Are there too many weapons?

Post » Sat Jan 30, 2010 7:12 am

I don t think its possible to have too many gun types. To me the service rifle and cowboy repeater played much different roles. Service rifle I used as my #1 assult rifle until I got this machine. I didn t use it any time at distances over 40 yards.

Great thing about it ap rounds. No ap rounds for cr. I m all about ap rifle rounds on armored targets. Service rifle kept ammo expenditure in check, but with the faster fire mod for it that puppy will do good dps while pushing through armored targets. Even the .223 rounds (which I thought were 5.56mm just measured in cal.????) do -8 dt. So vs Legion scrubs and their 12-15 dt those were fine, and super cheap.

CR I only used while running through the wastes. Once ed-e picks up something then I stop sneak pull a scoped rifle with ap if armored target and give them the slapper. So I fired the cr way less than service rifle or scoped rifles, because it was a range I didn t need. and no ap rounds.
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Francesca
 
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Post » Sat Jan 30, 2010 2:46 am

No. NV has many flaws but to say it has too many weapons would be wrong. surely the more variety, the better??
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Isaiah Burdeau
 
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Post » Sat Jan 30, 2010 6:14 am

I'd say no, we actually have too few weapons and armor. Borderlands had 9 million guns, New Vegas could easily have more weapons and possibly more armor.
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Marilú
 
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Post » Sat Jan 30, 2010 2:31 am

I'd say no, we actually have too few weapons and armor. Borderlands had 9 million guns, New Vegas could easily have more weapons and possibly more armor.


This.
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A Dardzz
 
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Post » Sat Jan 30, 2010 1:33 am

Even the .223 rounds (which I thought were 5.56mm just measured in cal.????) do -8 dt.


Commercial .223 is not made to the same specifications as military 5.56mm. While it shares *most* dimensions, it does commonly have a thinner case wall. The thicker case wall allow military 5.56mm to be loaded to higher pressures. SAAMI max pressure for commercial .223 is 55,000 and military 5.56mm is 62,336. While it is possible to fire .223 from a weapon chambered for 5.56mm, you do NOT want to fire a 5.56mm from a weapon chambered for .223 unless you first verify the chamber is rated for the higher pressure. That is unless you like chucks of steel and aluminum in your cheek. If that's the case, then go ahead. :flamed:

I'd say no, we actually have too few weapons and armor. Borderlands had 9 million guns, New Vegas could easily have more weapons and possibly more armor.


The variety of weapons in Borderlands was already brought up as a positive, but there is always this adjuct to that: Would you rather have and RPG focus on RPG elements or have much of the game focused on generating hundreds or thousands of weapons? Just another way to look at it.

-Gunny out.
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Georgia Fullalove
 
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Post » Sat Jan 30, 2010 4:49 am

I'd say no, we actually have too few weapons and armor. Borderlands had 9 million guns, New Vegas could easily have more weapons and possibly more armor.


Borderlands has "87 bazillion" different potential combinations of modular parts. The game doesn't actually define any of them in specific detail other than that the uniques are guaranteed to have a few parts that make them uniques. A modular weapon design system might be pretty cool for Fallout if it was done in depth. I'm sure there would be all kinds of weird and wonderful things that people hack together out of parts in the post-apoccy wasteland (search for some of the bizarre weapons that have been confiscated in Iraq and Afghanistan for real-world examples). However it would have to be extremely elaborate and complex in order to maintain the same degree of polish and feel that the existing (non-modular, individually designed) weapons have.

As far as the armor, they should go back and play Morrowind. Your suit of armor should be made of parts, that you can mix and match. Not the foolish "all or nothing" armor kits. Morrowind did it right. Then Oblivion took away the option to wear armor and clothing at the same time, as well as the pauldrons. Then Fallout 3 took away... well, everything. :(
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Makenna Nomad
 
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Post » Sat Jan 30, 2010 5:33 am

I remember playing F3, there were three things you needed to know: Chinese Assault Rifle, Combat Shotgun and .44 magnum. Not too hard to find, plenty of ammo and gets the job done.
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Farrah Lee
 
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Post » Sat Jan 30, 2010 5:21 am

I DEMAND MORE UNIQUES!

Wish there was a unique Laser RCW and Hunting Rifle.....it's just not the same without Ol' Painless. :sadvaultboy:
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Trey Johnson
 
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Post » Sat Jan 30, 2010 2:07 pm

I DEMAND MORE UNIQUES!

Wish there was a unique Laser RCW and Hunting Rifle.....it's just not the same without Ol' Painless. :sadvaultboy:


Isn't This Machine a unique version of the Hunting Rifle?
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Leticia Hernandez
 
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Post » Sat Jan 30, 2010 12:02 am

For your information, I have been running around with a knife on my most recent play through (I have better weapons, but I carry around a lesser weapon if I am just walking from place to place).

But I don't think that there are too many weapons, just not enough really good weapons (save for some unique weapons).
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cheryl wright
 
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Post » Sat Jan 30, 2010 6:23 am

Isn't This Machine a unique version of the Hunting Rifle?

How is a semi-automatic a "unique" version of a bolt-action?
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Lily Something
 
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Post » Sat Jan 30, 2010 1:21 am

How is a semi-automatic a "unique" version of a bolt-action?


I dunno, I never use it anyway, just thought they looked similar and shared an ammo type. I'll leave this one to the gun nuts...
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Multi Multi
 
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Post » Sat Jan 30, 2010 11:32 am

I think it as a scavenger hunt. If I find a weapon, I keep it or sell it. If I keep it, I will use it depending on the situation. If I was low on ammo, I would just whip out the recharger rifle for 10 minutes till I can find some ammo. To me, it's a large scale scavenger hunt. The more weapons and weapon types, the happier it is to hunt them down. Does anyone else get a good feeling when you have a gun that makes you think you can obliterate anyone? I have. Thats why my vote has to be No, never enough weapons.
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Franko AlVarado
 
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Post » Sat Jan 30, 2010 5:10 am

This is a joke right? the guns are so [censored]. Id rather have quality over quantity.

They added [censored] weapons and took away Unique Weapons.

I see alot of stuff about borderlands? that game had alot of guns but if you look at them most of the are the same gun just with different mods or made by a different company.
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sarah taylor
 
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Post » Sat Jan 30, 2010 8:46 am

For your information, I have been running around with a knife on my most recent play through (I have better weapons, but I carry around a lesser weapon if I am just walking from place to place).

But I don't think that there are too many weapons, just not enough really good weapons (save for some unique weapons).

OK. Chalk one up for the knife. I stand corrected. (well, I sit corrected. I almost never stand at my computer)

I dunno, I never use it anyway, just thought they looked similar and shared an ammo type. I'll leave this one to the gun nuts...

Gun nut official response: This machine is essentially an M1 Garand, a semi-auto, clip fed, military rifle, while the Hunting Rifle is essentially a Remington 700, a bolt-action commercially available rifle that is also used as a military sniper rifle.

This is a joke right? the guns are so [censored]. Id rather have quality over quantity.

They added [censored] weapons and took away Unique Weapons.

I see alot of stuff about borderlands? that game had alot of guns but if you look at them most of the are the same gun just with different mods or made by a different company.

I'm not sure what you're objecting to here. Is the "joke" that there are too many poorly implemented guns, or that so many people have voted to add more guns? These are not mutually exclusive positions. We could have more guns, with them implemented better. Or the converse: Less weapons, with them implemented more poorly. I'll pick the first, thank you.

-Gunny out.
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Amanda Furtado
 
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Post » Sat Jan 30, 2010 7:16 am

No, i like the variety and in fact make use of it, i just wish there was an AK.
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Miragel Ginza
 
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Post » Sat Jan 30, 2010 10:32 am

Peter: Too true man, an AK47 is an essential.
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Alexis Estrada
 
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Post » Sat Jan 30, 2010 3:30 am

You don't want an AK47. Where would you get 7.62x39mm rounds for it? The USA would never allow the import or manufacture of such a communist caliber. You want a "modernized" Kalashnikov as in, the Chinese Assault Rifle.
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Ross
 
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Post » Sat Jan 30, 2010 12:42 pm

AK47 would be good. Its in Fallout Tactics. Best Weapon to have up till you start fighting Super mutants.

Tommy Gun and Colt .45 need to be in the game!
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Lizs
 
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Post » Sat Jan 30, 2010 6:23 am

not enough guns.
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Davorah Katz
 
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Post » Sat Jan 30, 2010 11:06 am

Of all the stories I've read of SAS missions in the 90's - the very first thing the soldiers did was dump their SA-80's in favour of the hardy AK. GIs in Vietnam did the same with their M-16s. Some weapons are just crud, and some are epic, it would be less realistic if all weapons svcked just because you're at a low level. It would feel too much like a game. Since Fallout is in a death match with it, I'll mention Assassin's Creed! Like when your character is ignoring the fact that he can do so much more, and yet is waiting for you the player to progress to unlock those abilities (like grabbing out for a ledge when falling). It's dumb. He can do it, but he's not, and it's never explained. Why isn't he? Is Altair so noble he won't break the rules of his master, and reach for a ledge while falling? lol Weak.

How could you explain every weapon in the game-world being 'just powerful enough' to suit the level of your character? It would be weak. NV found a good balance I think. Arming Ranger's with crud just because in the event they die, or you kill them, you the player would have access to whatever they're carrying. Which would be... crud... because you're at a low level. That'd break immersion for me.

As to 'too many weapons', more weapons equals more choice. Choice is great. My first play-through I used the Service Rifle, Sniper Rifle, and a 10mm the entire game. I ignored other weapons, didn't put points into Energy Weapons, and I had a blast. My character didn't look twice at more powerful gear, he was handy with what he knew. S'not all about power gaming, or gimping. When Zulu's kicked the crap out of British Red Coats, they didn't find them all suddenly armed with crappy spears, they picked up the Martini Henry rifles and had a ball using them against the next lot of Brits. :D
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Nuno Castro
 
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Post » Sat Jan 30, 2010 11:45 am

Of all the stories I've read of SAS missions in the 90's - the very first thing the soldiers did was dump their SA-80's in favour of the hardy AK. GIs in Vietnam did the same with their M-16s. Some weapons are just crud, and some are epic, it would be less realistic if all weapons svcked just because you're at a low level. It would feel too much like a game. Since Fallout is in a death match with it, I'll mention Assassin's Creed! Like when your character is ignoring the fact that he can do so much more, and yet is waiting for you the player to progress to unlock those abilities (like grabbing out for a ledge when falling). It's dumb. He can do it, but he's not, and it's never explained. Why isn't he? Is Altair so noble he won't break the rules of his master, and reach for a ledge while falling? lol Weak.


No one in thier right mind would carry the "Civil Servant" if they could carry something else. From what I've seen in Brit papers their SPECOPS people have ditched the SA-80 for the HK G-36 and even M-4s purchased from the US and the military brass wants to ditch the SA-80 for the G-36 but the Government won't let them.
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George PUluse
 
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Post » Sat Jan 30, 2010 6:03 pm

Other than esthetics, the Riot shotgun is essentially the same as the FO3 combat shotgun. The lack of an automatic assault rifle was filled by the two squad automatics and the automatic carbine. While the carbine is a little underwhelming, the LMG and the AR easily replace what the two FO3 assault rifles did for us. Would inclusion of more 5.56mm automatic weapons really add anything other than different meshes and textures laid over the same statistics?
-Gunny out.

Yah true now that you mention it. But its just the fact that i love them.lol
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Sanctum
 
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Post » Sat Jan 30, 2010 3:14 pm


There are 23 pistols, 26 rifles, 6 smgs, 11 shotties, 19 heavy weapons, 16 explosives, 47 melee and 18 unarmed weapons. What did they miss that's fundamentally different that what they didn't?



When you think about it, thats a ton of guns.

But I dont think I could name half of them. 23 pistols, I know like 6 of those.

I was about to say more guns, but then I just realised maybe thye need to balance out the guns a little more the number of guns. I mean only 6 SMGs but then 26 rifles, thats just asking for people to use SMGs less because they are rarer.

All in all I prefer more guns.
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Nymph
 
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Post » Sat Jan 30, 2010 1:02 pm

Actually, there are firearns that are easier to handle compare to the others, and you know what? in most case it is also weaker.
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Epul Kedah
 
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