Are you all aware of this? II

Post » Sat Oct 30, 2010 12:56 am

One bush popped in on a video that was recorded at least 9 months from release and there's a problem?

:shrug: not for me.

but the point of the videos they released as well as the screen shots were to show off how much better it is supposed to be so for those who do care it does equate to a problem.
User avatar
lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Sat Oct 30, 2010 12:57 am

One bush popped in on a video that was recorded at least 9 months from release and there's a problem?


No, he just noticed something, what are you, negativity police?
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Fri Oct 29, 2010 10:29 pm

That (draw distance thing for objects) doesn't seem to be the case either...
For example: The trailer: http://www.youtube.com/watch?v=JSRtYpNRoN0&feature=player_detailpage#t=22s (watch in 720p otherwise it's hard to see).
At 0:24 you'll see a bush being rendered within the "object distance". The bush is at the bottom-left part of the screen.
That's a very very short object distance I'd say... so I'm confused.

Bethesda, where is the big view distance you've talked so much about? It's the big view distance that's supposed to be the "special" thing about the engine and the reason you didn't choose id tech 5!

From GameInformer article "The Technology Behind The Elder Scrolls V: Skyrim":
“The big things for us were to draw a lot of stuff in the distance so we have a really sophisticated level of detail, more so than what we've had in the past for how things stream in and how detail gets added to them as they get closer to the camera,”

Something is not right here.


I think what they mean is pretty clear when you look at the screenshot you posted. It's not the overall draw distance (as in 'you can look from one end of Skyrim to the other end of Skyrim) and not the distance at which objects in the loaded area appear in full detail. It's the detail of the distant landscape. Just compare http://i28.photobucket.com/albums/c209/dev_akm/oblivion/oto/oto_vanillaLOD.jpg (Oblivion pre-patch distant landscape) and http://cdnstatic.gamesas.com/akqacms/files/tes/screenshots/CompositeMountain_wLegal.jpg. Looks like Pacman compared to Crysis.
User avatar
Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm

Post » Fri Oct 29, 2010 7:04 pm

No, he just noticed something, what are you, negativity police?

If I was I would always be quoting you, that's for sure. What I meant was he closed his post by saying "something isn't right here". Well at that point in time, Skyrim was at least 9 months from release. Yes, a bush popped in. It happens. You can still see distance mountains even in that particular scene, so i'm confused? A lot of the screens show a lot of distant mountains and objects just fine. A bush popping in on pre alpha footage is nothing to call the draw distance out on.
User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Sat Oct 30, 2010 12:36 am

Also another worry I have is that there will be no practical way to play as a character who wields two shields, I hope there will be perks that increase the offensive capabilities of shields.

your bush problem is stupid... we've got bigger things to worry about... like my shield problem and whether or not a unicorn will be making an appearance in Skyrim.
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Fri Oct 29, 2010 11:58 pm

I know that in some games distant terrain is drawn with fewer polygons and becomes more detailed as you become closer. That save a ton on GPU workload, and might not look too bad in conjunction with strategic use of haze. Living in Utah, sometimes the mountains seem really close and vertical thanks to exceptionally clear weather, and at other times seems really distant due to various weather effects. I wonder what platform the trailer was rendered on. Some of the bits I've seen make me think its a console.

The way the bush pops up but all the trees and rocks around are drawn to much farther distances suggests the engine either assigns flat draw distances to categories of objects, or it assigns priorities based on current engine rendering load. If its the second than I'm not very worried, since that particular bit of video shows camera movement in a way it should almost never move in the actual game. Moving at slower speeds I doubt the issue would be noticeable.

Mogrus: I can't believe it but I actually played through the whole thing... I wanted to shoot myself at the end... thanks...


If even one person had a chance to experience the awesomeness that is ponycorns, then my job here is done. :thumbsup:
User avatar
Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Sat Oct 30, 2010 3:05 am

One bush popped in on a video that was recorded at least 9 months from release and there's a problem?

If Bethesda claim that the so special thing about their engine is how much it draws, and when the view distance we've seen so far is minimal and the object distance in the trailer clip minimal as well, I'd say there is a problem.
The engine was made in the start and if it was their main goal to draw so much, then it's not going to change within 9 months. It would have been so from the start.

It's like if a developer says the main focus and so special thing about the engine is such amazing lighting, and the game doesn't even have dynamic shadows.
User avatar
Vickey Martinez
 
Posts: 3455
Joined: Thu Apr 19, 2007 5:58 am

Post » Fri Oct 29, 2010 6:50 pm

If Bethesda claim that the so special thing about their engine is how much it draws, and when the view distance we've seen so far is minimal and the object distance in the trailer clip minimal as well, I'd say there is a problem.
The engine was made in the start and if it was their main goal to draw so much, then it's not going to change within 9 months. It would have been so from the start.

It's like if a developer says the main focus and so special thing about the engine is such amazing lighting, and the game doesn't even have dynamic shadows.

Nevermind. Misinterpreted the post.
User avatar
sally coker
 
Posts: 3349
Joined: Wed Jul 26, 2006 7:51 pm

Post » Sat Oct 30, 2010 1:49 am

I still maintain that the bush issue is likely due to how the camera perspective is moving in that scene, which is far faster and more panoramic than we are likely to ever see in-game aside from cutscenes.
User avatar
Gemma Archer
 
Posts: 3492
Joined: Sun Jul 16, 2006 12:02 am

Post » Sat Oct 30, 2010 8:52 am

If Bethesda claim that the so special thing about their engine is how much it draws, and when the view distance we've seen so far is minimal and the object distance in the trailer clip minimal as well, I'd say there is a problem.
The engine was made in the start and if it was their main goal to draw so much, then it's not going to change within 9 months. It would have been so from the start.

It's like if a developer says the main focus and so special thing about the engine is such amazing lighting, and the game doesn't even have dynamic shadows.


I think the biggest problem with open world games is to make the transition between 'loaded area' and distant land as unnoticeable as possible. And I think that's what they were talking about. In Oblivion you could clearly see where the loaded area ends and where the distant land begins. In Skyrim you will still see a difference, but looking at the screenshots the illusion for a coherent world will be much more believable. That's what they mean when they say draw a lot of stuff in the distance so we have a really sophisticated level of detail. You could almost believe the mountains visible on the screenshot were rendered in full detail.

Despite what certain fundamentalistic members of this forum say, the overall view distance probably will be smaller compared to Oblivion. But if the feeling for a coherent world will improve due to that I'm all for it. The next step would be an extremely large view distance and a fantastic amount of detail (and no popping in of full-detail objects).
User avatar
Austin England
 
Posts: 3528
Joined: Thu Oct 11, 2007 7:16 pm

Post » Sat Oct 30, 2010 9:15 am

View distance we've seen so far is minimal? We must be looking at different screens then. Many of the previews last month also said it's amazing. One bush popped in. Yes, I know you want Witcher and BF3 and Crysis graphics sorry. I know you don't like the lighting, sorry. But come on. I keep hearing people talk about the RED engine, but Witcher 2 has pop in and that game is a finished product. Calling out certain flaws like that on footage that's almost a year before release is crazy to me.

Sigh. You obviously haven't read my comment properly and you obviouslt haven't read my previous comments properly. Please read more carefully in the future, thanks.
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Sat Oct 30, 2010 4:32 am

The most important concern out here: People are worried that there's a small chance M'aiq the liar will not be in Skyrim!



http://www.youtube.com/watch?v=31g0YE61PLQ
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Sat Oct 30, 2010 4:36 am

I still maintain that the bush issue is likely due to how the camera perspective is moving in that scene, which is far faster and more panoramic than we are likely to ever see in-game aside from cutscenes.

This is also very possible.
User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Sat Oct 30, 2010 11:00 am

Also another worry I have is that there will be no practical way to play as a character who wields two shields, I hope there will be perks that increase the offensive capabilities of shields.

your bush problem is stupid... we've got bigger things to worry about... like my shield problem and whether or not a unicorn will be making an appearance in Skyrim.

I'm sure there'll be some. Plus you can bash with shields, which I'm sure can cause some damage. Except for that, it increases your block skill.

Although I'm half sure you're kidding, it's still a good reason to be worried about!
User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Sat Oct 30, 2010 12:19 am

Although I'm half sure you're kidding, it's still a good reason to be worried about!


And don't forget to add Ponycorns!
User avatar
stacy hamilton
 
Posts: 3354
Joined: Fri Aug 25, 2006 10:03 am

Post » Sat Oct 30, 2010 7:27 am

I think the biggest problem with open world games is to make the transition between 'loaded area' and distant land as unnoticeable as possible. And I think that's what they were talking about. In Oblivion you could clearly see where the loaded area ends and where the distant land begins. In Skyrim you will still see a difference, but looking at the screenshots the illusion for a coherent world will be much more believable. That's what they mean when they say draw a lot of stuff in the distance so we have a really sophisticated level of detail. You could almost believe the mountains visible on the screenshot were rendered in full detail.

Despite what certain fundamentalistic members of this forum say, the overall view distance probably will be smaller compared to Oblivion. But if the feeling for a coherent world will improve due to that I'm all for it. The next step would be an extremely large view distance and a fantastic amount of detail (and no popping in of full-detail objects).

THIS ^

Plus, I believe the bush popping in the trailer may be a bug. I also think they could've done the trailer better... some features brought up in the trailer didn't really bring the bright side of Skyrim. Nonetheless, it's an amazing trailer.

Imagine the day when we all actually start playing the game and laugh it out how we were all concerned with all these problems and bring back memories of this very day. Yeah, nostalgic.
User avatar
Frank Firefly
 
Posts: 3429
Joined: Sun Aug 19, 2007 9:34 am

Post » Sat Oct 30, 2010 8:56 am

Sigh. You obviously haven't read my comment properly and you obviouslt haven't read my previous comments properly. Please read more carefully in the future, thanks.

I've read the comments and that's how I interpreted it. If that's not what you meant then I apologize.
User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Sat Oct 30, 2010 6:21 am

I'm sure there'll be some. Plus you can bash with shields, which I'm sure can cause some damage. Except for that, it increases your block skill.

Although I'm half sure you're kidding, it's still a good reason to be worried about!


I was kidding about the bush thing.... maybe.

But I'm serious about the shields and the unicorn.
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Sat Oct 30, 2010 9:37 am

For one thing the dragon fight in the trailer was scripted. In the real game you wont be able to kill them nearly that easily. Also i'm not worried about any of this, Bethesda has been doing this for a long time and they know what they're doing.
User avatar
BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

Post » Sat Oct 30, 2010 3:35 am

Top concerns for now are (concerns that has more than 25 people voted for):
  • First place with 31 votes: Possibly no spell-making.
  • Second place with 30 votes: A simple storyline that lacks depth.
  • Third place with 29 votes: Not having seperate armor slots.
  • Forth place with 28 votes: Having quest markers and a quest compass.
  • Fifth place with 26 votes: The removal of birthsigns.
  • Sixth place with 26 votes: Not having open-cities.


It a bit surprises me that Birthsigns are such a great concern among this community. Also the "Not having open-cities".

Do you find it weird too or is it logical to you?
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Fri Oct 29, 2010 10:10 pm

For one thing the dragon fight in the trailer was scripted. In the real game you wont be able to kill them nearly that easily. Also i'm not worried about any of this, Bethesda has been doing this for a long time and they know what they're doing.

It was heavily edited that's why the dragon went down easily. They're not going to show an entire dragon fight in a 2 minute and 54 second trailer.
User avatar
Robert
 
Posts: 3394
Joined: Sun Sep 02, 2007 5:58 am

Post » Sat Oct 30, 2010 11:36 am

I've read the comments and that's how I interpreted it. If that's not what you meant then I apologize.

Okay, no problem :P

@DarkDeliverians:
Strange climbing isn't on the top list...
I thought everyone here wanted climbing. And I mean actual climbing, not ... jump or run up a mountain hehe
User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am

Post » Sat Oct 30, 2010 3:48 am

Top concerns for now are (concerns that has more than 25 people voted for):
  • First place with 30 votes: Possibly no spell-making.
  • Second place with 29 votes: A simple storyline that lacks depth.
  • Third place with 27 votes: Having quest markers and a quest compass.
  • Forth place with 26 votes: Not having seperate armor slots.
  • Fifth place with 25 votes: The removal of birthsigns.
  • Sixth place with 25 votes: Not having open-cities.


It a bit surprises me that Birthsigns are such a great concern among this community. Also the "Not having open-cities".

Do you find it weird too or is it logical to you?


Except for 'simple storyline that lacks depth' none of my concerns made it into the top 5.

The only thing I wouldn't like to see removed are separate armor slots, but I doubt that will happen. Of course I wouldn't mind open cities, but it's not something I care about much.
User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

Post » Sat Oct 30, 2010 9:38 am

@DarkDeliverians:
Strange climbing isn't on the top list...
I thought everyone here wanted climbing. And I mean actual climbing, not ... jump or run up a mountain hehe

I'm sure people want climbing but most people will be fine without it. That's probably the case. I'm one of them by the way ^^".. I want climbing but it's fine with me if it's not in.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Sat Oct 30, 2010 5:39 am

@DarkDeliverians I'm really surprised that spellcrafting is above quest markers. I thought that'd be #1.

@Phitt You don't want separate armor slots?
User avatar
Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

PreviousNext

Return to V - Skyrim