Are you sold on Fallout 4?

Post » Thu Nov 26, 2015 4:48 pm

OMG Fallout 4... where to begin?

1. I'm sooooooo happy (and never doubted it) that we can play as a female character. :smile:

2. Building my own settlement? Oh yes please! This is going to be amazing!

3. I will probably scavenge more than I shoot! :D

4. Love the character creation screen

5. Is it November yet?

6. The world looks amazing!

7. The characters look amazing!

8. Is it November yet?

Yea, I'm totally stoked. It's a new generation Fallout game! I hope the story is as good as the game looks so far.

And for those that are so hung up on the hetero couple... yes, it's 2077, but still the 50's era morale prevailed back then. Rock Hudson, the famous 40's and 50's movie star, who was always billed as the manly hunk, who women adore, was gay and he hid it well. You can RP a character that was forced to pretend to be straight and all that rage and desire was bottled up inside. Now you are single and can burn down the wasteland with your hatred of society... I mean really, just use your imagination... RPers do that...

User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Fri Nov 27, 2015 5:01 am

I was in too minds about the Voiced protagonist now that I have seen the game-play it's not so bad there seem to be some really cool things in the new game it seems that they have changed the combat a bit if you hit an enemy you hit him so we no longer have a dice role mechanic in there so it's a little more realistic in first person combat but we also still have VATS for the cool Cinematic shots so that's all good . i like the character creation it seems cool. I like the fact that we get a bit before the war and it all seems very sharp also the New graphics engage is good and i like the humor in the service robot all in all I am impressed

After the News about Dave Grohl (I was meant to go and see the Foo Fighters this weekend) this i a ray of sunshine on an otherwise depressing week (potentially).

ROLE ON NOVEMBER

User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Thu Nov 26, 2015 5:27 pm

That's the saddest news to date; I must have missed that. :sadvaultboy:

User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Thu Nov 26, 2015 5:21 pm

Pre-ordered the PipBoy Edition this morning, so yes, I'm sold.

I'll be annoyed if skills are removed, but what I've seen so far looks pretty good.

User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Fri Nov 27, 2015 5:56 am

Yes, it would be fun actually........

But anyways, while I do totally understand the argument that the new Fallout is a long way away from its original system design in many aspects, I don't really feel like its actually changed the game all that much.

The games still

-Are open world, though they are now seamless worlds instead of being hub based.

-Have a focus on exploration.

-Involve the player going to towns with interesting "gimmicks" to them.

-Have the player meet a wide cast of interesting NCPs that can be interacted with.

-Involve the player completing quests, with multiple options on how to complete said quest.

-Has SPECIAL and perks, to define your character.

-Has those SPECIAL stats and perks let you to do certain things in the game world that you otherwise wouldn't if you didn't have them.

-Are set in the same universe, with the same lore. And yes Fo3 did change some lore, but so did NV, as did Tactics, and Fallout 2. Every sequel changes lore a bit. That's just natural for every series with sequels.

Yes, there are no skills in Fallout 4, but that's not necessarily a bad thing either, depending on how they do it. Did it ever REALLY make sense that guns and energy weapons were controlled by a separate skill, when all they were was aiming and pulling a trigger? Fo4 using perks to define what mods you can place on weapons makes more sense, due to that actually involving technical changes to how the gun operates, and electrical systems and the like.

I wont deny its different, but different doesn't necessarily mean not the same, so long as the intended function is kept in some way.

The only real changes IMO are that its not turn based, or isometric, but those don't really define the series to me, and different viewpoints can offer sights that would otherwise be impossible, allowing you to experience the game in whole new ways.

http://fallout.wikia.com/wiki/User_blog:Willooi/Chris_Avellone_Interview_Part_3:_Fallout,_DLCs,_and_Ulysses

Neither Fo3 or NV had dice roll mechanic, thats not a change at all.

User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Thu Nov 26, 2015 6:17 pm

Been waiting for a very long time for a new fallout! So yeah, I am pumped for it. Though I can't stop thinking the game won't be as big in terms of world, quests and all that stuff because of the new dialogue system. The way you have to select a question, along with your own voice. I hope that the buidling your own home, customize weapons and armor are not there to compensate the size of the world, main storyline and side quests, places to explore.. Like I said I am looking forward to playing it but still can't help all these things being in the back of my mind.

Anyone else have the same feeling?

User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Thu Nov 26, 2015 8:14 pm

Unless you can convince me that every single person in the 50's was married with children, then I don't accept this excuse. My character's life choices were taken away from me - and this isn't even only about sixual orientation, as Gabriel77Dan explained. Now, I agree that RPers can work around a lot of things, but if a game that calls itself an RPG deliberately limits roleplaying more strongly than any of its predecessors, I can't help but question the developers' intentions and the direction in which the series is heading.

User avatar
Sarah Kim
 
Posts: 3407
Joined: Tue Aug 29, 2006 2:24 pm

Post » Thu Nov 26, 2015 7:48 pm

There's lot of cool stuff in the e3 reveal, but the things I was hoping they would make a big deal of werent in there, like item degradation, player needs, lone survival, none voiced protagonist etc.

I wanted a Fallout that was more like New vegas. Im sure modders will fix it up, but it won't be a day one purchase as it currently stands.

All the other stuff is cool, but id rather have a role-playing survival game.
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Fri Nov 27, 2015 5:55 am

How is the RPG gone when perks just took the place of skills since skills weren't doing anything interesting anyway?

And if you somehow missed NV not having a roll mechanic.

What? Did you even play the game? No one in their right mind would make a game with combat rolls and think it'll sell well because they are terrible.

5 minutes of playing and you can notice there are no rolls in NV, but I mean I guess it's fun to comment on how much is changed between fallouts when you clearly haven't touched on in the last ~6 years.
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Fri Nov 27, 2015 12:19 am

Of course it did.

In the very least: A laser rifle is like shooting a target with a laser pointer; while a conventional firearm is subject to gravity. Also regular gunfire is immune to mirrors and other reflective surfaces; aside from chrome, I suppose.

There should be no recoil with the laser rifle... A person with only experience using a laser weapon would have no experience with needing to account for wind and distance. They are entirely different class of devices. And the same is true for melee weapons and thrown.

What is your definition of an RPG? [We'd have to know.]

The first problem I see with a lack of skills, is that Bethesda just chucked the PC's life and aspirations prior to the start of the game... No more character; they only support avatars. :banghead:
User avatar
Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am

Post » Thu Nov 26, 2015 11:32 pm

Not at all. What matters to each individual regarding what they look for is subjective, but that's divorced from the subject matter itself. Fallout is as subjective as chess is; which is it's not really all that much. Things are now the way they are and there's nothing anybody can do about it; no point in these arguments anymore.

User avatar
willow
 
Posts: 3414
Joined: Wed Jul 26, 2006 9:43 pm

Post » Fri Nov 27, 2015 5:55 am

I was sold even before Fallout 4 was officially announced, as to things what we saw yesterday, i have mix feelings :

Spoiler
What i liked :

- New pipboy real time usage and animations (adds to immersion)
- Expanded crafting system (modifications number and variety is impressive), from what i could gather, you
can put a silencer on most weapons, this is especially appealing to me as i like to role-play hired killers in Fallout 3 and New Vegas
- More shooter oriented combat, breath holding while sniping, melee attacks with your gun drawn, sprinting
(now it looks like a proper action-rpg game)
- Power Armor mechanics and layout
- Death animations for you character
- New VATS (in Fallout 3 and New Vegas i was using modification called Bullet Time instead of VATS, it just slowed time in expense of your action points, they merged these two together in Fallout 4)
- Usefulness of nearly all post war junk for upgrades, i still remember how hard it was to find scopes for .308 hunting and laser rifles in New Vegas, now apparently we can have essential weapon upgrades like scope, reflex sight and silencer nearly from the start of the game (it is unclear if you get the same scope quality using glass from a alarm clock and a microscope, i hope not)
What i did not liked :
- Voiced protagonist and the direct result of it - dialog wheel, it will seriously cripple role-play ability of the game, especially considering Bethesda's writing quality, not to mention that apparently there is only
one male and one female voice
- Enemy AI, when i saw that group of raiders cramming together and running towards active turrets and visible laser tripwires... i had an urge to close the video
- "Junk" enemies, raider veteran, raider psycho, brotherhood of steel initiate, veteran etc...looks like there will be a ton of those in the game, which is unfortunate, never liked that system in Skyrim
What i am not sure about :
- Vertibird on demand, especially when you can man the minigun on board, from what i understand it is a game's fast travel system, you can even tell it to land where you want. If each vertibird call will require some scarce resources like fuel or a large sum of caps i am okay with that, if not i doubt i will ever use it
- Apparently skills are gone and are replaced with skill-perks, could be a good or a bad thing, depends on implementation

- Jetpack, from what i understand it uses your action points, so maybe it is not so OP as it looks

User avatar
Julia Schwalbe
 
Posts: 3557
Joined: Wed Apr 11, 2007 3:02 pm

Post » Fri Nov 27, 2015 4:44 am

Many people are disappointed that skills will be cut - I'd say that should be the least of your worries. Rather, you should be praying to God that the new Perks are complex and well-done enough to substitute skills AND that there is no perk respec. Perk respec is the absolute worst thing that could happen gameplay-wise.

Anyhow, I'm principally concerned about the story and the lore, along with how dialogue will work and what kind of character customization will there be. None of these questions were answered directly - just vague references that the BoS and the Institute will both be possibly hostile.

User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Thu Nov 26, 2015 11:30 pm


And a fallout game is an RPG game set in the post apocalyptic 1950s. That's the only constant. Fallout 4 satisfies all of this.

The makers of fallout even approved of bethesdas iteration so surely they are making fallout games.
User avatar
Joe Alvarado
 
Posts: 3467
Joined: Sat Nov 24, 2007 11:13 pm

Post » Fri Nov 27, 2015 6:32 am

Not true. FO3 and NV attenuated the player based on the PC's skill level. This is why the Player could not hit center target if their PC was clueless with the weapon. It wasn't great (nor anywhere near sufficient), but it was something. Another sad loss to the series.

Why would you think that? (They may have to work with them later on. They would never publicly asperse Bethesda, their own bosses would skewer them. That's shooting their own foot.)
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Fri Nov 27, 2015 4:49 am

Comparisons to games like chess are terribly flawed, as chess is nothing but the gameplay, while Fallout is more then just gameplay.

A laser's ability to reflect off a mirror, and a normal bullets inability to, has nothing to do with how your skill level effects the weapon..

Depending on how the laser shot is generated, they very well may be some form of recoil from the charging systems releasing their charge and generating the laser. As for distance, its a null factor in the context of the game, as lasers never went on forever in any of the games if you missed, they just magically dissipated some distance off.

and I agree about melee and thrown, which is why I didn't bring them up.

Yes they could, it was fairly easy to do

User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Thu Nov 26, 2015 3:50 pm

Are you serious? Did you even play the game? I'm convinced you're making this up or just grasping at straws because there was absolutely no dice mechanic anywhere.

You had weapon sway, but that went away when you crouched down.

And of course. Bethesda being praised is just appeasing the boss, instead of complementing a good game that was recieved quite well.

What a world you must live in. It must be nice.

I mean really, they are either lying, or being genuinely nice people and enjoying a video game franchise they created. If your argument is based off what they are "actually doing" this isn't even fair.
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Fri Nov 27, 2015 2:15 am

So stoked--despite having played the first two Fallouts back in the day!!! :D

User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Thu Nov 26, 2015 8:49 pm

Only if you read beyond the point which is to present purpose and method. But, like I said, these sorts of discussions serve little point anymore. The game's been announced and releases in a couple of months, and the past is presentably irrelevant both to Bethesda and their audience.

User avatar
Amber Ably
 
Posts: 3372
Joined: Wed Aug 29, 2007 4:39 pm

Post » Thu Nov 26, 2015 9:30 pm

Last night, I scheduled off Nov 10-13 from work. So, yeah.

User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Post » Thu Nov 26, 2015 11:58 pm

In the 1950’s most women married after high school and fell into their traditional roles right away. The U.S. marriage rate was at an all-time high and couples were tying the knot, on average, younger than ever before. Getting married right out of high school or while in college was considered the norm.

The % of married couples in the 1950's was at an all time high. Sure, not everybody got married, but the majority did. And that's what Fallout chose to present, the majority.

If you want to argue that Fallout 4 is taking away the RPG aspect, then so did pretty much every Fallout game, except for NV, where you simply where "a courier".

Fallout 1 = You were a vault dweller. Lived in a vault all your life.

Fallout 2 = The Chosen One. You grew up in a tribal setting, lived there all your life.

Fallout 3 = The Lone Wanderer. You grew up in a vault, lived there all your life.

However, what this games represent is the freedom to chose what you will become, once you head into the wasteland. How will your past influence your future? Isn't this what it is all about? How will the survivors shape the future of a burned world?

This for me is Fallout. Will I make the world a better place or will I throw in my lot with the raiders and add more suffering to it?

Is there Hope for mankind yet?

User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Thu Nov 26, 2015 5:05 pm

Its impossible to read beyond a point that doesn't actually exist :wink_smile:

User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Fri Nov 27, 2015 6:37 am

Then you are reading wrong.

User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Fri Nov 27, 2015 5:19 am


Why isn't this a fallout game exactly? It's got plenty of RPG elements. The right setting. Vaults. BoS. The only thing it's lacking is the god awful combat system and a cliche good vs evil story that we saw in the first 2 games.
User avatar
cosmo valerga
 
Posts: 3477
Joined: Sat Oct 13, 2007 10:21 am

Post » Fri Nov 27, 2015 7:54 am

No... The fiction is the skin; like a Civil War chess set.

Technically... What did you thing the percentile was next to conversation speech checks? But I of course meant the randomization of accuracy, that reduces as the skill is improved.

Doesn't matter if it was easy; I did it, but the system was there, and that was its purpose.

The combat was the first thing devised for the game; and the point... The fiction was an afterthought. Everything else is recycled from the first and second game; and all of that was local to the West coast; until Bethesda decided to copy/paste it into DC... even the use of Bottle caps, where Fallout had the water merchants, and Fallout 2 had moved on to hard currency.
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

PreviousNext

Return to Fallout 4