
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Lory Da Costa
 
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Post » Tue Mar 15, 2011 2:09 am

Edit: Chimer_Warrior,

Yes, that's a good point about Tolkien. Like I said earlier in the thread, I can understand something unusual turning up as a part of a story that gets put to rights. For me it's strange that these are walk on-walk off enemies, like anything else in the game. So on your adventures you may come across one of these in a Dwemer ruin, which was before fighting the bear and after fighting the werewolf.


I don't see it like that. I believe that they will only show up inside or around the Dwemer ruins. We don't know what the ruins will look like in Skyrim, but I am sure they will blend into the environment nicely. Also, if the map is any indication, there are not a LOT of these sites, maybe 3-4 in total.

The other thing is, we don't know how much of a role they are going to play. They could have as much a role in Skyrim as they did in Morrowind, or as you said, they could just be another enemy in just another location in the game. I find that a bit hard to believe, although probably not in the mainquest, I think there will be a significant quest or series of quests related to them. I have faith that they won't feel like they have just been slapped into the environment though.
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Joe Bonney
 
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Post » Mon Mar 14, 2011 11:16 pm

The whole point of the report is that they constructs don't function if they are away from Vvardenfell.

http://www.uesp.net/wiki/Tribunal:Robot_Arena

I just threw another argument in :)

And yet when someone says "Gun" you'd think the world was ending :shrug:

Guns impact on gameplay. Robots impact on lore.

It's not that hard to understand...
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Sarah Knight
 
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Post » Tue Mar 15, 2011 3:00 am

And yet when someone says "Gun" you'd think the world was ending :shrug:

Giant walking crossbow siege machines, yes.

Steam powered guns? Not so much.
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Mr. Allen
 
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Post » Mon Mar 14, 2011 6:04 pm

Giant walking crossbow siege machines, yes.

Steam powered guns? Not so much.


Indeed.
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stevie critchley
 
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Post » Mon Mar 14, 2011 6:53 pm

The Elder Scrolls series in my opinion is one of the few things that has been able to mix science and magic without ruining the whole thing :D
The Dwemer construct were the best and I am so glad to be seeing them back in Skyrim.
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louise hamilton
 
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Post » Tue Mar 15, 2011 2:49 am


Redguard actually anticipated Episode 1. George Lucas, you thieving bastard.

I don't care about centurions. I'm hoping for more Dwemeri sources. I want to know about their typical lives, and philosophical sources, about the teachings of Misinterpretation, are all I'd care to see from them. Maybe another puzzle-box or two, similar to the Thoroughly Useful Eyes, from Tékumel, would be righteous. [censored], that beats centurions.
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louise hamilton
 
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Post » Mon Mar 14, 2011 2:16 pm

I think that something we all can agree on is that the Dwemer left lots of mysteries in Tamriel.
I don't think we'll ever know how the Constructs exactly work. And I like it that way. Keeps the Dwemer mysterious. :wink:
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Kelvin
 
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Post » Tue Mar 15, 2011 4:39 am

They said that the five cities in Skyrim were originally made by the Dwemer and then occupied by the Nords. So I take it that there will be no separate Dwemer ruins, those cities *are* the ruins.

We'll probably encounter them in the deep and forgotten levels of the cities.
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Manuel rivera
 
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Post » Tue Mar 15, 2011 1:40 am

They said that the five cities in Skyrim were originally made by the Dwemer and then occupied by the Nords. So I take it that there will be no separate Dwemer ruins, those cities *are* the ruins.

We'll probably encounter them in the deep and forgotten levels of the cities.
that would be awesome kind of like the imperial city sewers
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Setal Vara
 
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Post » Mon Mar 14, 2011 7:21 pm

They said that the five cities in Skyrim were originally made by the Dwemer and then occupied by the Nords. So I take it that there will be no separate Dwemer ruins, those cities *are* the ruins.

We'll probably encounter them in the deep and forgotten levels of the cities.


No, they said there was a Dwemer city carved in a mountain side, which is now inhabited by the Nords.
Never did they say all cities were made by the Dwemer
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rolanda h
 
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Post » Mon Mar 14, 2011 3:36 pm

Steam powered guns? Not so much.


Mind you that their constructs weren't solely based on steam power. In Tribunal there was basically Dwemer C4, which indicates that they had already found gunpowder and were extremely close to inventing guns (likely there should be a gun prototype somewhere).
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Francesca
 
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Post » Tue Mar 15, 2011 4:17 am

Mind you that their constructs weren't solely based on steam power. In Tribunal there was basically Dwemer C4, which indicates that they had already found gunpowder and were extremely close to inventing guns (likely there should be a gun prototype somewhere).

YOu have no idea how those charges were made, maybe actual gunpowder doesn't exist in TES.

I love the dwemer, and I love we don't know that much about them, it's what I like to call the "G man effect"
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Andrew Lang
 
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Post » Mon Mar 14, 2011 1:12 pm

YOu have no idea how those charges were made, maybe actual gunpowder doesn't exist in TES.


It was a satchel pack. Dwemer practiced very little magic. It was definitely a mechanical bomb, it cannot be anything else.
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Kevin S
 
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Post » Mon Mar 14, 2011 5:45 pm

It was a satchel pack. Dwemer practiced very little magic. It was definitely a mechanical bomb, it cannot be anything else.

Maybe the thing they're made off is extremely unstable, maybe even charges were extremely rare, who knows.

It doesn't even matter, since clearly they didn't invent guns before they disapeared, and the fact that they "May" have come close to such an invention, doesn't mean anyone else ever will. They also invented huge robots which no other race has even come close to
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Eddie Howe
 
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Post » Mon Mar 14, 2011 2:19 pm

Maybe the thing they're made off is extremely unstable, maybe even charges were extremely rare, who knows.

It doesn't even matter, since clearly they didn't invent guns before they disapeared, and the fact that they "May" have come close to such an invention, doesn't mean anyone else ever will. They also invented huge robots which no other race has even come close to


Don't forget they also invented sentient constructs and mechanical doors with keycodes.
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Causon-Chambers
 
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Post » Mon Mar 14, 2011 4:59 pm

I mean I'm not complaining, but it seems a little out of place in a game like this to have terminator spheres rolling around. How are you supposed to kill a robot with a bow and arrow?


I firmly believe you're taking the piss.

If not....
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jason worrell
 
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Post » Mon Mar 14, 2011 2:47 pm

I love how the Dwemer Constructs look. :confused:

As do I. I always liked those guys.
I'm glad to see the Dwemer (ruins) making a return. I hope everything about them is never truly explained though.

:swear: Midichlorians!
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Emily Jeffs
 
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Post » Mon Mar 14, 2011 9:48 pm

i'm glad the dwemer make a return in skyrim. back to a more morrowindish setting instead of the total bland fantasy of oblivion.
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Nauty
 
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Post » Tue Mar 15, 2011 3:06 am

they remind me to starwars clone wars droids.

The http://images.uesp.net//3/32/MW_Centurion_sphere.gif predates the http://images.wikia.com/starwars/images/2/2f/Droidekapromo.jpg by half a year. :P
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Blaine
 
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Post » Tue Mar 15, 2011 4:04 am

Well they are also magical. But just like us, the citizens of Tamriel don't really know how they work...


Yeah and the concept of an older highly advanced civilization is one of those fascinating aspects of TES lore. History not necessarily beeing a linear line of technological advancement - seen from one given point in time.

You have examples of this in the real world too with the "Antikythera mechanism" (the first "computer" - two thousand years ago):
http://www.youtube.com/watch?v=4eUibFQKJqI


Regardless of the pointing finger, this is another interesting one:
http://www.youtube.com/watch?v=5VyA6HSA4ZM&feature=related
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El Goose
 
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Post » Mon Mar 14, 2011 1:46 pm

Giant walking crossbow siege machines, yes.

Steam powered guns? Not so much.


I'd say a robot is quite a lot more diffcult to build than a gun, just wondering how people readily accept more advanced technology than guns. Well, i have no horse in this race, so best to drop this subject before the thread is hopelesly derailed. Speaking of, did Dwemer build trains? :hehe:
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Rude Gurl
 
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