Are you sold on Fallout 4?

Post » Thu Nov 26, 2015 6:25 pm

Whats wrong with dogs? I'd say they worked pretty hard on the dog and wanted to show off what he can do.

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Khamaji Taylor
 
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Post » Thu Nov 26, 2015 10:21 pm

The game is just what I thought it would look like: Fallout III with new additions. I'm happy about the increased environment interaction & weapon brake down; as that is most of my work already done. All that is left is working on the, ultimately by fate, failed generic story. Bethesda makes great environments. So great it is like the Grand Canyon. You like to look at it, hike in it, and always know it is filled with nothing. Hopefully that idea was taken to heart more so this time as it'll be easier to invent fan-fic-lore for myself.

You should go to No Mutants Allowed; they'll love you & happily debate you 24/7. : )

Skills are most likely still in the game. It would be odd to keep special and throw out the skills. Good chance that power armour part replacement, weapon enhancment, & so on & so forth will both require repair & science. It'll be interesting to see how well the system works though. I can already think of a wonderful way to test it via using AR platform rifles. Should be a good test to run to learn the inner workings.

Now is the time to begin working on the re-implementation of skills in the classic sense then. At least pre-forming the basics with the advice of long term players & then balancing. If we all work together we'll finish it in a few months easily. I'd bet we could even make the game top-down and turn based with a little more hard work.

Running joke I suppose. Most Fallout games have had a dog in them. I'm still waiting for a vanilla one I can tie explosives to.

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Manny(BAKE)
 
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Post » Fri Nov 27, 2015 2:17 am

I wish it was; I wish more that they had fessed up to it being a spin-off, and named it appropriately. As far as they are concerned, it is not a reboot. :sadvaultboy:
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jessica robson
 
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Post » Fri Nov 27, 2015 4:41 am

That's a nice idea, but I don't know anything about modding.

Someone might try to work on some form of a total conversion mod for Wasteland 2 or Divinity Original Sin that have all the required features already in place (and Wasteland even has the art to boot); but that's such an undertaking I don't think anyone would ever want to bother.

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Laura Tempel
 
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Post » Fri Nov 27, 2015 2:42 am

I voted "Other". They still haven't released PC system requirements, and until that happens I will not even think about buying it.

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C.L.U.T.C.H
 
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Post » Thu Nov 26, 2015 8:06 pm

It is a nice idea; but we'd have to stick with the FO4 engine. [...and that'd be a reason I'd buy it; eventually.]

The demonstration of the dog retrieving the clicked on wrench, suggests there is already scripting support that might be usable for this.
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marina
 
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Post » Thu Nov 26, 2015 8:34 pm

I'll be pre-ordering as soon as I see the packages and the prices...can't wait to play. Saying goodbye to my family now. :D

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Mark Churchman
 
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Post » Fri Nov 27, 2015 4:51 am

I was already going to buy it no matter what, but the crafting and base-building aspects were a huge turn on.

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kat no x
 
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Post » Fri Nov 27, 2015 2:38 am

I want to know more about the ranking system and how it affects dialog, combat, and such. Other than that it looks like it will be a fun game.

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Chris Johnston
 
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Post » Fri Nov 27, 2015 4:47 am

Yeah, that crossed my mind, but I wasn't sure since I don't really know about these things.

Maybe something that just has a similiar idea to Fallout, I mean, looking how things are unfolding right now, there's no real need to use Fallout 4 as a base anyway. In any case... Likely not going to happen one way or another. I'll just wait for that Wasteland 2 "goty" patch and see how it works.

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Nick Jase Mason
 
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Post » Fri Nov 27, 2015 12:55 am

Ha, people such as yourself could still be involved. Everyone specializes in something; may it be environment, hard-coding, balancing, etc. Even making sure the dialog, lore, & other general things are in check. It would be amazing if we could turn Fallout: NV/III/IV into a top-down turn based RPG but it would take us damn well near forever. We may be better off using Wasteland II as a basis and going from there. Though it would take a lot of people and time. Two things that do not go well together in the free-work space.

Even if they scrapped modification making there would still be modification makers. : )

Though it would be nice if we could keep it on this engine as then we avoid legal problems of porting meshes over. Just the amount of time to do this is frightening..

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Robyn Howlett
 
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Post » Thu Nov 26, 2015 11:01 pm

I was on the Fable forums years ago when they were making the first game and I said "Oh, Bethesda took the thing about NPCs having a schedule from Fable 1 and the MODERATOR AT FOR THE FORUMS snapped at me and said "bethesda Softworks didn't get anything from Fable!". So BGS fans are everywhere, lol.

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DAVId MArtInez
 
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Post » Fri Nov 27, 2015 3:45 am

What did they call Doom again? A re-imagining? I love what they are doing with Fallout 4, personally. It will make it a lot easier for me to roleplay with this new system. It appears that they made it so you can only build http://i.imgur.com/HWZcUO0.jpg if you have a high intelligence attribute and certain science perks. I can only assume that charisma affects how many people decide to settle in your town and whether or not guards are willing to come work for you etc. etc.. So your SPECIAL choices might have a much bigger impact than they did in Fallout 3 or New Vegas.

I love that.

I'm sure that Skyrim's high sales numbers put pressure on them to sort of streamline Fallout 4 to increase sales and adoption by casuals. However, I can still see how the game could possibly be very deep and have real CRPG choices despite that.

Edit: So sorry about the double post. They don't allow us to delete our posts here?

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emily grieve
 
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Post » Thu Nov 26, 2015 3:40 pm

[citation needed] I've never heard of anyone describe a video games fiction as such. That's almost an insulting over simplification of such a great fictional universe like Fallout's, or any game's universe for that matter. For someone who claims to love Fallout, the only things you really seem to care about are the things it shares with all over Iso games, and all other turn based games, rather then the things that set it apart from them.

And it served no purpose.... so why keep it? just for the sake of having another system?

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Peter P Canning
 
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Post » Fri Nov 27, 2015 4:58 am

So, when the PC destroyed the vertibird, I noticed the name said "Brotherhood Initiate". One of the best factions in the Fallout series will be in the game :)

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Kanaoka
 
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Post » Thu Nov 26, 2015 9:15 pm

I just did. :smile:

These are not novels; not tv shows, they are games, and they have game mechanics... Game mechanics are the only thing that really matters... They are the foundation of all that is stacked upon them. It's the same with comic books (in a way)... Superb comic art will carry a terrible narrative; but even the best narrative will be ruined by terrible art.

Does anyone really prefer the TES lore to TES's mechanics? To what the title offers its players ~even if stripped of the lore? It's an honest question.

Even here, now ~with mixed fanbase for the FO series... If given the choice, would players take the lore over the interactive running around? The Fallout lore could have been entirely chucked, and they could have set FO4 in Boston with nothing returning from the previous games, and everything compeletely new, and just as cool, and so long as it offered the FO3/improved gameplay of FO4, they would have been fine with even a cursory nod to the setting... No BOS, no Enclave; No FEV.

Of course it served a purpose; you certainly don't think that they designed it accidentally do you?

The purpose was to reflect that the PC is not an expert (yet), and has a harder time hitting the target at range.
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Kanaoka
 
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Post » Thu Nov 26, 2015 5:35 pm

Game mechanics are the equivalent to the type of paper and bindings used on a novel. Printing the Lord of the Rings novels on that brown paper they use in elementary schools, and binding it wit those terrible plastic ring hook things doesn't change the fact its still a damn good book, nor does it make it somehow not Lord of the Rings.

Uhh yes........ I know HUGE numbers of people who dislike the gameplay of every TES game, doing back to Arena, but stay with the series because of the lore.

No series throws out everything between games besides Final fantasy, and they only do that because each game is set in a different universe.

At the point you remove everything from the past game's setting, what exactly makes it a Fallout game? Nothing, its just a different post-apocalyptic game in a similar setting at that point.

Yeah but, you are the PC.... so that doesn't really make sense.

And before you try the whole "BUT YOU CANT BE THE MC OF AN RPG! IT ALWAYS JUST YOU CONTROLLING SOMEONE ELSE!" argument.... No. That is patently, false and has been since the days of the D&D board game. This is true of not only RPGs, but most other games as well

-YOU are the Commander in Command and Conquer

-YOU are the Doom guy on mars

-YOU are the Dovahkiin fighting Alduin in Sovngarde.

Regardless of the fact you are not literally those people. And this line of though has been spoken by Devs, east and west, for decades.

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Matt Gammond
 
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Post » Fri Nov 27, 2015 3:29 am

Oh Gizmo. It's like we're back in 2008 all over again. :rofl:

I for one, like many many people, am very excited about the next game in the Fallout series. It looks amazing and I love playing these games. :twirl:

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Amie Mccubbing
 
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Post » Fri Nov 27, 2015 5:16 am

I'm sorry to read that you think that about game mechanics.

LOTR is not a game; the LOTR games are not the novel. The two are not interchangeable either.

So you are saying that people tolerate aspects of what something is for what they like about it. :wink:

The producer of Fallout said that everything in Fallout was meant to me local to the West Coast, and that he would have let the West be the West, and made something new for the East. :shrug:
Fallout wasn't the West Coast.

None of those are RPGs (and you mention for some); RPGs are focused on personalities; individuals with a past, with talents, aptitudes, aspirations, fears, goals... Doom is not. Most RTS's are not.

Point taken. :wink:
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JESSE
 
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Post » Fri Nov 27, 2015 1:22 am

-You are sorry that I find the things that are basically the same between all games of the same type to not be the things that define a series? I feel sorry that you think that's something to feel sorry about.

-The people who own LOTR seem to disagree, as do a good deal of LOTR fans who find many LOTRs game to be acceptable LOTR experiences.

-I know, sad its such a rare trait amongst some circles.

-Uhh no. Tim Cain said FEV and super mutants were meant to be on the west coast. Don't take his words out of context of inject hidden meanings there. He only specified FEV and super mutants.

-Skyrim is an RPG, as are every TES game, and the same is true of TES games since Arena. And no, RPgs are about rolyplaying a character in a setting, they are not about the PC having established talents, aptitudes, aspirations, fears, and goals. that is exactly why basically every RPG ever made gives you and vague and nebulous, along with a blank slate character not skills in anything at all, backstory for you to inject your own talents, aptitudes, aspirations, fears, and goals into. What you just said quite literally contradicts decades of fundamental RPG design.

Indeed, what you suggest is more akin to an FPS experience, where your character is preset, and you are forced to play through something like Master Chief's story, where you deal with his goals, fears, and aspirations, and being limited by his talents, and aptitudes, rather then your own as per a normal RPG. Indeed, the few RPGs that DO force you into a similar situation get railed against for not being RPGs for that exact reason.

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marie breen
 
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Post » Fri Nov 27, 2015 4:51 am

Yes.

Hell yes.

A modern RPG with FPS elements. That's all I've been asking for and it seems Bethesda is on the right path in delivering that. I just hope the world has a lot of fun exploration.

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Robyn Lena
 
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Post » Fri Nov 27, 2015 1:21 am

Very true, and it's a good mix too. Bethesda seems to have heard what many fans of the series have been clamoring on about which can be summed up like this:

"Take a lesson from Obsidian and incorporate the things that set New Vegas apart from Fallout 3 into the next title" and they did. Then they dook some of the good things they did well in Skyrim, and seemingly have put it together in a title.

Simply loving it.

Well, this is the East Coast. News of what happened in New Vegas probably hasn't come across the continent for them to know. The only things we know about the West Coast in Fallout 3 were told to us from BoS members who have roots from there. Have to remember that there is no more global comms anymore, with these distances it's all almost word-of-mouth and local radio bandwidths. Also with word of mouth, there are two major geological and logistical obstacles to get news from one side of the continent to the other: The Rocky and Appalachian Mountains. It's one of the biggest reasons why there wasn't as much technological and cultural intermixing among Native Americans before the arrival of Europeans. The same can be said here. Crossing those is very hard, and even though we now see flying machines, what are their ranges of travel? Probably can't cross the mountains and get back safely with those.

I can see mentioning of the events in FO3, because DC and Boston are part of the same megalopolis, but Boston and Vegas? Just really hard to do.

I said the same thing in a thread about a week ago that it would be really ideal for the series. If BGS and Obsidian switch off on each title, it would be a really good concept for the franchise. This is how some of the shooters are done on a yearly basis. It used to be IW would do a CoD title, than Treyarch, than IW...so each studio would make a game every 2 years, each doing their own narratives.

Fallout could be done the same way. Obsidian takes cares of the West Coast and Rocky Mountain areas, and Bethesda can do the East Coast and Central States area (essentially split the Mid-west and Southern regions). Alternate on who does the next game, and try to release a title every 3 years.

Would be great to do that with TES as well, but I don't think Beth trusts anybody with their baby.

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matt oneil
 
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Post » Fri Nov 27, 2015 2:22 am

If the Enclave is back, hopefully you'll be able to join them this time. I'm not expecting New Vegas type factions but it would be nice to have more chances to truly be a jerk with permanent consequences if you wanted.

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Eddie Howe
 
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Post » Thu Nov 26, 2015 8:28 pm

The voiced protag and third person dialogue.....

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Michelle Chau
 
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Post » Thu Nov 26, 2015 8:52 pm

I slept on it, it's going to be a really good game but an absolutely terrible RPG, so basically Skyrim 2.0 but slightly better because of Special. :tongue:

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Emily Rose
 
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