Are you sold on Fallout 4?

Post » Fri Nov 27, 2015 4:44 am

Already pre-ordered the Pip Boy edition. There's some stuff I dislike about the roleplaying aspects (the pre-defined character background, the dialogue system), but overall I'm super hyped for it.


MOBAs have been failing left and right; the DC Comics one recently shut down after being out for 3 months. It's the same problem as there was with MMOs during the 2000s; if you don't do something drastically different/better, then no-one will want to give up all their progress in the old game (WoW then, LoL and DOTA2 now) in order to play your new one.

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Lory Da Costa
 
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Post » Thu Nov 26, 2015 8:19 pm

While I still have misgivings about the voiced protagonist, I've pretty much come to terms with all my other objections and find myself looking forward to the game. Haven't pre-ordered, but they haven't even released the system reqs yet so I don't even know if I'm going to need an upgrade (I shouldn't, but you never know).

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Mark
 
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Post » Thu Nov 26, 2015 6:20 pm

Already pre-ordered my Pip-boy Edition. I buy all Bethesda Softworks' games (The Elder Scrolls / Fallout) blindly. I will buy all their DLCs on day 1, I will buy my girlfriend a regular Fallout 4 edition on launch, even though she has no idea what the game is truly about.

Way to go Bethesda <3

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SamanthaLove
 
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Post » Thu Nov 26, 2015 5:01 pm

Witcher 2 did the same thing. The on screen text is merely indicative of the tone or intent... The actual response wasn't verbatim.

My concern is that conversation won't mean anything. Imagine a situation where the PC confronts a villain [perhaps even during a crime] then walks away mid conversation.
Would that villain wait for the PC to return, and finish the conversation ~then attack? Would they cancel the conversation on their own and attack? Does walking away mean the PC won't join them?

in FO3 (and Fallout, and Fallout 2), the player had to commit to a decision before exiting the conversation; now it seems that all conversations are merely informative, and entirely optional; or perhaps on indefinite hold, until completed.

** I didn't like the Witcher 2's conversation tac by the way. It prevented me from knowing what the PC would say ~exactly. To me that was a tell that there was no subtlety involved, or advantage to be found in the dialog options.
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Sarah Evason
 
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Post » Thu Nov 26, 2015 9:18 pm

Basically this.

Things such as this have no place being predetermined in a Fallout game.

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Antonio Gigliotta
 
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Post » Thu Nov 26, 2015 7:55 pm

One has to think the nuclear family has its place in a Fallout game. :chaos:

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Sarah Knight
 
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Post » Thu Nov 26, 2015 6:38 pm

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Juan Cerda
 
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