Are you all aware of this? II

Post » Sat Oct 30, 2010 10:06 am

There are some results changes. I'll post the top 5 every once in a while so that everyone can be kept up to date instead of checking it for themselves :)
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Kate Schofield
 
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Post » Fri Oct 29, 2010 11:34 pm

I think the biggest problem with open world games is to make the transition between 'loaded area' and distant land as unnoticeable as possible. And I think that's what they were talking about. In Oblivion you could clearly see where the loaded area ends and where the distant land begins. In Skyrim you will still see a difference, but looking at the screenshots the illusion for a coherent world will be much more believable. That's what they mean when they say draw a lot of stuff in the distance so we have a really sophisticated level of detail. You could almost believe the mountains visible on the screenshot were rendered in full detail.

Despite what certain fundamentalistic members of this forum say, the overall view distance probably will be smaller compared to Oblivion. But if the feeling for a coherent world will improve due to that I'm all for it. The next step would be an extremely large view distance and a fantastic amount of detail (and no popping in of full-detail objects).


Isn't that where a DX11 based LOD system comes into play? A more seamless transition between low detail and high detail?
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Kari Depp
 
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Post » Sat Oct 30, 2010 8:56 am

@DarkDeliverians I'm really surprised that spellcrafting is above quest markers. I thought that'd be #1.

@Phitt You don't want separate armor slots?

I thought the removal of attributes will come in first place. Since it created such a storm around this forum.
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Chris Guerin
 
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Post » Fri Oct 29, 2010 10:08 pm

I thought the removal of attributes will come in first place. Since it created such a storm around this forum.

True, but most of the polls in those attribute threads have been in favor of removing them.
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Katie Pollard
 
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Post » Sat Oct 30, 2010 2:04 am

True, but most of the polls in those attribute threads have been in favor of removing them.

Oh I probably missed those :o can't see how, but I probably missed them or forgot about them.

So I would've thought separate armor slots or the PC being downgraded due to consoles would've taken first places, but apparently not. Which is weird for me.
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James Hate
 
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Post » Fri Oct 29, 2010 9:15 pm

Isn't that where a DX11 based LOD system comes into play? A more seamless transition between low detail and high detail?


I guess you are referring to tessellation? That's more like the transition between high detail and very high detail. I'm not a programmer though, so maybe it can be used for transition between high and mid/low detail as well. But I haven't seen an algorithm in a modeling program that made a believable distinction between high and mid/low detail. At least with current hardware. I could very well imagine that the next generation of consoles/PCs would be capable of doing this (since the average detail would be higher than nowadays). But all games that use the often called for tessellation feature don't make such a big difference imo. If you look closely you can see that a few details have smoother edges (like cylindric mesh having 36 edges instead of 12, something you hardly notice during gameplay), but that's about all you can see. I guess the potential of this will show during the next few years of game development, but not now.
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Ludivine Dupuy
 
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Post » Sat Oct 30, 2010 1:54 am

I'll admit that most of the things I voted for were more things I'm slightly sad about but resigned to, rather than worried about. And most of the worries are vague rather than intense, since they aren't based on any actual evidence or released info.

Why are people still worried about armor slots? Wasn't it confirmed that the armor would come in multiple pieces? I do hope they have plenty of armor slots for modders tho, even if they just throw in some that they don't use in the base game.
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Niisha
 
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Post » Sat Oct 30, 2010 9:16 am

I guess you are referring to tessellation? That's more like the transition between high detail and very high detail. I'm not a programmer though, so maybe it can be used for transition between high and mid/low detail as well. But I haven't seen an algorithm in a modeling program that made a believable distinction between high and mid/low detail. At least with current hardware. I could very well imagine that the next generation of consoles/PCs would be capable of doing this (since the average detail would be higher than nowadays). But all games that use the often called for tessellation feature don't make such a big difference imo. If you look closely you can see that a few details have smoother edges (like cylindric mesh having 36 edges instead of 12, something you hardly notice during gameplay), but that's about all you can see. I guess the potential of this will show during the next few years of game development, but not now.


In playing with the Heaven Benchmark, I can tell you that as the camera pulls away, the detail level drops to pretty low. As in up close to the road, every nook and cranny is defined by the geometry, but pull out and it goes back to one, single giant polygon. Maybe not enough for distant LOD, but I don't see why it shouldn't be able to handle that. I've seen examples of it used for the terrain in some of their demonstrations of it, as well.
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Philip Rua
 
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Post » Sat Oct 30, 2010 4:13 am

Personally i'll wait until the game is out, try it and then see if any of it bothers me. No pint in worrying until then :)
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Kahli St Dennis
 
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Post » Sat Oct 30, 2010 1:21 pm

I'll admit that most of the things I voted for were more things I'm slightly sad about but resigned to, rather than worried about. And most of the worries are vague rather than intense, since they aren't based on any actual evidence or released info.

Why are people still worried about armor slots? Wasn't it confirmed that the armor would come in multiple pieces? I do hope they have plenty of armor slots for modders tho, even if they just throw in some that they don't use in the base game.

Unfortunately Pete only gave little "Clues" of info referring to that matter... He never gave something obvious, only that there are separate armor slots, and that it's different from Fallout 3. As you can see, it's nothing too clear and can be interpreted in many ways...

I'll soon update the top 5 list again. There were some impressive changes!
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Rhiannon Jones
 
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Post » Sat Oct 30, 2010 4:41 am

Only thing that bothers me is the fact that the PC version may be downgraded because of consoles. Besides that, I think it looks great.


If it is too scaled down, I'll just use mods to make it much better than console versions, so I'm really set.
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Matt Gammond
 
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Post » Sat Oct 30, 2010 4:55 am

My concerns/issues:

1)A simple storyline that lacks depth.
2)Not having enough choices and consequences in the game.
3)How powerful magnetism will be.
4)Children!
5)NOT HAVING M'AIQ THE LIAR!
6)The placement of items.

1 & 2 are related to me, I want depth and consequence as far as choices are concerned. And I dont mean in a "good vs bad" sort of way either.

Magnetism, hopefully can be toggled or maybe have a slider for intensity. I understand that there are people that have not acquired even my low level of aim ability. But since turning 30(33 now), I have started playing FPSs(i know im late to the party lol) and Ive gotten really good at aiming. Not 13yo plays halo 60 hours a week good... But good and unless the fps controls are especially bad, I dont need magnetism.(thank you Bad Company 1 & 2)

Children, god I hate children, YOU KNOW WHY. Also, their "abilities" freak me out a little. lol

WE WANT M'AIQ, WE WANT M'AIQ!!!! Seriously, M'AIQ is one of the funniest things about the recent ES games. I love him. LOVE HIM! :toughninja:

Last but not least(at least as far as the choices you offered) I would really like to be able to place items easily at all this time. Nothing like placing a few cool things you found into your sweet crib. And then having the room explode in a storm of [censored] mentally handicapped physics. :swear: Yeah I only tried that nonsense once, after that all the awesome things I found got dumped into a chest, never to be seen again. :sadvaultboy:

edit: oops, looks like i pissed off the censor monster too many times... better make some changes to my wonderful grammer... there we go.
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Symone Velez
 
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Post » Fri Oct 29, 2010 11:00 pm

New item request under "I'm worried about..."

"Rampaging Chicken Little Complex."
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Shirley BEltran
 
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Post » Sat Oct 30, 2010 1:36 pm

Top 10 concerns for now are:
  • First place with 43 votes: A simple storyline that lacks depth.
  • Second place with 43 votes: Not having separate armor slots.
  • Third place with 40 votes: Having quest markers and a quest compass.
  • Forth place with 39 votes: The possibility of no spell-making.
  • Fifth place with 38 votes: The removal of birthsigns.
  • Sixth place with 37 votes: Not having open-cities.
  • Seventh place with 35 votes: Not having enough choices and consequences in the game.
  • Eighth place with 34 votes: The PC version being downgraded due to consoles.
  • Ninth place with 34 votes: Level scaling.
  • Tenth place with 32 votes: The removal of attributes (and moving them into other parts of the game)


Does it surprises you all?
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Kristina Campbell
 
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Post » Sat Oct 30, 2010 12:08 am

Really Dark? I'll say it again....nothing there bothers me.

I'll just use your comment. (what he said)
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..xX Vin Xx..
 
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Post » Sat Oct 30, 2010 1:54 am

Worries about the MQ being simple is# 1? For how much people say that the MQ is something they normally put off that shocks me.
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Lisha Boo
 
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Post » Sat Oct 30, 2010 3:45 am

Worries about the MQ being simple is# 1? For how much people say that the MQ is something they normally put off that shocks me.


Well the most people say "none on this list" so the rest is....I won't comment on them.
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lydia nekongo
 
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Post » Fri Oct 29, 2010 10:55 pm

Spellmaking and Attributes are my major concern. I marked probably close to half of the options though, not being too concerned about most.
I feel dragons are just a theme they can milk, and I am pretty certian they will be the next Oblivion gate.
I also have a pretty big concern in a loss of roleplaying options.
And then a few nit-pickey concerns, such as open cities, armor slots (Not FO3, just few), quest markers, fast travel.
And im pretty certian part of the gameplay trailer was scripted, and Todd does give misleading information but thats his job.

Im glad you finally made people realize these aren't just your complaints. Last thread was ridiculous. Just proves how many people don't read...
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Harry Leon
 
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Post » Sat Oct 30, 2010 5:40 am

Things are changing every second it's hard to keep up xD :obliviongate:
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Jaylene Brower
 
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Post » Sat Oct 30, 2010 12:31 am

Nothing in the info worries me, most of the things people worry about I consider positive changes, trivial, or they've got good reasons for changing them at least.

The only worrying thing so far is not being able to parry/block with a one handed weapon and spell equipped.
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An Lor
 
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Post » Sat Oct 30, 2010 1:43 am

only worried about item placement and some other minor stuff that can be modded easy anyways :P
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Shannon Lockwood
 
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Post » Sat Oct 30, 2010 2:30 am

The only thing I'm worried about is water animations, in most games I play the water animations are pretty crappy, especially fast moving water, most of it looked like a bunch of silk sheets being spun around a conveyer belt (Oblivion). Other than that nothing else worries me.
And about M'aiq: I really don't give a rat's ass about him, he was just a stupid kajit that rambled about colovian fur helms and ran really fast. If he was in Morrowind maybe he was different and was actually funny or had a purpose, but since I've never played Morrowind I don't know.
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YO MAma
 
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Post » Sat Oct 30, 2010 4:25 am

Top 10 concerns for now are:
  • First place with 43 votes: A simple storyline that lacks depth.
  • Second place with 43 votes: Not having separate armor slots.
  • Third place with 40 votes: Having quest markers and a quest compass.
  • Forth place with 39 votes: The possibility of no spell-making.
  • Fifth place with 38 votes: The removal of birthsigns.
  • Sixth place with 37 votes: Not having open-cities.
  • Seventh place with 35 votes: Not having enough choices and consequences in the game.
  • Eighth place with 34 votes: The PC version being downgraded due to consoles.
  • Ninth place with 34 votes: Level scaling.
  • Tenth place with 32 votes: The removal of attributes (and moving them into other parts of the game)


Does it surprises you all?



1- a valid concern although I don't share it because I believe skyrim story will be pretty good.
2- already confirmed as false so rest easy (still sketchy about separate gloves shoulders)
3- I think this one is the bigy for me and I hope its optional or just plain NOT IN THE GAME.
4- As long as we get a better magic system who cares about spell making.
5- meh they can be modded, and maybe they will give use starting perk thingies, its not a big deal really (for me)
6- I don't see how that would be possible although I might imagine some huge cities might be "closed" off.
7- Also a valid concern, and I hope its beyond "good and evil" crap.
8- Also a valid concern for PC users that is.
9- Already confirmed as NOT LIKE OB which is good enough for me.
10- LOL gothic has like 3 attributes and its a great RPG game, get over it they are numbers.
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Scarlet Devil
 
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Post » Sat Oct 30, 2010 12:41 am

1- a valid concern although I don't share it because I believe skyrim story will be pretty good.
2- already confirmed as false so rest easy (still sketchy about separate gloves shoulders)
3- I think this one is the bigy for me and I hope its optional or just plain NOT IN THE GAME.
4- As long as we get a better magic system who cares about spell making.
5- meh they can be modded, and maybe they will give use starting perk thingies, its not a big deal really (for me)
6- I don't see how that would be possible although I might imagine some huge cities might be "closed" off.
7- Also a valid concern, and I hope its beyond "good and evil" crap.
8- Also a valid concern for PC users that is.
9- Already confirmed as NOT LIKE OB which is good enough for me.
10- LOL gothic has like 3 attributes and its a great RPG game, get over it they are numbers.

4-Some people still do.
6-And yeah.. it's also been confirmed that the 5 major cities will be closed off.
10-For some they represented role playing (not for me though).
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jadie kell
 
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Post » Sat Oct 30, 2010 9:34 am

I hope it'll be scary. :D
That's what attracted me to Oblivion caves through the trailer, with the strange looking creatures. That is what attracted me to the Fallout 3 world - that's why FNV never worked for me.

More horror.
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daniel royle
 
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