What i liked :
- New pipboy real time usage and animations (adds to immersion)
- Expanded crafting system (modifications number and variety is impressive), from what i could gather, you
can put a silencer on most weapons, this is especially appealing to me as i like to role-play hired killers in Fallout 3 and New Vegas
- More shooter oriented combat, breath holding while sniping, melee attacks with your gun drawn, sprinting
(now it looks like a proper action-rpg game)
- Power Armor mechanics and layout
- Death animations for you character
- New VATS (in Fallout 3 and New Vegas i was using modification called Bullet Time instead of VATS, it just slowed time in expense of your action points, they merged these two together in Fallout 4)
- Usefulness of nearly all post war junk for upgrades, i still remember how hard it was to find scopes for .308 hunting and laser rifles in New Vegas, now apparently we can have essential weapon upgrades like scope, reflex sight and silencer nearly from the start of the game (it is unclear if you get the same scope quality using glass from a alarm clock and a microscope, i hope not)
What i did not liked :
- Voiced protagonist and the direct result of it - dialog wheel, it will seriously cripple role-play ability of the game, especially considering Bethesda's writing quality, not to mention that apparently there is only
one male and one female voice
- Enemy AI, when i saw that group of raiders cramming together and running towards active turrets and visible laser tripwires... i had an urge to close the video
- "Junk" enemies, raider veteran, raider psycho, brotherhood of steel initiate, veteran etc...looks like there will be a ton of those in the game, which is unfortunate, never liked that system in Skyrim
What i am not sure about :
- Vertibird on demand, especially when you can man the minigun on board, from what i understand it is a game's fast travel system, you can even tell it to land where you want. If each vertibird call will require some scarce resources like fuel or a large sum of caps i am okay with that, if not i doubt i will ever use it
- Apparently skills are gone and are replaced with skill-perks, could be a good or a bad thing, depends on implementation
- Jetpack, from what i understand it uses your action points, so maybe it is not so OP as it looks