Are you able to jump in brink?

Post » Thu Apr 08, 2010 4:29 am

Now I know that Brink has the SMART system. But what about just jumping (with nothing around or on the spot)? Like making you a harder target, jump away from explosions, in a lot of games you would jump before shooting a rocket launcher (or grenade launcher) at close range to avoid some of the damage.

Also can you stop that SMART system before fully climbing over something? i.e hang from a ledge, railing etc..

(Oh and I think you can crouch and cover etc.. but can you lay down?)
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TRIsha FEnnesse
 
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Post » Wed Apr 07, 2010 7:17 pm

The Smart System in Brink is just a "movement assistant". You dont need them and could do all moves manually, too.
Hope that helps.
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Lucky Girl
 
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Post » Thu Apr 08, 2010 1:25 am

The Smart System in Brink is just a "movement assistant". You dont need them and could do all moves manually, too.
Hope that helps.


Oh ok thanks, I never got that impression from the videos.
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Courtney Foren
 
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Post » Wed Apr 07, 2010 5:13 pm

Most likely (and most hopefully) there will be no dolphin-diving, drop-shooting or bunny-hopping though. The only similar abilities are wall-jumps and tackle-slides.
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^_^
 
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Post » Wed Apr 07, 2010 11:18 pm

Most likely (and most hopefully) there will be no dolphin-diving, drop-shooting or bunny-hopping though. The only similar abilities are wall-jumps and tackle-slides.


Bunny hopping? As in constanly jumping through the level? Whats wrong with that? Just pull out your gun and kill the jumping player.

Ive read people complain about players dive to the ground and shoot people (COD:BO), But they are still just as easy to kill as some1 standing or crouching.

But Dolphin diving I am unfamiliar with. Dropping onto an enemy from above? or jumping off an edge to avoid enemies?
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Michelle Smith
 
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Post » Thu Apr 08, 2010 6:40 am

Bunny hopping? As in constanly jumping through the level? Whats wrong with that? Just pull out your gun and kill the jumping player.

Ive read people complain about players dive to the ground and shoot people (COD:BO), But they are still just as easy to kill as some1 standing or crouching.

But Dolphin diving I am unfamiliar with. Dropping onto an enemy from above? or jumping off an edge to avoid enemies?

Sprint, jump, and go prone, over and over. Go watch some Perfect Dark: Zero footage to get the general idea. It's an older game, but a good example because players were basically forced to do it if you wanted to stay alive.

Also, I remember one of the Devs mentioning that there's nothing stopping players from slide tackling over and over across the map, but such things were made to be slower than just sprinting normally in order to make them less practical.
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Sammykins
 
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Post » Wed Apr 07, 2010 5:57 pm

Sprint, jump, and go prone, over and over. Go watch some Perfect Dark: Zero footage to get the general idea. It's an older game, but a good example because players were basically forced to do it if you wanted to stay alive.

Also, I remember one of the Devs mentioning that there's nothing stopping players from slide tackling over and over across the map, but such things were made to be slower than just sprinting normally in order to make them less practical.


Oh ok lol. COD:Black Ops actually has that as a move. Sprint and hold crouch you dive into prone. It's funny to watch people do this out a window and need to get up but get shot cause they are unlucky lol.

But I never get why people get annoyed at people who do these things and things like this. Can make things more challenging or not depending on what it is.
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Hussnein Amin
 
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Post » Wed Apr 07, 2010 10:09 pm

Oh ok lol. COD:Black Ops actually has that as a move. Sprint and hold crouch you dive into prone. It's funny to watch people do this out a window and need to get up but get shot cause they are unlucky lol.

But I never get why people get annoyed at people who do these things and things like this. Can make things more challenging or not depending on what it is.

In short, because they are only possible due to an imperfect physics engine. There's a reason track runners, well, run. If it was somehow possible to jump repeatedly and get to the finish-line faster, people would do it. But in games it can be done because forward momentum is preserved from one jump to the next, or because the leap has a set speed.

Its more than just realism though, if the developers had intended something like that to be in the game, its one thing. But Bhopping and Dolphin diving are little more than exploiting the physics engine.
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Shelby Huffman
 
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Post » Wed Apr 07, 2010 9:51 pm

In short, because they are only possible due to an imperfect physics engine. There's a reason track runners, well, run. If it was somehow possible to jump repeatedly and get to the finish-line faster, people would do it. But in games it can be done because forward momentum is preserved from one jump to the next, or because the leap has a set speed.

Its more than just realism though, if the developers had intended something like that to be in the game, its one thing. But Bhopping and Dolphin diving are little more than exploiting the physics engine.


?? I thought BHopping wasn't an exploit cause jumping is something your supposed to be able to do. And I thought BHopping was just to avoid bullets and explosions? I haven't come across a console game where jumping is faster than sprinting or even running.

(Also on the point of realism, without a Bullet proof vest not many people could survive a couple of gunshots, let alone heal with an adrenaline needle or defibrillator. you would still bleed to death.)
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barbara belmonte
 
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Post » Wed Apr 07, 2010 8:45 pm

Its simple:

Balance + fun >>> Realism
Balance + fun >>> Fiction
Fun = Balance between fiction and Realism

I hope you can use different dodging tactics. I still prefer circle strafing.
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Lauren Dale
 
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Post » Thu Apr 08, 2010 6:50 am

Lights can apparently double jump now to get over those high walls.
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Lexy Dick
 
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Post » Wed Apr 07, 2010 10:23 pm

Yes, if I remember correctly in any video the developer said that light armor guys can reach higher places, which medium and heavy cant reach.
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Amie Mccubbing
 
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Post » Thu Apr 08, 2010 12:02 am

?? I thought BHopping wasn't an exploit cause jumping is something your supposed to be able to do. And I thought BHopping was just to avoid bullets and explosions? I haven't come across a console game where jumping is faster than sprinting or even running.

(Also on the point of realism, without a Bullet proof vest not many people could survive a couple of gunshots, let alone heal with an adrenaline needle or defibrillator. you would still bleed to death.)


Why are you able to jump n still have perfect aim? Or do a huge dive with literally no momentum. Blops was fail with that.

I hope we don't have people hopping everywhere in brink >.<
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Laura Wilson
 
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Post » Wed Apr 07, 2010 10:49 pm

Yeah as long as jumpin ruins your accuracy, you get no bunny hopping. With diving as long as you lose momentum when you hit the floor (unless you roll). But both of these things need to be a bit slower than sprinting (see real life), I'm cool with it.
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Maya Maya
 
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Post » Thu Apr 08, 2010 6:41 am

There is no prone in Brink, as the devs said "You can lie down when you die"
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Ben sutton
 
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Post » Wed Apr 07, 2010 5:54 pm

There is no prone in Brink, as the devs said "You can lie down when you die"

But there is a slide tackle, which is better for dodging in combat, with the added chance to knock people over.
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sam
 
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Post » Thu Apr 08, 2010 5:52 am

There is no prone in Brink, as the devs said "You can lie down when you die"


To bad if you want to hide and snipe people huh? It's a lot easier to hit some1 that's standing or crouch in a snipers spot/ledge/nest
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Alisha Clarke
 
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Post » Wed Apr 07, 2010 8:07 pm

To bad if you want to hide and snipe people huh? It's a lot easier to hit some1 that's standing or crouch in a snipers spot/ledge/nest

Too bad there are no snipers in the game.
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Rachie Stout
 
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Post » Wed Apr 07, 2010 5:25 pm

Too bad there are no snipers in the game.


SD said scoped smgs/assualt rifles were the next best thing. They also mention using SMART to get to a sniper ledge
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STEVI INQUE
 
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Post » Thu Apr 08, 2010 1:22 am

There is always jump nowadays - but it is not always so useful - I hate it when you cannot jump onto a low lying location because it is 'not in the game' - however where there is jump I always believe there should be climb ... and games that have really good climb are rare. In most games both seem to have limited accesibility to locations that appear to be obviously accessible and clearly useful. That annoys often - my 2 cents/pennies
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Lew.p
 
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Post » Wed Apr 07, 2010 10:36 pm

There is always jump nowadays - but it is not always so useful - I hate it when you cannot jump onto a low lying location because it is 'not in the game' - however where there is jump I always believe there should be climb ... and games that have really good climb are rare. In most games both seem to have limited accesibility to locations that appear to be obviously accessible and clearly useful. That annoys often - my 2 cents/pennies



Brink solves this problem. If you see it you should be able to jump/climb it.

Also, bunny hopping in Brink may just end up looking like Parkour, given how they've scripted the animation. I wouldn't mind seeing people running/jumping from wall to wall to wall. The developers said that the light's double jump is a wall jump - you jump, and when your feet hit the wall, you jump again off of the wall to get higher.

I'm curious as to whether the jump/slide buttons will allow you to dive through windows or narrow openings that are just off of the ground. Would be awesome if it did.
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Betsy Humpledink
 
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Post » Thu Apr 08, 2010 5:26 am

Brink solves this problem. If you see it you should be able to jump/climb it.

Also, bunny hopping in Brink may just end up looking like Parkour, given how they've scripted the animation. I wouldn't mind seeing people running/jumping from wall to wall to wall. The developers said that the light's double jump is a wall jump - you jump, and when your feet hit the wall, you jump again off of the wall to get higher.

I'm curious as to whether the jump/slide buttons will allow you to dive through windows or narrow openings that are just off of the ground. Would be awesome if it did.


.... Yet what If you cant see it. What if you are just standing in a open area. Can you still Jump.
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Ownie Zuliana
 
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Post » Thu Apr 08, 2010 12:31 am

Bunny hopping? As in constanly jumping through the level? Whats wrong with that? Just pull out your gun and kill the jumping player.

Bunnyhopping is not simply jumping, but a engine-exploit which allows you to move much faster and evade enemy fire much easier.
It doesn't work in most engines nowadays, because jumping has become much "heavier" (in motion). But I think Counterstrike gave a pretty good idea of it.

Ive read people complain about players dive to the ground and shoot people (COD:BO), But they are still just as easy to kill as some1 standing or crouching.

But Dolphin diving I am unfamiliar with. Dropping onto an enemy from above? or jumping off an edge to avoid enemies?

I think the first thing you're referring to is a "dropshot", which basicly means to instantly go prone when fighting someone, thus minimising yourself as target and maximising your accuracy at the same time. A good reason not to have "prone" in the game.

Dolphin diving is basicly the combination of bunnyhopping and dropshotting.

Lights can apparently double jump now to get over those high walls.

I think they can do walljumps, but no actual double jumps like the Scout in TF2, for example.
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Stephani Silva
 
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Post » Thu Apr 08, 2010 4:10 am


I think they can do walljumps, but no actual double jumps like the Scout in TF2, for example.


http://www.fragworld.org/frag/community-blogs/brink-info-pt-3-weapons-and-customization.html

* - Light body types are the fastest and most agile. They climb the highest, can double-jump and reach places on the map the other body types can’t. Due to their small stature, they are also the smallest, hardest to hit targets. As a trade off, they have the least amount of health, smaller ability bars, and have access to only Light weapons.
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Trevor Bostwick
 
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Post » Wed Apr 07, 2010 7:01 pm

http://www.fragworld.org/frag/community-blogs/brink-info-pt-3-weapons-and-customization.html

* - Light body types are the fastest and most agile. They climb the highest, can double-jump and reach places on the map the other body types can’t. Due to their small stature, they are also the smallest, hardest to hit targets. As a trade off, they have the least amount of health, smaller ability bars, and have access to only Light weapons.

I have heard devs talk about wall jumps basically being a double jump, but you can only do it next to a wall. I think H0RSE just over simplified one of the quotes he read.
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Genevieve
 
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