4) Are the main and faction quests branching or linear? What about side quests?
Bruce: We’ve focused on telling one story well. There are decision points in all the quest lines that can change things, but overall it’s a single story. Because the side quests are smaller stories, they are more likely to have major branches. For example, you can decide to save or betray someone, which changes the whole end of the quest. Overall the quest structure in Skyrim is closer to Oblivion than Fallout 3, in that there are many more quests, but they have fewer branches.
In my opinion this is a big mistake. Fallout's branching quest structure was revolutionary in its execution and I can't go back to playing some linear "I'm in a movie and I'm special" snore fest. Without decision making ability it's not an RPG. It's just an adventure game.
I thought Bethesda had more class and sense than to build a fantasy-on-rails grindy adventure game but this answer from the Q & A makes it sound like just that. Every playthrough is going to be basically the same. You don't make any meaningful choices. You have to jump through the hoops that some designer put there rather than playing the game like you want to play it (as all the hype suggests).
I have the sinking feeling that this will be the most lackluster offering by Bethesda thus far from a gameplay standpoint. I don't know if I'll eventually purchase or not but I'm definitely going to wait a while after launch and see if it's a stripped-down shadow of an RPG designed for the limited cognitive abilities and limited imaginations of the mass market. The phrase "lazy rehash" comes to mind. That might be harsh but that's how I'm feeling about it right now. It just looks too gamey and it looks like they've moved away from complete freedom and trying to expand upon the ability to make choices and do what you want as a player rather than following a script.
Very sad and disappointed based upon what I've heard so far. I'm hoping that I'm completely wrong but I've been a game player for many, many years and when I get this feeling it usually turns out to be accurate, unfortunately.
EDIT: Please don't take this the wrong way. It's not as hostile as it sounds. I know that a lot of good people have put a lot of hard and worthy work into the project. It just seems like, based on what I've heard so far, that it might not be the game for me as I prefer a sandbox with game elements rather than the other way around. I just felt that they were trying to move toward that with each successive game and it now seems that I misunderstood. It seems like they want a flashy adventure with mass-market appeal. I hope everyone who does get it enjoys it very much. Who knows? I'll probably be on here singing its praises in a few months.