Are You Buying Skyrim?

Post » Wed Jul 06, 2011 8:25 am

i had mine preorder for awhile now. i see no problem with anything in the game and all the things other people are getting bothered by haven't bothered me at all
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Matt Bigelow
 
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Post » Wed Jul 06, 2011 4:33 pm

I will absolutely be buying this game, but chances are I will end up playing Morrowind again.
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WTW
 
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Post » Wed Jul 06, 2011 2:36 am

undecided,the interview didn't cover what concerns me (DRM)
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Yama Pi
 
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Post » Wed Jul 06, 2011 4:42 am

Need to get my eyes checked! Misread poll.
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Rozlyn Robinson
 
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Post » Wed Jul 06, 2011 11:00 am

I had decided I'd buy TES 5 already in 2008. :D
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mimi_lys
 
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Post » Wed Jul 06, 2011 5:00 pm

People get way too sensitive when anything from a previous game is changed in the next installment. It honestly feels like many of you just wanted them to re-release Oblivion or Morrowind with a V and the word "Skyrim" written over the case with a sharpie.

Game looks awesome. Since greaves and cuirass being separate and variable racial run-speeds weren't what made the first games good I could care less that they're gone.
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Susan
 
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Post » Wed Jul 06, 2011 2:26 am

My decision will be determined when they officially announce, or renounce spell creation.
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Nuno Castro
 
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Post » Wed Jul 06, 2011 1:01 pm

I am not entirely happy with the same speed regardless of race, and a few things about the UI and HUD.
I am happy with barroom brawling, more armour types, enchanting, children, marriage, minor quest choices, different ways to cast spells, perks, more variety in architecture, world scaling up to level 50, tactical sprinting, using natural poisons, grindstones, disposition on race and gender, fog, wildlife, an economy system however simple, racial weapon types, different bounties for different holds, non numerical fame and infamy, that stormcall shout, and http://media1.gameinformer.com/imagefeed/screenshots/TheElderScrollsVSkyrim/TheElderScrollsVSkyrimMedia/Markarth01.jpg picture.
So yeah, that and the five year wait. I'm buying.
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Russell Davies
 
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Post » Wed Jul 06, 2011 4:12 pm

People get way too sensitive when anything from a previous game is changed in the next installment. It honestly feels like many of you just wanted them to re-release Oblivion or Morrowind with a V and the word "Skyrim" written over the case with a sharpie.

Game looks awesome. Since greaves and cuirass being separate and variable racial run-speeds weren't what made the first games good I could care less that they're gone.


Couldn't agree more my friend. If Skyrim turned out to be a re-release of Morrowind or Oblivion, I wouldn't buy it because I want something new. The games aren't meant to be the same, they tend to change a lot of things during development, for better or worse I believe change is a good thing.
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Shelby McDonald
 
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Post » Wed Jul 06, 2011 11:58 am

Short of completely ignoring the lore and being a console exclusive, nothing can make me not buy Skyrim.

This.

Actually, no, even if they did completely ignore the lore, I'd still buy it just to see how badly it was butchered, and even if it was console exclusive, I'd just save up to buy a console and Skyrim, then be pissed that I can't use mods or anything.

I'm pretty much guaranteed to buy Skyrim at this point. Whether or not I buy the next Elder Scrolls game is a different story, but it's looking very good as it stands right now. I have very little "problems" with the way Skyrim is looking, and even those "problems" are more worries and curiosities than actual problems that I know I don't like.
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Kristina Campbell
 
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Post » Wed Jul 06, 2011 8:22 am

If there are no werewolves and or only 3 factions..... HELL TO THE NO! I will just buy and play BF3!
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Vincent Joe
 
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Post » Wed Jul 06, 2011 10:19 am

My thoughts exactly. My Philosiphy is this; Perfection is not real, it is an Ideal, many people strive for perfection but will never reach it. This apllies to everything, even our beloved Skyrim.

However, This should not stop people from trying, While Perfection doesn't exist in a literal sense, you can get close to it.
The closest any Video Game Developer had gotten to Perfection, IMO, are Oddworld Inhabitants with Abe's Exoddus, My Favourite video game of all time.


Correct me if I'm wrong, but are you referring to Munch's Odyssey: Oddworld on the original Xbox? I just got slammed with a truck full of nostalgia when you mentioned "Oddworld" and "Abe." Game was so [censored] fun.
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SHAWNNA-KAY
 
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Post » Wed Jul 06, 2011 1:30 pm

People get way too sensitive when anything from a previous game is changed in the next installment. It honestly feels like many of you just wanted them to re-release Oblivion or Morrowind with a V and the word "Skyrim" written over the case with a sharpie.

Game looks awesome. Since greaves and cuirass being separate and variable racial run-speeds weren't what made the first games good I could care less that they're gone.


No I don't mind changes. It keeps a game from getting stagnant.. Most of the items are cut rather than improving what needed to be improved. If it is a hardware limitation that's fine. But that doesn't account for everything else. Now more than ever it has been "streamlined" for ease of development geared to them rather than to the player. The few smidgens that have been released on what actually IS in the game gives the appearance of a SIM or social network game(geared towards sheep). I am completely uimpressed by what has been added so far as it has pretty much been stolen from either terrible games or ones that were far more imaginitive.
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Jake Easom
 
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Post » Wed Jul 06, 2011 8:08 am

Not all games are perfect, don't set your standards to that. You'll just be disappointed.


True. However, if there's only few things to get excited over so far, and the list of downers just keeps growing, even relatively low (case-specific) standards won't be too helpful.
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Darren
 
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Post » Wed Jul 06, 2011 9:00 am

Correct me if I'm wrong, but are you referring to Munch's Odyssey: Oddworld on the original Xbox? I just got slammed with a truck full of nostalgia when you mentioned "Oddworld" and "Abe." Game was so [censored] fun.


Nah, Abe's Oddysee and it's sequel, Abe's Exoddus were 2d Platform games that came out for the Playstation one over 10 years ago. I highly suggest you play them if you haven't, though you might have a bit of trouble getting your hands on them if you don't own a PS1, as far as I'm aware, the PC version is extremely rare and expensive.

Munch's Oddysee was the first 3d installment that came out for the Original Xbox, while it was good, I feel that Abe's games were superior in every way.
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Christine Pane
 
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Post » Wed Jul 06, 2011 5:10 am

4) Are the main and faction quests branching or linear? What about side quests?

Bruce: We’ve focused on telling one story well. There are decision points in all the quest lines that can change things, but overall it’s a single story. Because the side quests are smaller stories, they are more likely to have major branches. For example, you can decide to save or betray someone, which changes the whole end of the quest. Overall the quest structure in Skyrim is closer to Oblivion than Fallout 3, in that there are many more quests, but they have fewer branches.


In my opinion this is a big mistake. Fallout's branching quest structure was revolutionary in its execution and I can't go back to playing some linear "I'm in a movie and I'm special" snore fest. Without decision making ability it's not an RPG. It's just an adventure game.

I thought Bethesda had more class and sense than to build a fantasy-on-rails grindy adventure game but this answer from the Q & A makes it sound like just that. Every playthrough is going to be basically the same. You don't make any meaningful choices. You have to jump through the hoops that some designer put there rather than playing the game like you want to play it (as all the hype suggests).

I have the sinking feeling that this will be the most lackluster offering by Bethesda thus far from a gameplay standpoint. I don't know if I'll eventually purchase or not but I'm definitely going to wait a while after launch and see if it's a stripped-down shadow of an RPG designed for the limited cognitive abilities and limited imaginations of the mass market. The phrase "lazy rehash" comes to mind. That might be harsh but that's how I'm feeling about it right now. It just looks too gamey and it looks like they've moved away from complete freedom and trying to expand upon the ability to make choices and do what you want as a player rather than following a script.

Very sad and disappointed based upon what I've heard so far. I'm hoping that I'm completely wrong but I've been a game player for many, many years and when I get this feeling it usually turns out to be accurate, unfortunately.

EDIT: Please don't take this the wrong way. It's not as hostile as it sounds. I know that a lot of good people have put a lot of hard and worthy work into the project. It just seems like, based on what I've heard so far, that it might not be the game for me as I prefer a sandbox with game elements rather than the other way around. I just felt that they were trying to move toward that with each successive game and it now seems that I misunderstood. It seems like they want a flashy adventure with mass-market appeal. I hope everyone who does get it enjoys it very much. Who knows? I'll probably be on here singing its praises in a few months.
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WTW
 
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Post » Wed Jul 06, 2011 4:10 am

was going to buy it anyways without the Q&A only thing that would have to be on the Q&A for me not too is "We are stripping TES of its open world and making it a more "story telling" game like others in the franchise."
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Dona BlackHeart
 
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Post » Wed Jul 06, 2011 10:53 am

In my opinion this is a big mistake. Fallout's branching quest structure was revolutionary in its execution and I can't go back to playing some linear "I'm in a movie and I'm special" snore fest. Without decision making ability it's not an RPG. It's just an adventure game.

I thought Bethesda had more class and sense than to build a fantasy-on-rails grindy adventure game but this answer from the Q & A makes it sound like just that. Every playthrough is going to be basically the same. You don't make any meaningful choices. You have to jump through the hoops that some designer put there rather than playing the game like you want to play it (as all the hype suggests).

I have the sinking feeling that this will be the most lackluster offering by Bethesda thus far from a gameplay standpoint. I don't know if I'll eventually purchase or not but I'm definitely going to wait a while after launch and see if it's a stripped-down shadow of an RPG designed for the limited cognitive abilities and limited imaginations of the mas market. The phrase "lazy rehash" comes to mind. That might be harsh but that's how I'm feeling about it right now. It just looks too gamey and it looks like they've moved away from complete freedom and trying to expand upon the ability to make choices and do what you want as a player rather than following a script.

Very sad and disappointed based upon what I've heard so far. I'm hoping that I'm completely wrong but I've been a game player for many, many years and when I get this feeling it usually turns out to be accurate, unfortunately.

Fallout's quest branching wasn't revolutionary, and effectively limited the game. There's still plenty of choices to make. Anything you choose to do, or not do is a choice. A bunch of Mass Effect choices does not make an RPG, it makes a choose your own adventure game. I do agree that this game seems to be a stripped down ES game. the only thing that seems to be adding any gameplay variety is perks.
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Marina Leigh
 
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Post » Wed Jul 06, 2011 2:07 pm

I liked the enchanting and romance part. The armor was disappointing as I expected them to say pieces could be forged together, but nope. Though I'm more excited now, then when the demo was unveiled.

As of now I'm still expecting to buy the game, but I'm still waiting for a spell list. I can't buy Skyrim if the spells aren't satisfactory.
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Lloyd Muldowney
 
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Post » Wed Jul 06, 2011 1:30 am

I had decided I'd buy TES 5 already in 2008. :D

This.

The new info hasn't really wavered my decision to buy it or not. I have a feel that some of these "streamlined" changes will over time not be that overwhelmingly noticeable, I'm sure once I start playing and getting into the story and the world, I'm not going to be concerned with things like chest pieces and greaves are combined or things people have pointed out but hey I'm an optimist.
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JESSE
 
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Post » Wed Jul 06, 2011 6:38 am

I was buying it anyway and the only thing that will make me not buy it is if they announce that Peter Molyneux has been working on the dev team and brainstorming ideas.
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lucile
 
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Post » Wed Jul 06, 2011 1:34 pm

I was buying it anyway and the only thing that will make me not buy it is if they announce that Peter Molyneux has been working on the dev team and brainstorming what amounts to outright lies, that look really good on paper.

Fixed that one for ya.
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Tamara Dost
 
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Post » Wed Jul 06, 2011 11:30 am

I was buying it anyway and the only thing that will make me not buy it is if they announce that Peter Molyneux has been working on the dev team and brainstorming ideas.


Lol that would be a shock, to say the least.

But to be honest, Peter isn't that bad at making games, the problem is that he can't learn to keep his gob shut during interviews, he hypes everything in his game to be the best thing ever and when the game comes out it becomes apparent that he has been exaggerating at best and outright lying at worst.

Thankfully, it's never going to happen anyway. :thumbsup:
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liz barnes
 
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Post » Wed Jul 06, 2011 2:14 am

I have decided that i will buy the biggest and baddest version they have to offer. Also, I cannot wait for the new book coming this September!!
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TRIsha FEnnesse
 
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Post » Wed Jul 06, 2011 10:53 am

I won't get the collector's edition (if there is one) now.

I'm so glad we will be able to mod, but at the same time it's sad that it's almost a requirement now to get a decent game.
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kitten maciver
 
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