Are you actually able to hybrid class and customize?

Post » Sat Jun 26, 2010 1:31 pm

The way the game appears from watching play, you pick ONE class. There is no mixing. There is no customization between. You get one class with one set of potential abilities. I know many people were excited about the prospect of custom-classing and hybridizing, but I don't think the game allows you to actually do that. Instead it's like Battlefield where you can customize single-class load-outs.
User avatar
Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am

Post » Sat Jun 26, 2010 8:47 am

you can play 1 class at a time, and switch at any CP. you spread your ability points around, so you have to choose what to prioritize.
User avatar
Felix Walde
 
Posts: 3333
Joined: Sat Jun 02, 2007 4:50 pm

Post » Sat Jun 26, 2010 9:53 am

you can play 1 class at a time, and switch at any CP. you spread your ability points around, so you have to choose what to prioritize.

That's sort of pointless and stupid. So you max one class and have to go through re-fitting points before you can use another class at full potential. That is ridiculous.
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Sat Jun 26, 2010 4:03 pm

No, you cannot max out ANY class, there are more skills and abbilites then you can get.

And there was never any talk about hybrid classes.
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Sat Jun 26, 2010 6:36 pm

You can select a preferred class on the main menu
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Sat Jun 26, 2010 4:58 pm

I have never heard talk of making Hybrids nor seen anything about it on anything about the game.
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Sat Jun 26, 2010 6:56 pm

no Hybrids. there are 5 Ability Trees (Universal, Soldier, Medic, Engineer, and Operative) There are 10 Abilities per Tree, for a total of 50 Abilities, not counting kits. There are 20 levels, and each level gets you 1 Ability Point, so you get 20 Ability Points to spend. You can max out two Trees, total, or mix things up.
User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Sat Jun 26, 2010 11:48 pm

Basically, you can't be a jack-of-all-trades. You can choose to be a jack-of-one-trade, or spread it out across a couple classes, maybe even 3. And even then, there's nothing to stop you playing classes you don't have any points invested in, since even without any skills purchased you still start off with the bare basics.
User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Sat Jun 26, 2010 10:55 pm

no Hybrids. there are 5 Ability Trees (Universal, Soldier, Medic, Engineer, and Operative) There are 10 Abilities per Tree, for a total of 50 Abilities, not counting kits. There are 20 levels, and each level gets you 1 Ability Point, so you get 20 Ability Points to spend. You can max out two Trees, total, or mix things up.

What is the point of that, though? You can max out two trees. So that means you are a liability and that you have to leave the game in order to make it so you can take on the roles of other classes. It's pathetic and inadequate for a full-price game, and is more the sort of thing I'd expect from a free FPS that tries to jack charges onto you for additional slots like a parasite.

I was willing to give Bethesda one last shot to prove they weren't completely... yeah. Well, that's been blown.
User avatar
yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Sat Jun 26, 2010 3:44 pm

you get the standard kit for every class right from the start. abilties are to customize and specialize your classes. you can play any class at any time and do the basics. soldiers still give out ammo and throw molotovs. medics steal heal and revive. engineers still use tools and mines. operative still use disguises and hacks.
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Sat Jun 26, 2010 10:06 am

What is the point of that, though? You can max out two trees. So that means you are a liability and that you have to leave the game in order to make it so you can take on the roles of other classes. It's pathetic and inadequate for a full-price game, and is more the sort of thing I'd expect from a free FPS that tries to jack charges onto you for additional slots like a parasite.


Umm, no.

Before you start a flame war i suggest you leave.

You can specailize in a class or two, or spread it through all classes, you can have up to 10 characters at a time so you can have all sorts of possibilitys.

If you don't like it go back to COD because we will not tolerate people who hate on Brink when they know little to nothing about it.

/End topic
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Sat Jun 26, 2010 10:08 pm

From my understanding, each character can be leveled up separately and you can have 16 characters. So if you wanted you could have 4 characters for each class (as in you spend your ability points on mainly one class but you could play any class if you wanted to). If you felt like playing a certain class you could decided to start matchmaking with one character that is geared for say Engineer but if you got bored of Engineer you could have another character that is geared towards another class and pick them between matches. It is very possible to make a class that is okay at two classes but doesn't excel at both.
User avatar
Eilidh Brian
 
Posts: 3504
Joined: Mon Jun 19, 2006 10:45 am

Post » Sat Jun 26, 2010 9:38 am

What is the point of that, though? You can max out two trees. So that means you are a liability and that you have to leave the game in order to make it so you can take on the roles of other classes. It's pathetic and inadequate for a full-price game, and is more the sort of thing I'd expect from a free FPS that tries to jack charges onto you for additional slots like a parasite.

I was willing to give Bethesda one last shot to prove they weren't completely... yeah. Well, that's been blown.


So you would rather there be completely overpowered characters running around with every single abillity, completely destroying the purpose of classes in the first place?

There are classes to promote teamwork, and the point limit is availible to ensure balance. If you want to play as a medic, use your medic charactar. If you want to play as a solider, choose your soilder character. If you want to switch mid game, pick a character who is balanced in multiple abillity trees.

If you don't like this, and you want to run around being an all powerful character with absolutely no weaknesses, the go play halo because this is obviously not a game for you. This game is about Stratigic Objective class based fps gameplay, if thats not what you want then don't critizie it, because obviously there are thousands of other players (everyone else on this forum included) who want exactly what brink promises to be.
User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Sat Jun 26, 2010 10:08 pm

What is the point of that, though? You can max out two trees. So that means you are a liability and that you have to leave the game in order to make it so you can take on the roles of other classes. It's pathetic and inadequate for a full-price game, and is more the sort of thing I'd expect from a free FPS that tries to jack charges onto you for additional slots like a parasite.

I was willing to give Bethesda one last shot to prove they weren't completely... yeah. Well, that's been blown.


This COD kid left, close the topic now.

Good thing, don't want ignorent people like this ruining Brink.
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Sat Jun 26, 2010 5:24 pm

Dude what first person shooter do you know has EVER had hybrid classes. You act like every FPS is doing it but Brink. Being able to only max out 2 trees gives you more incentive to create multiple characters. Also it'd be stupid if you could be an operative disguising and behind enemy lines, using medic healing, and placing turrets behind enemy lines. It would ruin balance and if you don't like it, don't play Brink, nobody is forcing you
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Sat Jun 26, 2010 11:36 am

What is the point of that, though? You can max out two trees. So that means you are a liability and that you have to leave the game in order to make it so you can take on the roles of other classes. It's pathetic and inadequate for a full-price game, and is more the sort of thing I'd expect from a free FPS that tries to jack charges onto you for additional slots like a parasite.

I was willing to give Bethesda one last shot to prove they weren't completely... yeah. Well, that's been blown.


You can make multiple characters, Grimhound. As people mentioned before me, there's a limit to how many abilities you can unlock to add strategy to your persistent character. You do have the potential to have access to all the abilities if you make multiple characters. When it comes down to it, Brink is a team game and everyone has a role to play on the team. Restricted access to abilities forces to you to adopt a role to contribute to the team. By the way, I don't think anyone sees "additional slots" as potential for DLC in this game... Pretty sure everyone's gonna have to deal with maxing out at level 20 indefinitely. And if Brink isn't you're cup of tea, that's fine. Just move on, but understand the game before you unjustly criticize it and make inaccurate assumptions.
User avatar
FITTAS
 
Posts: 3381
Joined: Sat Jan 13, 2007 4:53 pm

Post » Sat Jun 26, 2010 12:32 pm

So you would rather there be completely overpowered characters running around with every single abillity, completely destroying the purpose of classes in the first place?

There are classes to promote teamwork, and the point limit is availible to ensure balance. If you want to play as a medic, use your medic charactar. If you want to play as a solider, choose your soilder character. If you want to switch mid game, pick a character who is balanced in multiple abillity trees.

If you don't like this, and you want to run around being an all powerful character with absolutely no weaknesses, the go play halo because this is obviously not a game for you. This game is about Stratigic Objective class based fps gameplay, if thats not what you want then don't critizie it, because obviously there are thousands of other players (everyone else on this forum included) who want exactly what brink promises to be.


This.

I plan to run a dual spec'd operative/engineer. Sneak around as operative take CP switch to engineer and set up defensive turrets etc.

Honestly who thought there would be hybrid classes?

Whats the point of classes then?
User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Sat Jun 26, 2010 7:41 pm

So you would rather there be completely overpowered characters running around with every single abillity, completely destroying the purpose of classes in the first place?

There are classes to promote teamwork, and the point limit is availible to ensure balance. If you want to play as a medic, use your medic charactar. If you want to play as a solider, choose your soilder character. If you want to switch mid game, pick a character who is balanced in multiple abillity trees.

If you don't like this, and you want to run around being an all powerful character with absolutely no weaknesses, the go play halo because this is obviously not a game for you. This game is about Stratigic Objective class based fps gameplay, if thats not what you want then don't critizie it, because obviously there are thousands of other players (everyone else on this forum included) who want exactly what brink promises to be.

No. I had thought there was some level of permitted intermixing and that you could have a soldier/medic hybrid of an operative/engineer hybrid. Even without that I question the design decision that defines the class system in limiting players based on characters proficiencies. It sort of shoe-horns you into playing just one thing or the other needlessly in a game that supposedly requires all classes to compete. If you have a team of all Soldier/Medic or Soldier/Operative specced characters, and need a proficient Engineer, you're SOL.
User avatar
Penny Courture
 
Posts: 3438
Joined: Sat Dec 23, 2006 11:59 pm

Post » Sun Jun 27, 2010 12:12 am

No. I had thought there was some level of permitted intermixing and that you could have a soldier/medic hybrid of an operative/engineer hybrid. Even without that I question the design decision that defines the class system in limiting players based on characters proficiencies. It sort of shoe-horns you into playing just one thing or the other needlessly in a game that supposedly requires all classes to compete. If you have a team of all Soldier/Medic or Soldier/Operative specced characters, and need a proficient Engineer, you're SOL.


All the basic kits provide everything you need to do to complete objectives.
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Sun Jun 27, 2010 1:34 am

No. I had thought there was some level of permitted intermixing and that you could have a soldier/medic hybrid of an operative/engineer hybrid. Even without that I question the design decision that defines the class system in limiting players based on characters proficiencies. It sort of shoe-horns you into playing just one thing or the other needlessly in a game that supposedly requires all classes to compete. If you have a team of all Soldier/Medic or Soldier/Operative specced characters, and need a proficient Engineer, you're SOL.

No, you won't be because the only time you NEED an Engineer will be to do basic things like repair, which you start off with anyway - even without investing any points into Engineer. Skill points just add more flexibility and options to the classes, which start from level 1 with solid foundations.

Trust us, SD have fool-proofed this.

EDIT: damn, Wraith ninja'd.
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Sat Jun 26, 2010 2:54 pm

You will never NEED someone to be completely specced for a certain class. All the objectives can be done with the standard kit. If you absolutely need an Engineer to repair something but for some oddball reason everyone is specced for Soldier, then one person can switch out for a bit to repair something while the other soldiers cover his back so he doesn't get crapped on because he isn't specced for Engineer.
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Sun Jun 27, 2010 1:03 am

No. I had thought there was some level of permitted intermixing and that you could have a soldier/medic hybrid of an operative/engineer hybrid. Even without that I question the design decision that defines the class system in limiting players based on characters proficiencies. It sort of shoe-horns you into playing just one thing or the other needlessly in a game that supposedly requires all classes to compete. If you have a team of all Soldier/Medic or Soldier/Operative specced characters, and need a proficient Engineer, you're SOL.


No you aren't, you don't need abilities to do well with a class. I saw someone who did amazing and they didn't even use any ability other than grenades. Abilities aren't needed just to fo well with a class. It sure helps though. If you can have hybrid classes then there would be no point in teamwork. You would have ALL the abilities needed and could do everything yourself. That's not what Brink is about

Edit: Damn Wraith got me too.
User avatar
Lloyd Muldowney
 
Posts: 3497
Joined: Wed May 23, 2007 2:08 pm

Post » Sat Jun 26, 2010 1:48 pm

No. I had thought there was some level of permitted intermixing and that you could have a soldier/medic hybrid of an operative/engineer hybrid. Even without that I question the design decision that defines the class system in limiting players based on characters proficiencies. It sort of shoe-horns you into playing just one thing or the other needlessly in a game that supposedly requires all classes to compete. If you have a team of all Soldier/Medic or Soldier/Operative specced characters, and need a proficient Engineer, you're SOL.

I'm gonna say this again, the use of over-adequate words will not insure you are heard. And after checking the classes skills, it would not be hard to make a jack of all trades, master of none.
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Sat Jun 26, 2010 2:02 pm

No. I had thought there was some level of permitted intermixing and that you could have a soldier/medic hybrid of an operative/engineer hybrid. Even without that I question the design decision that defines the class system in limiting players based on characters proficiencies. It sort of shoe-horns you into playing just one thing or the other needlessly in a game that supposedly requires all classes to compete. If you have a team of all Soldier/Medic or Soldier/Operative specced characters, and need a proficient Engineer, you're SOL.


Your making no sense, just stop.

This game is about TEAMWORK, thats why there will not be a team filled with just medic or just opertives because everyone will be diffrent in order to do all the objectives and help eachother.

And if there is no one playing as one of the classes, a mission will appear to change your class to the one needed, even if you fon't have any skills in tge, lets say soldier class, and you need to blow up the objective, and no one is soldier, you can switch to soldier and do that objective, along with giving ammo.

The game is balanced.

What you are suggesting would make it imbalanced. Thus, you fail and this game is not for you.

End of story. End of topic.
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Sat Jun 26, 2010 4:48 pm

All the basic kits provide everything you need to do to complete objectives.

The issue there then is that you need people willing to switch. A big issue in Splash Damage's previous game (Quake Wars: Enemy Territory) is that it allows players the option to forego actually advancing the game to play whatever class they personally enjoyed with no desire to deviate or actually win the map, tossing that responsibility off to others. I found myself forced as the only person wanting to actually advance to play a class I had no interest in because everyone else was busy screwing around. This is going to be the same, and it will likely die because of it.

Basically what I'm saying in this blurb: If you want the game to succeed, main Engineer. Nobody else is going to.
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Next

Return to Othor Games