» Sun Aug 01, 2010 5:28 am
No. I'm not happy they're gone. I like playing Oblivion characters who are fast or slow or weak or strong or intelligent or dim or agile or clumsy, simply for the sake of being those things. It provides distinction and helps to make characters individuals. The argument that the "only" purpose the attributes served was to affect the derived attributes of HP, magicka and stamina simply doesn't apply to the way I play the game. If anything, it's THOSE attributes that were secondary - not the eight basic ones. Nor do any of the arguments about number-crunching and grinding and such apply to the way I play the game. In the first place, I've never done any of that, and in the second place, any number-crunching and grinding anyone felt compelled to do had nothing to do with the mere existence of attributes, but with the broken leveling system and level scaling in Oblivion.
I just prefer the simultaneous clarity and complexity of, for instance, having a character who's notably weak, which translates out to less weapon damage and less encumbrance and less stamina and so on. She's not defined in my mind by her stamina and weapon damage - she's defined, to that extent, by the fact that she's physically weak and the rest is merely the consequences of that.
We'll have to see how the new system works, of course, but I just don't see how anything could be as simple and intuitive as starting with something like strength and using that as the basis for a whole range of logical effects.
:shrug: