It depends on how you interpret what hardcoe is. However, this is completely irrelevant to the topic... If you want a topic about that, feel free to make one.
hardcoe is in the title of the thread. I think a discussion of what hardcoe means is on topic.
You can say that, but there would be no benefit to the player to just "do it." BGS would have to give those willing to do it incentive, and wanting to actually complete the challenge. It's like eating, drinking, and sleeping in BGS games. You can choose to do them, but unless there is an actual incentive to take advantage of them, you won't.
Why would you need an additional benefit? Wouldn't you enjoy the challenge?
I don't eat or drink in my games, but I sleep at night and I don't fast travel. The enjoyment for me comes from two things: One, I feel like my character is more real and mortal for it. Two, most of my play time ends up being during the day, which is when the games are prettiest. I don't eat or drink, and I don't nuke dead characters, because the drawbacks (intense annoyance) counter that first source of enjoyment. I assumed you were different, in that you enjoyed the challenge, but if you need some external incentive to nuke dead characters, I think maybe you should just relax and enjoy reloading.
The likelihood of wandering into a hard dungeon probably isn't likely, as one is likely to come across harder NPCs before they get to such a section of the map.
I really don't know why you would think that. Dungeons are historically more dangerous than the great outdoors. There will be some signs yes, but regardless of where it happens meeting a strong enemy may end in a nuked save file. I just don't feel like perma-death works for open worlds like TES because of that. The best part of the game is being able to roam where you want to when you want to, but if you have to worry about keeping your character alive the enjoyment from that disappears. That's why I save every five minutes minimum (well, that and crashes). I like to poke stuff I shouldn't poke.
Sarcasm aside, as I stated before, this isn't a system for everyone, hence "hardcoe." I would expect most to not even meddle with such a mechanic, but that doesn't meant that BGS couldn't easily implement something in to give those that would actually like the challenge.
But you don't want challenge. You want an incentive. You should create your own challenge. I don't think their time would be well-spent implementing this when it would be so easy for you to do it yourself.
Like if you are in a hall surrounded by Dark Brotherhood assassins and decide to throw a fireball at one of them for kicks... Players will actually have to show restraint and rationale in what they do.
Which svcks fun out of the game. I would want to experiment. Test my boundaries.
I guarantee you playing Skyrim with permadeath would be completely different from playing without it, and not because it's "frustrating." It would offer a gaming experience few have actually experienced, and would be there for those willing to make the risk. It is hardcoe for a reason.
It is hardcoe mostly because it is unnecessarily frustrating. But that's just what I think.
@Action regarding luck: Definitely. The game is very much based on luck as it is. Maybe not vanilla Oblivion where everything is approximately as strong as you are. But I wouldn't want to nuke a Morrowind save just because I get unlucky and roll ten misses in a row, or nuke a FCOM save because the three bandits I'm fighting stagger me then all power attack at once. When crap like that happens (and oh god does it happen a lot) I tend to turn on Godmode for a couple seconds just so I don't have to reload.