That's a really interesting notion. but it's also a ridiculous one in the since that it would really in inhibit playing the game. you'd have to live in the shadows till you were strong enough to fight multiple opponents. Not to mention you'd probably wouldn't be able to "be who you want" because you'd be more focused on surviving rather than enjoying the game play itself.
Hmmm, I think it gives more meaning to your PC's existence, knowing that you can't be a naked guy running around punching dragons like an idiot. It does add realism, like it or not. In rel life combat and/or life-and-death situations, it's a big deal, obviously. If someone wants that to be in a TES game as an option, why not? Besides the fact that Pete and Todd discussed this seriously 11 years ago, as was mentioned earlier. They understand it, so why do so many people on this thread not get the point?
As long as it's optional, and the game makes it quite clear that the difficulty setting which does it will have this effect, I wouldn't see a problem. It annoys me even when I have to replay a whole level in a game due to dying, naturally, I'm not crazy enough to want to play a massive, long lasting game where dying even once means I have to replay from the very beginning, but as long as it only applies if you choose to play the game that way and I can still play the game normally if I so choose, then it can't really do much harm.
Myself, I like to be able to save anywhere, any time, and reload that save if I screw up myself.
^This^ Optional being the key word.
You make a good argument, and I can understand where you're coming from what with the intense battles and serious decision making, but I'm afraid I still have to strongly disagree. The negatives outweigh the positives by a country mile. That being said, it wasn't a bad suggestion. Maybe in a different game. :shrug:
If the option was there, I suppose there would be a few people who would love it.
^This^ It is a good argument, especially with that "optional" part thrown in there.
Meh, if it's optional I'd give it a try just for kicks. Who knows, it could make me play more cautiously and treat every encounter more seriously. Actually, the more I think about it the more I like the idea.
And ^this^. I agree, the more I think about it, the more I like the idea as well. And to people arguing against it, stop and think: You do realize that you are arguing against a DIFFICULTY OPTION, right? That's the same as saying there should be no difficulty slider for easy or hard. Why do you think it makes sense to impose limits on the game because YOU don't play a certain way? I swear, that attitude is like a plague on this forum.....
Anyway, I personally support the idea, Redguard King. I think this would be the right kind of "hardcoe", without being annoying and tedious like "tamagotchi mode". Also, as a side note, I have never played permadeath, and I've never really cared one way or the other. But I strongly believe this would be great as an option, because it basically adds a whole new "mode of play". Basically, you could make any number of normal play characters and be very happy, but you would also have the option of trying it a different way, being in the hardcoe mode and just getting a new experience.
And as another side note, I don't die when I play TES. You could say it's because I usually have a "power character" or whatever, but it's mostly because I don't do stupid things, and I play with the mindset that I'm actually living a real life. Then again, I pretty much avoid dying in every SP (and some MP) games I play, so it's pretty much just standard procedure. I also believe there is a huge group of players out there who would enjoy having this more realistic and "hardcoe" gameplay for Skyrim. I say, go ahead Todd and Pete, you guys know it's a good idea already! :thumbsup: