- the gap between weapons is much less pronounced. Given the way the game's damage mechanics work, the spread is simply too wide between "cheap and cheerful" weapons like anything fueled by 5.56mm and the Brush Gun and its .45-70 round. Sure the .45-70 is a giant brick of lead, but as far as accuracy and controlled rapid fire on target, assault rifles win. Some weapons should still be marginally "better", but there should be more tactical suitability and personal choice, and less planned obsolescence. If you like the service rifle, by all means keeping using it instead of the marksman carbine or hunting rifle or whatever your alternatives are.
Personally, I found the gap between Service Rifle and Marksmen Carbine quite small. Accuracy aside, damage and ROF difference is quite small. Weapons like Combat Knife and Straight Razor can match higher tier weapon like Super Sledge and Fire Axe.
Lever-action rifles are the ones at fault, not weapon stats in general.
- weapon *condition* and weapon *cleanliness* should be two different things. Weapon condition should be the actual physical integrity of the weapon and its components. Finding a weapon in really good condition should be incredibly rare and pretty much limited to pulling stuff out of pre-war caches. Condition should be next to impossible (or straight up impossible) to improve short of finding another copy that you can scavenge parts from (and even then it should be hit or miss whether the spare you're pulling parts from has anything better than what you're using). Everybody in the wastes, player included, should have their equipment in some degree of broken. Versus, cleanliness is what you can easily fix with some oil and a bore brush.
Then what about high quality/tier weapon instead of weapon with good *condition*? and how about the uniques? the ideal is pretty similar.
- as an extension of the above, better weapons become difficult to repair to the point of potentially only allowing a single NPC the ability to repair something really unusual. Using your high-class super-powerful BFG should be a calculated decision of cost versus need, not a matter of course where you use it all the time because...well, why not? Using common weapons should be practical for the simple reason that they're easy to find parts for and everybody knows how to maintain them.
Interesting, but what about powerful ammo/charge that cost a great deal of weapon condition?
- ammunition in general is uncommon and valuable, and for things not in wide use, highly precious. Sure, the NCR is cranking out fresh ammo, but they're only going to make stuff that their troops use (vast majority being 5.56mm). The Gun Runners make every type of ammo apparently, but they are one small shop doing everything with half a dozen guys; how is that they can create a thousand pounds of fresh ammo every three days? It's ludicrous. Not being able to use your favorite weapon for the simple fact that there's no ammo available for it, forcing you to use an alternative, would help enormously.
So you are saying the meta game should favor Melee and Unarmed instead of making them as lethal in combat? Even Gunrunners doesn't have that much ammo in stock (aside for surplus).