Nope, it didnt work like the way they wanted it to, so they had to "dumb it down". Everybody was killing everybody else and glitching up.
I don't want to start a discussion about Oblivion's AI here, but it is absolutely no explanation for the things shown in the video. It has nothing to do with people killing each other (which only happens if they start to steal things or in combat situations, the first point could be avoided easily, the second point still happens in game when the player takes action). The video makes it look as if the NPCs constantly make cool decisions about what they do next all on their own. Practice archery, drink potions to increase their skills if they're bad at it, get annoyed by their dog, punish their dog, go to sleep and all that within a few minutes of gameplay. I know I was very excited when I saw the video and thought how cool it was. It looked as if NPCs were almost lifelike, doing different things all the time. As if following them and looking at their actions would be a lot of fun on its own.
The reality was very different from what happened in the video. NPCs can't pick more than one package per hour and the packages are very limited unless you spend a hell of a lot of time setting up a cool schedule for every single NPC (which causes AI overload if too many NPCs are in the loaded area apart from that). What happened in the video is perfectly possible with Oblivion's AI, but it requires a lot of packages
and a lot of scripting, none of the NPCs in game have a schedule/script setup that is even remotely as detailed as what was shown there. Which is not directly a lie, but a huge exaggeration since it only shows what is
theoretically possible if you concentrate all your effort on a small sequence of actions done by a single NPC. Naturally after you had seen the video you believed that this is more or less how every NPC in the game would act all the time all on his own. Instead the NPCs just wandered around in town aimlessly most of the time and talked about mud crabs.
I'm not even saying Oblivion's AI was bad for its time. It was a good step forward from Morrowind and overall it was ok. But it was very, very far away from the over-hyped 'Radiant AI' they were advertising. Which was kind of a let-down for many people. That 'mass murder AI' myth is just a lame way of damage containment. They simply tried to do it the Peter Molyneux way (aka as generating hype about features that sound too good to be true and then turn out to
be too good to be true) and they failed.
So far everything they've shown/said about Skyrim sounds and looks reasonable to me, so I guess they learned their lesson. :shrug:
They refined it and made it work.
I thought this forum was ad-free. :rolleyes: